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Add optional layerIndex argument to overrideInternal (#3477)
* Add optional layerIndex argument to overrideInternal * Run genie idl
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@@ -2701,10 +2701,11 @@ func.getInternalData
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--- @warning Must be called only on render thread.
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---
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func.overrideInternal { cname = "override_internal_texture_ptr" }
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"uintptr_t" --- Native API pointer to texture. If result is 0, texture is not created
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--- yet from the main thread.
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.handle "TextureHandle" --- Texture handle.
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.ptr "uintptr_t" --- Native API pointer to texture.
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"uintptr_t" --- Native API pointer to texture. If result is 0, texture is not created
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--- yet from the main thread.
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.handle "TextureHandle" --- Texture handle.
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.ptr "uintptr_t" --- Native API pointer to texture.
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.layerIndex "uint32_t" --- Layer index for texture arrays (only implemented for D3D11).
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--- Override internal texture by creating new texture. Previously created
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--- internal texture will released.
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