Added ability to read occlusion query result on main thread.

This commit is contained in:
Branimir Karadžić
2015-11-03 16:00:14 -08:00
parent a5bbb18a25
commit ecf7eba043
11 changed files with 111 additions and 39 deletions

View File

@@ -2712,10 +2712,10 @@ namespace bgfx { namespace gl
}
}
bool isVisible(OcclusionQueryHandle _handle, bool _visible)
bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
{
m_occlusionQuery.resolve();
return _visible == m_occlusion[_handle.idx];
m_occlusionQuery.resolve(_render);
return _visible == 0 != _render->m_occlusion[_handle.idx];
}
void ovrPostReset()
@@ -3156,7 +3156,6 @@ namespace bgfx { namespace gl
TextureGL m_textures[BGFX_CONFIG_MAX_TEXTURES];
VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
FrameBufferGL m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
bool m_occlusion[BGFX_CONFIG_MAX_OCCUSION_QUERIES];
UniformRegistry m_uniformReg;
void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
@@ -5166,11 +5165,11 @@ namespace bgfx { namespace gl
}
}
void OcclusionQueryGL::begin(OcclusionQueryHandle _handle)
void OcclusionQueryGL::begin(Frame* _render, OcclusionQueryHandle _handle)
{
while (0 == m_control.reserve(1) )
{
resolve(true);
resolve(_render, true);
}
Query& query = m_query[m_control.m_current];
@@ -5184,7 +5183,7 @@ namespace bgfx { namespace gl
m_control.commit(1);
}
void OcclusionQueryGL::resolve(bool _wait)
void OcclusionQueryGL::resolve(Frame* _render, bool _wait)
{
while (0 != m_control.available() )
{
@@ -5202,7 +5201,7 @@ namespace bgfx { namespace gl
}
GL_CHECK(glGetQueryObjectiv(query.m_id, GL_QUERY_RESULT, &result) );
s_renderGL->m_occlusion[query.m_handle.idx] = 0 < result;
_render->m_occlusion[query.m_handle.idx] = 0 < result;
m_control.consume(1);
}
}
@@ -5307,7 +5306,7 @@ namespace bgfx { namespace gl
if (m_occlusionQuerySupport)
{
m_occlusionQuery.resolve();
m_occlusionQuery.resolve(_render);
}
if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
@@ -5605,7 +5604,7 @@ namespace bgfx { namespace gl
const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
if (isValid(draw.m_occlusionQuery)
&& !hasOcclusionQuery
&& !isVisible(draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) ) )
&& !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) ) )
{
continue;
}
@@ -6124,7 +6123,7 @@ namespace bgfx { namespace gl
if (hasOcclusionQuery)
{
m_occlusionQuery.begin(draw.m_occlusionQuery);
m_occlusionQuery.begin(_render, draw.m_occlusionQuery);
}
if (isValid(draw.m_indirectBuffer) )