Renamed bx::init::* tags.

This commit is contained in:
Бранимир Караџић
2023-04-22 22:22:45 -07:00
parent a3e68cd9b7
commit e9d1e3d0fe
10 changed files with 36 additions and 36 deletions

View File

@@ -1650,7 +1650,7 @@ struct DebugDrawEncoderImpl
void drawFrustum(const float* _viewProj)
{
bx::Plane planes[6] = { bx::init::None, bx::init::None, bx::init::None, bx::init::None, bx::init::None, bx::init::None };
bx::Plane planes[6] = { bx::InitNone, bx::InitNone, bx::InitNone, bx::InitNone, bx::InitNone, bx::InitNone };
buildFrustumPlanes(planes, _viewProj);
const bx::Vec3 points[8] =
@@ -1747,8 +1747,8 @@ struct DebugDrawEncoderImpl
const float step = bx::kPi * 2.0f / num;
_weight = bx::clamp(_weight, 0.0f, 2.0f);
bx::Vec3 udir(bx::init::None);
bx::Vec3 vdir(bx::init::None);
bx::Vec3 udir(bx::InitNone);
bx::Vec3 vdir(bx::InitNone);
bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin);
float xy0[2];
@@ -1819,8 +1819,8 @@ struct DebugDrawEncoderImpl
const Attrib& attrib = m_attrib[m_stack];
if (attrib.m_wireframe)
{
bx::Vec3 udir(bx::init::None);
bx::Vec3 vdir(bx::init::None);
bx::Vec3 udir(bx::InitNone);
bx::Vec3 vdir(bx::InitNone);
bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin);
const float halfExtent = _size*0.5f;
@@ -1861,8 +1861,8 @@ struct DebugDrawEncoderImpl
const Attrib& attrib = m_attrib[m_stack];
bx::Vec3 udir(bx::init::None);
bx::Vec3 vdir(bx::init::None);
bx::Vec3 udir(bx::InitNone);
bx::Vec3 vdir(bx::InitNone);
bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin);
const Pack2D& pack = s_dds.m_sprite.get(_handle);
@@ -1982,8 +1982,8 @@ struct DebugDrawEncoderImpl
if (_thickness > 0.0f)
{
const bx::Vec3 from = { _x, _y, _z };
bx::Vec3 mid(bx::init::None);
bx::Vec3 to(bx::init::None);
bx::Vec3 mid(bx::InitNone);
bx::Vec3 to(bx::InitNone);
setColor(Axis::X == _highlight ? 0xff00ffff : 0xff0000ff);
mid = { _x + _len - _thickness, _y, _z };
@@ -2025,8 +2025,8 @@ struct DebugDrawEncoderImpl
{
const Attrib& attrib = m_attrib[m_stack];
bx::Vec3 udir(bx::init::None);
bx::Vec3 vdir(bx::init::None);
bx::Vec3 udir(bx::InitNone);
bx::Vec3 vdir(bx::InitNone);
bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin);
udir = bx::mul(udir, _step);