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Updated embedded shaders.
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@@ -865,6 +865,7 @@ namespace entry
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HDROP drop = (HDROP)_wparam;
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char tmp[bx::kMaxFilePath];
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uint32_t result = DragQueryFileA(drop, 0, tmp, sizeof(tmp) );
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BX_UNUSED(result);
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WindowHandle handle = findHandle(_hwnd);
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m_eventQueue.postDropFileEvent(handle, tmp);
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}
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@@ -24,7 +24,7 @@ using namespace Windows::Graphics::Display;
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#endif // BX_PLATFORM_WINRT
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using namespace Platform;
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static const char* const g_emptyArgs[] = { "app.exe", "", "" };
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static const char* const g_emptyArgs[] = { "app.exe", "--d3d12", "01" };
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static entry::WindowHandle g_defaultWindow = { 0 };
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static entry::EventQueue g_eventQueue;
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