Fixed framebuffer clear.

This commit is contained in:
Branimir Karadžić
2015-09-10 22:46:51 -07:00
parent 01ceccf515
commit e5db297ba8
6 changed files with 102 additions and 24 deletions

View File

@@ -2966,8 +2966,20 @@ BX_PRAGMA_DIAGNOSTIC_POP();
void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
{
uint32_t width = getBufferWidth();
uint32_t height = getBufferHeight();
uint32_t width;
uint32_t height;
if (isValid(m_fbh) )
{
const FrameBufferD3D11& fb = m_frameBuffers[m_fbh.idx];
width = fb.m_width;
height = fb.m_height;
}
else
{
width = getBufferWidth();
height = getBufferHeight();
}
if (0 == _rect.m_x
&& 0 == _rect.m_y
@@ -3443,35 +3455,38 @@ BX_PRAGMA_DIAGNOSTIC_POP();
BufferD3D11::create(_size, _data, _flags, stride, true);
}
static bool hasDiscard(const void* _code, uint32_t _size)
static bool hasDepthOp(const void* _code, uint32_t _size)
{
bx::MemoryReader rd(_code, _size);
DxbcContext dxbc;
read(&rd, dxbc);
struct FindDiscard
struct FindDepthOp
{
FindDiscard()
FindDepthOp()
: m_found(false)
{
}
static void find(uint32_t /*_offset*/, const DxbcInstruction& _instruction, void* _userData)
static bool find(uint32_t /*_offset*/, const DxbcInstruction& _instruction, void* _userData)
{
FindDiscard& out = *reinterpret_cast<FindDiscard*>(_userData);
if (_instruction.opcode == DxbcOpcode::DISCARD)
FindDepthOp& out = *reinterpret_cast<FindDepthOp*>(_userData);
if (_instruction.opcode == DxbcOpcode::DISCARD
|| (0 != _instruction.numOperands && DxbcOperandType::OutputDepth == _instruction.operand[0].type) )
{
out.m_found = true;
return;
return false;
}
return true;
}
bool m_found;
} find;
parse(dxbc.shader, FindDiscard::find, &find);
parse(dxbc.shader, FindDepthOp::find, &find);
return find.m_found;
}
@@ -3592,7 +3607,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
if (BGFX_CHUNK_MAGIC_FSH == magic)
{
m_hasDiscard = hasDiscard(code, shaderSize);
m_hasDepthOp = hasDepthOp(code, shaderSize);
DX_CHECK(s_renderD3D11->m_device->CreatePixelShader(code, shaderSize, NULL, &m_pixelShader) );
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
}
@@ -4052,6 +4067,9 @@ BX_PRAGMA_DIAGNOSTIC_POP();
void FrameBufferD3D11::postReset()
{
m_width = 0;
m_height = 0;
if (0 < m_numTh)
{
m_num = 0;
@@ -4061,6 +4079,32 @@ BX_PRAGMA_DIAGNOSTIC_POP();
if (isValid(handle) )
{
const TextureD3D11& texture = s_renderD3D11->m_textures[handle.idx];
if (0 == m_width)
{
switch (texture.m_type)
{
case TextureD3D11::Texture2D:
case TextureD3D11::TextureCube:
{
D3D11_TEXTURE2D_DESC desc;
texture.m_texture2d->GetDesc(&desc);
m_width = desc.Width;
m_height = desc.Height;
}
break;
case TextureD3D11::Texture3D:
{
D3D11_TEXTURE3D_DESC desc;
texture.m_texture3d->GetDesc(&desc);
m_width = desc.Width;
m_height = desc.Height;
}
break;
}
}
if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
{
BX_CHECK(NULL == m_dsv, "Frame buffer already has depth-stencil attached.");
@@ -4718,7 +4762,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
const ShaderD3D11* fsh = program.m_fsh;
if (NULL != m_currentColor
|| fsh->m_hasDiscard)
|| fsh->m_hasDepthOp)
{
deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);