Support both X11 and Wayland in the same build. (#3360)

* Support both X11 and Wayland in the same build.

 - Works for both Vulkan and OpenGL.
 - Remove --with-wayland from genie options.
 - Vulkan loads all three extensions for surface creation instead of only one.
 - Add width and height parameter to GlContext::createSwapChain(), which is needed for EGL to create
   a SwapChain with the given window size.
 - Dirty-fix the example-22-windows to recreate the FrameBuffer by first destroying and then
   recreating to make sure the window is released of its swapchain.
 - Fix dbgText glitch in example-22-windows.
 - Remove old X11-related dependencies for GLFW3.

* Formatting.
This commit is contained in:
Martijn Courteaux
2024-10-05 23:33:22 +02:00
committed by GitHub
parent 3f9fe0d34e
commit e488a07f1b
21 changed files with 224 additions and 242 deletions

View File

@@ -3060,7 +3060,8 @@ namespace bgfx { namespace gl
}
#if BGFX_CONFIG_RENDERER_OPENGLES && (BGFX_CONFIG_RENDERER_OPENGLES < 30)
if (!m_maxMsaa && s_extension[Extension::IMG_multisampled_render_to_texture].m_supported) {
if (!m_maxMsaa && s_extension[Extension::IMG_multisampled_render_to_texture].m_supported)
{
GL_CHECK(glGetIntegerv(GL_MAX_SAMPLES_IMG, &m_maxMsaa) );
}
#endif // BGFX_CONFIG_RENDERER_OPENGLES < 30
@@ -7121,7 +7122,9 @@ namespace bgfx { namespace gl
{
attachment = GL_DEPTH_ATTACHMENT;
}
} else {
}
else
{
attachment = GL_COLOR_ATTACHMENT0 + colorIdx;
++colorIdx;
}
@@ -7151,7 +7154,7 @@ namespace bgfx { namespace gl
void FrameBufferGL::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
{
BX_UNUSED(_format, _depthFormat);
m_swapChain = s_renderGL->m_glctx.createSwapChain(_nwh);
m_swapChain = s_renderGL->m_glctx.createSwapChain(_nwh, _width, _height);
m_width = _width;
m_height = _height;
m_numTh = 0;