mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-20 13:53:14 +01:00
Added capabilties check to examples.
This commit is contained in:
@@ -227,6 +227,12 @@ public:
|
||||
m_oldHeight = 0;
|
||||
m_oldReset = m_reset;
|
||||
|
||||
m_mrtSupported = true
|
||||
&& 2 <= caps->limits.maxFBAttachments
|
||||
&& bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT)
|
||||
&& bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT)
|
||||
;
|
||||
|
||||
m_timeOffset = bx::getHPCounter();
|
||||
}
|
||||
|
||||
@@ -235,7 +241,11 @@ public:
|
||||
// Cleanup.
|
||||
imguiDestroy();
|
||||
|
||||
bgfx::destroy(m_fbh);
|
||||
if (bgfx::isValid(m_fbh) )
|
||||
{
|
||||
bgfx::destroy(m_fbh);
|
||||
}
|
||||
|
||||
bgfx::destroy(m_ibh);
|
||||
bgfx::destroy(m_vbh);
|
||||
bgfx::destroy(m_blend);
|
||||
@@ -257,26 +267,6 @@ public:
|
||||
{
|
||||
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
|
||||
{
|
||||
if (m_oldWidth != m_width
|
||||
|| m_oldHeight != m_height
|
||||
|| m_oldReset != m_reset
|
||||
|| !bgfx::isValid(m_fbh) )
|
||||
{
|
||||
// Recreate variable size render targets when resolution changes.
|
||||
m_oldWidth = m_width;
|
||||
m_oldHeight = m_height;
|
||||
m_oldReset = m_reset;
|
||||
|
||||
if (bgfx::isValid(m_fbh) )
|
||||
{
|
||||
bgfx::destroy(m_fbh);
|
||||
}
|
||||
|
||||
m_fbtextures[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT);
|
||||
m_fbtextures[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT);
|
||||
m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true);
|
||||
}
|
||||
|
||||
imguiBeginFrame(m_mouseState.m_mx
|
||||
, m_mouseState.m_my
|
||||
, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
|
||||
@@ -287,195 +277,223 @@ public:
|
||||
, uint16_t(m_height)
|
||||
);
|
||||
|
||||
showExampleDialog(this);
|
||||
|
||||
ImGui::SetNextWindowPos(
|
||||
ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
|
||||
, ImGuiSetCond_FirstUseEver
|
||||
);
|
||||
ImGui::Begin("Settings"
|
||||
, NULL
|
||||
, ImVec2(m_width / 5.0f, m_height / 3.0f)
|
||||
, ImGuiWindowFlags_AlwaysAutoResize
|
||||
showExampleDialog(this
|
||||
, !m_mrtSupported
|
||||
? "MRT or frame buffer texture format are not supported."
|
||||
: NULL
|
||||
);
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Blend mode:");
|
||||
|
||||
ImGui::RadioButton("None", &m_mode, 0);
|
||||
ImGui::RadioButton("Separate", &m_mode, 1);
|
||||
ImGui::RadioButton("MRT Independent", &m_mode, 2);
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Checkbox("Front to back", &m_frontToBack);
|
||||
ImGui::Checkbox("Fade in/out", &m_fadeInOut);
|
||||
|
||||
ImGui::End();
|
||||
imguiEndFrame();
|
||||
|
||||
// Set view 0 default viewport.
|
||||
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
|
||||
bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
|
||||
|
||||
int64_t now = bx::getHPCounter();
|
||||
const double freq = double(bx::getHPFrequency() );
|
||||
float time = (float)( (now-m_timeOffset)/freq);
|
||||
|
||||
// Reference:
|
||||
// Weighted, Blended Order-Independent Transparency
|
||||
// http://jcgt.org/published/0002/02/09/
|
||||
// http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
|
||||
|
||||
float at[3] = { 0.0f, 0.0f, 0.0f };
|
||||
float eye[3] = { 0.0f, 0.0f, -7.0f };
|
||||
|
||||
float view[16];
|
||||
float proj[16];
|
||||
|
||||
// Set view and projection matrix for view 0.
