diff --git a/3rdparty/glsl-optimizer/src/glsl/builtin_functions.cpp b/3rdparty/glsl-optimizer/src/glsl/builtin_functions.cpp index 34d26b0cb..371eadfd5 100644 --- a/3rdparty/glsl-optimizer/src/glsl/builtin_functions.cpp +++ b/3rdparty/glsl-optimizer/src/glsl/builtin_functions.cpp @@ -161,8 +161,9 @@ lod_exists_in_stage(const _mesa_glsl_parse_state *state) */ return state->stage == MESA_SHADER_VERTEX || state->is_version(130, 300) || - state->EXT_texture_array_enable || /* BK - don't complain about texture array in fragment shaders. */ - state->OES_texture_3D_enable || /* BK - shut up */ + state->EXT_texture_array_enable || /* BK - don't complain about texture array in fragment shaders. */ + state->OES_texture_3D_enable || /* BK - shut up */ + state->EXT_shader_texture_lod_enable || /* BK - pretend it's ok too */ state->ARB_shader_texture_lod_enable; } diff --git a/3rdparty/glsl-optimizer/src/glsl/glsl_parser_extras.cpp b/3rdparty/glsl-optimizer/src/glsl/glsl_parser_extras.cpp index d4a01efb7..474118529 100644 --- a/3rdparty/glsl-optimizer/src/glsl/glsl_parser_extras.cpp +++ b/3rdparty/glsl-optimizer/src/glsl/glsl_parser_extras.cpp @@ -568,7 +568,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(EXT_separate_shader_objects, false, true, dummy_true), EXT(EXT_shader_framebuffer_fetch, false, true, EXT_shader_framebuffer_fetch), EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix), - EXT(EXT_shader_texture_lod, false, true, ARB_shader_texture_lod), + EXT(EXT_shader_texture_lod, true, true, ARB_shader_texture_lod), // BK - made it available in GLSL EXT(EXT_shadow_samplers, false, true, EXT_shadow_samplers), EXT(EXT_texture_array, true, true, EXT_texture_array), // BK - made it available in ESSL };