Simplify SPIRV bindings shifts (shaderc bin version 11) (#2487)

This commit is contained in:
Hugo Amnov
2021-04-21 18:33:12 +02:00
committed by GitHub
parent 07e9af249c
commit ec36cf9872
7 changed files with 60 additions and 19 deletions

View File

@@ -13,6 +13,7 @@
# include "renderer.h"
# include "debug_renderdoc.h"
# include "emscripten.h"
# include "shader_spirv.h"
# if BX_PLATFORM_ANDROID
# define VK_USE_PLATFORM_ANDROID_KHR
@@ -1317,7 +1318,7 @@ namespace bgfx { namespace webgpu
// first two bindings are always uniform buffer (vertex/fragment)
if (0 < program.m_vsh->m_gpuSize)
{
bindings.m_entries[0].binding = 0;
bindings.m_entries[0].binding = kSpirvVertexBinding;
bindings.m_entries[0].offset = 0;
bindings.m_entries[0].size = program.m_vsh->m_gpuSize;
bindings.m_entries[0].buffer = scratchBuffer.m_buffer;
@@ -1327,7 +1328,7 @@ namespace bgfx { namespace webgpu
if (NULL != program.m_fsh
&& 0 < program.m_fsh->m_gpuSize)
{
bindings.m_entries[1].binding = 48;
bindings.m_entries[1].binding = program.m_fsh->m_oldBindingModel ? kSpirvOldFragmentBinding : kSpirvFragmentBinding;
bindings.m_entries[1].offset = 0;
bindings.m_entries[1].size = program.m_fsh->m_gpuSize;
bindings.m_entries[1].buffer = scratchBuffer.m_buffer;
@@ -1406,7 +1407,7 @@ namespace bgfx { namespace webgpu
textureEntry.textureView = texture.m_ptr.CreateView(&viewDesc);
wgpu::BindGroupEntry& samplerEntry = b.m_entries[b.numEntries++];
samplerEntry.binding = bindInfo.m_binding + 16;
samplerEntry.binding = bindInfo.m_binding + kSpirvSamplerShift;
samplerEntry.sampler = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & flags)
? getSamplerState(flags)
: texture.m_sampler;
@@ -2514,6 +2515,8 @@ namespace bgfx { namespace webgpu
m_numPredefined = 0;
m_numUniforms = count;
m_oldBindingModel = isShaderVerLess(magic, 11);
BX_TRACE("%s Shader consts %d"
, getShaderTypeName(magic)
, count
@@ -2573,7 +2576,11 @@ namespace bgfx { namespace webgpu
const bool buffer = idToDescriptorType(regCount) == DescriptorType::StorageBuffer;
const bool readonly = (type & kUniformReadOnlyBit) != 0;
const uint8_t stage = regIndex - (buffer ? 16 : 32) - (fragment ? 48 : 0);
const uint8_t reverseShift = m_oldBindingModel
? (fragment ? kSpirvOldFragmentShift : 0) + (buffer ? kSpirvOldBufferShift : kSpirvOldImageShift)
: kSpirvBindShift;
const uint8_t stage = regIndex - reverseShift;
m_bindInfo[stage].m_index = m_numBuffers;
m_bindInfo[stage].m_binding = regIndex;
@@ -2607,7 +2614,11 @@ namespace bgfx { namespace webgpu
const UniformRegInfo* info = s_renderWgpu->m_uniformReg.find(name);
BX_ASSERT(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
const uint8_t stage = regIndex - 16 - (fragment ? 48 : 0);
const uint8_t reverseShift = m_oldBindingModel
? (fragment ? kSpirvOldFragmentShift : 0) + kSpirvOldTextureShift
: kSpirvBindShift;
const uint8_t stage = regIndex - reverseShift;
m_bindInfo[stage].m_index = m_numSamplers;
m_bindInfo[stage].m_binding = regIndex;
@@ -2647,7 +2658,7 @@ namespace bgfx { namespace webgpu
const bool comparisonSampler = (type & kUniformCompareBit) != 0;
m_samplers[m_numSamplers] = wgpu::BindGroupLayoutEntry();
m_samplers[m_numSamplers].binding = regIndex + 16;
m_samplers[m_numSamplers].binding = regIndex + kSpirvSamplerShift;
m_samplers[m_numSamplers].visibility = shaderStage;
m_samplers[m_numSamplers].sampler.type = comparisonSampler
? wgpu::SamplerBindingType::Comparison
@@ -2817,7 +2828,7 @@ namespace bgfx { namespace webgpu
if (_vsh->m_size > 0)
{
bindings[numBindings].binding = 0;
bindings[numBindings].binding = kSpirvVertexBinding;
bindings[numBindings].visibility = _vsh->m_stage;
bindings[numBindings].buffer.type = wgpu::BufferBindingType::Uniform;
bindings[numBindings].buffer.hasDynamicOffset = true;
@@ -2826,7 +2837,7 @@ namespace bgfx { namespace webgpu
if (NULL != _fsh && _fsh->m_size > 0)
{
bindings[numBindings].binding = 48;
bindings[numBindings].binding = _fsh->m_oldBindingModel ? kSpirvOldFragmentBinding : kSpirvFragmentBinding;
bindings[numBindings].visibility = wgpu::ShaderStage::Fragment;
bindings[numBindings].buffer.type = wgpu::BufferBindingType::Uniform;
bindings[numBindings].buffer.hasDynamicOffset = true;