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Fix typos (#2839)
Found via `codespell -q 3 -S ./3rdparty,*.ttf -L attribut,ba,clude,conly,indext,inout,lod,nclude,retur,struc,unknwn,utput`
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@@ -73,7 +73,7 @@ Some differences between bgfx's shaderc flavor of GLSL and vanilla GLSL:
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instead of using ``attribute/in`` and ``varying/in/out``.
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This file cannot include comments, and typically only one is necessary.
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- ``$input/$output`` tokens corresponding to inputs and outputs defined in
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``varying.def.sc`` must be used at the begining of shader.
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``varying.def.sc`` must be used at the beginning of shader.
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For more info, see the `shader helper macros
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<https://github.com/bkaradzic/bgfx/blob/master/src/bgfx_shader.sh>`__.
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