mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Update Apple platform naming in readme (#3072)
* Fixed some platform naming * Update build.rst * Update internals.rst * Update overview.rst
This commit is contained in:
@@ -35,7 +35,7 @@ Encoder API can be obtained by calling ``bgfx::begin``. bgfx by default allows 8
|
||||
Customization
|
||||
-------------
|
||||
|
||||
By default each platform has sane default values. For example on Windows default renderer is DirectX, on Linux it is OpenGL, and on OSX it's Metal. On Windows platform almost all rendering backends are available. For OpenGL ES on desktop you can find more information at:- `OpenGL ES 2.0 and EGL on desktop <http://www.g-truc.net/post-0457.html>`__
|
||||
By default each platform has sane default values. For example on Windows default renderer is DirectX, on Linux it is OpenGL, and on macOS it's Metal. On Windows platform almost all rendering backends are available. For OpenGL ES on desktop you can find more information at:- `OpenGL ES 2.0 and EGL on desktop <http://www.g-truc.net/post-0457.html>`__
|
||||
|
||||
If you're targeting specific mobile hardware, you can find GLES support in their official SDKs: `Adreno
|
||||
SDK <http://developer.qualcomm.com/mobile-development/mobile-technologies/gaming-graphics-optimization-adreno/tools-and-resources>`__, `Mali SDK <http://www.malideveloper.com/>`__, `PowerVR SDK <http://www.imgtec.com/powervr/insider/sdkdownloads/>`__.
|
||||
|
||||
Reference in New Issue
Block a user