Fix GpuShader5 extension on Intel and support 'bitsTo' functions (#2118)

GpuShader5 extension isn't supported on fragment shaders.
Bumps the GLSL version to support the 'bitsTo' functions when present on the shader.
This commit is contained in:
kingscallop
2020-04-27 04:43:03 +01:00
committed by GitHub
parent cb113a95fb
commit eaab1be079
2 changed files with 20 additions and 3 deletions

View File

@@ -6135,7 +6135,12 @@ namespace bgfx { namespace gl
&& !bx::findIdentifierMatch(code, s_EXT_gpu_shader4).isEmpty()
;
const bool usesGpuShader5 = !bx::findIdentifierMatch(code, s_ARB_gpu_shader5).isEmpty();
// GpuShader5 extension is not supported on the fragment shader!
const bool usesGpuShader5 = true
&& m_type != GL_FRAGMENT_SHADER
&& !bx::findIdentifierMatch(code, s_ARB_gpu_shader5).isEmpty()
;
const bool usesIUsamplers = !bx::findIdentifierMatch(code, s_uisamplers).isEmpty();
const bool usesUint = !bx::findIdentifierMatch(code, s_uint).isEmpty();
const bool usesTexelFetch = !bx::findIdentifierMatch(code, s_texelFetch).isEmpty();