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Fixed issue #823.
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@@ -1014,7 +1014,7 @@ namespace bgfx { namespace d3d12
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for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
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{
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uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
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uint16_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
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const DXGI_FORMAT fmt = isDepth(TextureFormat::Enum(ii) )
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? s_textureFormat[ii].m_fmtDsv
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