Found via `codespell -q 3 -S ./3rdparty,*.ttf -L attribut,ba,clude,conly,indext,inout,lod,nclude,retur,struc,unknwn,utput`
This commit is contained in:
luzpaz
2022-07-12 17:21:31 -04:00
committed by GitHub
parent f06d7257b2
commit e7936efa6a
8 changed files with 9 additions and 9 deletions

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@@ -73,7 +73,7 @@ Some differences between bgfx's shaderc flavor of GLSL and vanilla GLSL:
instead of using ``attribute/in`` and ``varying/in/out``.
This file cannot include comments, and typically only one is necessary.
- ``$input/$output`` tokens corresponding to inputs and outputs defined in
``varying.def.sc`` must be used at the begining of shader.
``varying.def.sc`` must be used at the beginning of shader.
For more info, see the `shader helper macros
<https://github.com/bkaradzic/bgfx/blob/master/src/bgfx_shader.sh>`__.