|
||||
bx::mtxLookAt(view, eye, at);
|
||||
mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
|
||||
|
||||
bgfx::setViewTransform(0, view, proj);
|
||||
|
||||
// Set palette color for index 0
|
||||
bgfx::setPaletteColor(0, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Set palette color for index 1
|
||||
bgfx::setPaletteColor(1, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
bgfx::setViewClear(0
|
||||
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
|
||||
, 1.0f // Depth
|
||||
, 0 // Stencil
|
||||
, 0 // FB texture 0, color palette 0
|
||||
, 1 == m_mode ? 1 : 0 // FB texture 1, color palette 1
|
||||
);
|
||||
|
||||
bgfx::setViewClear(1
|
||||
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
|
||||
, 1.0f // Depth
|
||||
, 0 // Stencil
|
||||
, 0 // Color palette 0
|
||||
);
|
||||
|
||||
bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
|
||||
bgfx::setViewFrameBuffer(0, 0 == m_mode ? invalid : m_fbh);
|
||||
|
||||
// Set view and projection matrix for view 1.
|
||||
bx::mtxIdentity(view);
|
||||
|
||||
const bgfx::Caps* caps = bgfx::getCaps();
|
||||
bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0f, caps->homogeneousDepth);
|
||||
bgfx::setViewTransform(1, view, proj);
|
||||
|
||||
for (uint32_t depth = 0; depth < 3; ++depth)
|
||||
if (m_mrtSupported)
|
||||
{
|
||||
uint32_t zz = m_frontToBack ? 2-depth : depth;
|
||||
|
||||
for (uint32_t yy = 0; yy < 3; ++yy)
|
||||
if (m_oldWidth != m_width
|
||||
|| m_oldHeight != m_height
|
||||
|| m_oldReset != m_reset
|
||||
|| !bgfx::isValid(m_fbh) )
|
||||
{
|
||||
for (uint32_t xx = 0; xx < 3; ++xx)
|
||||
// Recreate variable size render targets when resolution changes.
|
||||
m_oldWidth = m_width;
|
||||
m_oldHeight = m_height;
|
||||
m_oldReset = m_reset;
|
||||
|
||||
if (bgfx::isValid(m_fbh) )
|
||||
{
|
||||
float color[4] = { xx*1.0f/3.0f, zz*1.0f/3.0f, yy*1.0f/3.0f, 0.5f };
|
||||
|
||||
if (m_fadeInOut
|
||||
&& zz == 1)
|
||||
{
|
||||
color[3] = bx::fsin(time*3.0f)*0.49f+0.5f;
|
||||
}
|
||||
|
||||
bgfx::setUniform(u_color, color);
|
||||
|
||||
BX_UNUSED(time);
|
||||
float mtx[16];
|
||||
bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
|
||||
//mtxIdentity(mtx);
|
||||
mtx[12] = -2.5f + float(xx)*2.5f;
|
||||
mtx[13] = -2.5f + float(yy)*2.5f;
|
||||
mtx[14] = -2.5f + float(zz)*2.5f;
|
||||
|
||||
// Set transform for draw call.
|
||||
bgfx::setTransform(mtx);
|
||||
|
||||
// Set vertex and index buffer.
|
||||
bgfx::setVertexBuffer(0, m_vbh);
|
||||
bgfx::setIndexBuffer(m_ibh);
|
||||
|
||||
const uint64_t state = 0
|
||||
| BGFX_STATE_CULL_CW
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_LESS
|
||||
| BGFX_STATE_MSAA
|
||||
;
|
||||
|
||||
const uint64_t stateNoDepth = 0
|
||||
| BGFX_STATE_CULL_CW
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_ALWAYS
|
||||
| BGFX_STATE_MSAA
|
||||
;
|
||||
|
||||
bgfx::ProgramHandle program = BGFX_INVALID_HANDLE;
|
||||
switch (m_mode)
|
||||
{
|
||||
case 0:
|
||||
// Set vertex and fragment shaders.
|
||||
program = m_blend;
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(state
|
||||
| BGFX_STATE_BLEND_ALPHA
|
||||
);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
// Set vertex and fragment shaders.
