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shader read optimization (#2109)
Currently `const char * str` gets converted to a StringView when its passed to `bx::strFindNl`, incurring a strlen. We have the data to calculate the strlen and fully construct the StringView.
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@@ -87,7 +87,7 @@ namespace bgfx
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uint32_t pos = m_pos;
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const char* str = &m_str[pos];
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const char* nl = bx::strFindNl(str).getPtr();
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const char* nl = bx::strFindNl(bx::StringView(str, str + (m_size - pos))).getPtr();
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pos += (uint32_t)(nl - str);
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const char* eol = &m_str[pos];
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