mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-19 21:42:59 +01:00
Added ability to select GPU.
This commit is contained in:
@@ -1977,7 +1977,7 @@ again:
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return s_rendererCreator[_type].name;
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}
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void init(RendererType::Enum _type, CallbackI* _callback, bx::ReallocatorI* _allocator)
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void init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::ReallocatorI* _allocator)
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{
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BX_CHECK(NULL == s_ctx, "bgfx is already initialized.");
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BX_TRACE("Init...");
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@@ -1989,6 +1989,8 @@ again:
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g_caps.maxViews = BGFX_CONFIG_MAX_VIEWS;
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g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
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g_caps.maxFBAttachments = 1;
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g_caps.vendorId = _vendorId;
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g_caps.deviceId = _deviceId;
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if (NULL != _allocator)
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{
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@@ -3015,6 +3017,8 @@ BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
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BGFX_C_API void bgfx_init(bgfx_renderer_type_t _type, struct bgfx_callback_interface* _callback, struct bgfx_reallocator_interface* _allocator)
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{
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return bgfx::init(bgfx::RendererType::Enum(_type)
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, BGFX_PCI_ID_NONE
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, 0
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, reinterpret_cast<bgfx::CallbackI*>(_callback)
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, reinterpret_cast<bx::ReallocatorI*>(_allocator)
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);
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@@ -513,7 +513,10 @@ namespace bgfx { namespace d3d11
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m_driverType = D3D_DRIVER_TYPE_HARDWARE;
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IDXGIAdapter* adapter;
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for (uint32_t ii = 0; DXGI_ERROR_NOT_FOUND != factory->EnumAdapters(ii, &adapter); ++ii)
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for (uint32_t ii = 0
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; DXGI_ERROR_NOT_FOUND != factory->EnumAdapters(ii, &adapter) && ii < BX_COUNTOF(g_caps.gpu)
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; ++ii
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)
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{
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DXGI_ADAPTER_DESC desc;
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hr = adapter->GetDesc(&desc);
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@@ -536,6 +539,19 @@ namespace bgfx { namespace d3d11
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, desc.SharedSystemMemory
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);
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g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
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g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
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++g_caps.numGPUs;
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if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
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&& (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
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&& ( 0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
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{
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m_adapter = adapter;
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m_adapter->AddRef();
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m_driverType = D3D_DRIVER_TYPE_UNKNOWN;
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}
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
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&& 0 != strstr(description, "PerfHUD") )
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{
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@@ -594,6 +610,11 @@ namespace bgfx { namespace d3d11
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}
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
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if (NULL != m_adapter)
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{
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DX_RELEASE(m_adapter, 2);
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}
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IDXGIDevice* device = NULL;
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hr = E_FAIL;
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_deviceIIDs) && FAILED(hr); ++ii)
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@@ -616,6 +637,8 @@ namespace bgfx { namespace d3d11
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hr = adapter->GetDesc(&m_adapterDesc);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
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g_caps.vendorId = (uint16_t)m_adapterDesc.VendorId;
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g_caps.deviceId = (uint16_t)m_adapterDesc.DeviceId;
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#if BX_PLATFORM_WINRT
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hr = adapter->GetParent(__uuidof(IDXGIFactory2), (void**)&m_factory);
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@@ -359,26 +359,36 @@ namespace bgfx { namespace d3d9
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m_adapter = D3DADAPTER_DEFAULT;
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m_deviceType = D3DDEVTYPE_HAL;
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uint32_t adapterCount = m_d3d9->GetAdapterCount();
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for (uint32_t ii = 0; ii < adapterCount; ++ii)
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uint8_t numGPUs = bx::uint32_min(BX_COUNTOF(g_caps.gpu), m_d3d9->GetAdapterCount() );
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for (uint32_t ii = 0; ii < numGPUs; ++ii)
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{
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D3DADAPTER_IDENTIFIER9 identifier;
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HRESULT hr = m_d3d9->GetAdapterIdentifier(ii, 0, &identifier);
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D3DADAPTER_IDENTIFIER9 desc;
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HRESULT hr = m_d3d9->GetAdapterIdentifier(ii, 0, &desc);
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if (SUCCEEDED(hr) )
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{
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BX_TRACE("Adapter #%d", ii);
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BX_TRACE("\tDriver: %s", identifier.Driver);
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BX_TRACE("\tDescription: %s", identifier.Description);
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BX_TRACE("\tDeviceName: %s", identifier.DeviceName);
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BX_TRACE("\tDriver: %s", desc.Driver);
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BX_TRACE("\tDescription: %s", desc.Description);
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BX_TRACE("\tDeviceName: %s", desc.DeviceName);
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BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
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, identifier.VendorId
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, identifier.DeviceId
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, identifier.SubSysId
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, identifier.Revision
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, desc.VendorId
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, desc.DeviceId
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, desc.SubSysId
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, desc.Revision
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);
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g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
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g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
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if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
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&& (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
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&& ( 0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
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{
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m_adapter = ii;
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}
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#if BGFX_CONFIG_DEBUG_PERFHUD
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if (0 != strstr(identifier.Description, "PerfHUD") )
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if (0 != strstr(desc.Description, "PerfHUD") )
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{
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m_adapter = ii;
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m_deviceType = D3DDEVTYPE_REF;
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@@ -388,8 +398,10 @@ namespace bgfx { namespace d3d9
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}
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DX_CHECK(m_d3d9->GetAdapterIdentifier(m_adapter, 0, &m_identifier) );
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m_amd = m_identifier.VendorId == 0x1002;
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m_nvidia = m_identifier.VendorId == 0x10de;
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m_amd = m_identifier.VendorId == BGFX_PCI_ID_AMD;
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m_nvidia = m_identifier.VendorId == BGFX_PCI_ID_NVIDIA;
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g_caps.vendorId = (uint16_t)m_identifier.VendorId;
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g_caps.deviceId = (uint16_t)m_identifier.DeviceId;
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uint32_t behaviorFlags[] =
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{
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