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Updated embedded shaders.
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@@ -40,7 +40,7 @@ static const uint8_t vs_metaballs_spv[3371] =
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0x56, 0x53, 0x48, 0x05, 0x03, 0x2c, 0xf5, 0x3f, 0x02, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH..,.?...u_mod
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0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
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0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0xf8, 0x0c, // .u_model........
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0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x37, 0x62, // ....#.........7b
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0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x03, 0x00, 0x08, 0x00, 0x37, 0x62, // ....#.........7b
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
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0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
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0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
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