|
||||
program = m_wbSeparatePass;
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(stateNoDepth
|
||||
| BGFX_STATE_BLEND_FUNC_SEPARATE(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_INV_SRC_ALPHA)
|
||||
);
|
||||
break;
|
||||
|
||||
default:
|
||||
// Set vertex and fragment shaders.
|
||||
program = m_wbPass;
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(stateNoDepth
|
||||
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE)
|
||||
| BGFX_STATE_BLEND_INDEPENDENT
|
||||
, 0
|
||||
| BGFX_STATE_BLEND_FUNC_RT_1(BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_SRC_COLOR)
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(0, program);
|
||||
bgfx::destroy(m_fbh);
|
||||
}
|
||||
|
||||
m_fbtextures[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT);
|
||||
m_fbtextures[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT);
|
||||
m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true);
|
||||
}
|
||||
|
||||
ImGui::SetNextWindowPos(
|
||||
ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
|
||||
, ImGuiSetCond_FirstUseEver
|
||||
);
|
||||
ImGui::Begin("Settings"
|
||||
, NULL
|
||||
, ImVec2(m_width / 5.0f, m_height / 3.0f)
|
||||
, ImGuiWindowFlags_AlwaysAutoResize
|
||||
);
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Blend mode:");
|
||||
|
||||
ImGui::RadioButton("None", &m_mode, 0);
|
||||
ImGui::RadioButton("Separate", &m_mode, 1);
|
||||
ImGui::RadioButton("MRT Independent", &m_mode, 2);
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Checkbox("Front to back", &m_frontToBack);
|
||||
ImGui::Checkbox("Fade in/out", &m_fadeInOut);
|
||||
|
||||
ImGui::End();
|
||||
|
||||
// Set view 0 default viewport.
|
||||
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
|
||||
bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
|
||||
|
||||
int64_t now = bx::getHPCounter();
|
||||
const double freq = double(bx::getHPFrequency() );
|
||||
float time = (float)( (now-m_timeOffset)/freq);
|
||||
|
||||
// Reference:
|
||||
// Weighted, Blended Order-Independent Transparency
|
||||
// http://jcgt.org/published/0002/02/09/
|
||||
// http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
|
||||
|
||||
float at[3] = { 0.0f, 0.0f, 0.0f };
|
||||
float eye[3] = { 0.0f, 0.0f, -7.0f };
|
||||
|
||||
float view[16];
|
||||
float proj[16];
|
||||
|
||||
// Set view and projection matrix for view 0.
|
||||
bx::mtxLookAt(view, eye, at);
|
||||
mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
|
||||
|
||||
bgfx::setViewTransform(0, view, proj);
|
||||
|
||||
// Set palette color for index 0
|
||||
bgfx::setPaletteColor(0, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Set palette color for index 1
|
||||
bgfx::setPaletteColor(1, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
bgfx::setViewClear(0
|
||||
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
|
||||
, 1.0f // Depth
|
||||
, 0 // Stencil
|
||||
, 0 // FB texture 0, color palette 0
|
||||
, 1 == m_mode ? 1 : 0 // FB texture 1, color palette 1
|
||||
);
|
||||
|
||||
bgfx::setViewClear(1
|
||||
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
|
||||
, 1.0f // Depth
|
||||
, 0 // Stencil
|
||||
, 0 // Color palette 0
|
||||
);
|
||||
|
||||
bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
|
||||
bgfx::setViewFrameBuffer(0, 0 == m_mode ? invalid : m_fbh);
|
||||
|
||||
// Set view and projection matrix for view 1.
|
||||
bx::mtxIdentity(view);
|
||||
|
||||
const bgfx::Caps* caps = bgfx::getCaps();
|
||||
bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0f, caps->homogeneousDepth);
|
||||
bgfx::setViewTransform(1, view, proj);
|
||||
|
||||
for (uint32_t depth = 0; depth < 3; ++depth)
|
||||
{
|
||||
uint32_t zz = m_frontToBack ? 2-depth : depth;
|
||||
|
||||
for (uint32_t yy = 0; yy < 3; ++yy)
|
||||
{
|
||||
for (uint32_t xx = 0; xx < 3; ++xx)
|
||||
{
|
||||
float color[4] = { xx*1.0f/3.0f, zz*1.0f/3.0f, yy*1.0f/3.0f, 0.5f };
|
||||
|
||||
if (m_fadeInOut
|
||||
&& zz == 1)
|
||||
{
|
||||
color[3] = bx::fsin(time*3.0f)*0.49f+0.5f;
|
||||
}
|
||||
|
||||
bgfx::setUniform(u_color, color);
|
||||
|
||||
BX_UNUSED(time);
|
||||
float mtx[16];
|
||||
bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
|
||||
//mtxIdentity(mtx);
|
||||
mtx[12] = -2.5f + float(xx)*2.5f;
|
||||
mtx[13] = -2.5f + float(yy)*2.5f;
|
||||
mtx[14] = -2.5f + float(zz)*2.5f;
|
||||
|
||||
// Set transform for draw call.
