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Cleanup.
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@@ -818,8 +818,7 @@ public:
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1.0f
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};
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float up[3] = { 0.0f, 4.0f, 0.0f };
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bx::vec3MulMtx(&cylinder.m_end.x, up, mtx);
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cylinder.m_end = bx::mul({ 0.0f, 4.0f, 0.0f }, mtx);
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dde.setColor(intersect(&dde, ray, cylinder) ? selected : 0xffffffff);
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dde.draw(cylinder);
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