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Fixed issue #823.
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@@ -1686,7 +1686,7 @@ namespace bgfx { namespace gl
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for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
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{
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uint8_t supported = 0;
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uint16_t supported = BGFX_CAPS_FORMAT_TEXTURE_NONE;
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supported |= s_textureFormat[ii].m_supported
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? BGFX_CAPS_FORMAT_TEXTURE_2D
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| BGFX_CAPS_FORMAT_TEXTURE_3D
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