|
||||
bgfx::setTransform(mtx);
|
||||
|
||||
// Set vertex and index buffer.
|
||||
bgfx::setVertexBuffer(0, m_vbh);
|
||||
bgfx::setIndexBuffer(m_ibh);
|
||||
|
||||
const uint64_t state = 0
|
||||
| BGFX_STATE_CULL_CW
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_LESS
|
||||
| BGFX_STATE_MSAA
|
||||
;
|
||||
|
||||
const uint64_t stateNoDepth = 0
|
||||
| BGFX_STATE_CULL_CW
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_ALWAYS
|
||||
| BGFX_STATE_MSAA
|
||||
;
|
||||
|
||||
bgfx::ProgramHandle program = BGFX_INVALID_HANDLE;
|
||||
switch (m_mode)
|
||||
{
|
||||
case 0:
|
||||
// Set vertex and fragment shaders.
|
||||
program = m_blend;
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(state
|
||||
| BGFX_STATE_BLEND_ALPHA
|
||||
);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
// Set vertex and fragment shaders.
|
||||
program = m_wbSeparatePass;
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(stateNoDepth
|
||||
| BGFX_STATE_BLEND_FUNC_SEPARATE(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_INV_SRC_ALPHA)
|
||||
);
|
||||
break;
|
||||
|
||||
default:
|
||||
// Set vertex and fragment shaders.
|
||||
program = m_wbPass;
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(stateNoDepth
|
||||
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE)
|
||||
| BGFX_STATE_BLEND_INDEPENDENT
|
||||
, 0
|
||||
| BGFX_STATE_BLEND_FUNC_RT_1(BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_SRC_COLOR)
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(0, program);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (0 != m_mode)
|
||||
{
|
||||
bgfx::setTexture(0, s_texColor0, m_fbtextures[0]);
|
||||
bgfx::setTexture(1, s_texColor1, m_fbtextures[1]);
|
||||
bgfx::setState(0
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_SRC_ALPHA, BGFX_STATE_BLEND_SRC_ALPHA)
|
||||
);
|
||||
screenSpaceQuad( (float)m_width, (float)m_height, s_flipV);
|
||||
bgfx::submit(1
|
||||
, 1 == m_mode ? m_wbSeparateBlit : m_wbBlit
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (0 != m_mode)
|
||||
{
|
||||
bgfx::setTexture(0, s_texColor0, m_fbtextures[0]);
|
||||
bgfx::setTexture(1, s_texColor1, m_fbtextures[1]);
|
||||
bgfx::setState(0
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_SRC_ALPHA, BGFX_STATE_BLEND_SRC_ALPHA)
|
||||
);
|
||||
screenSpaceQuad( (float)m_width, (float)m_height, s_flipV);
|
||||
bgfx::submit(1
|
||||
, 1 == m_mode ? m_wbSeparateBlit : m_wbBlit
|
||||
);
|
||||
}
|
||||
imguiEndFrame();
|
||||
|
||||
// Advance to next frame. Rendering thread will be kicked to
|
||||
// process submitted rendering primitives.
|
||||
@@ -495,6 +513,7 @@ public:
|
||||
int32_t m_mode;
|
||||
bool m_frontToBack;
|
||||
bool m_fadeInOut;
|
||||
bool m_mrtSupported;
|
||||
|
||||
uint32_t m_oldWidth;
|
||||
uint32_t m_oldHeight;
|
||||
|
||||
Reference in New Issue
Block a user