diff --git a/examples/42-bunnylod/bunnylod.cpp b/examples/42-bunnylod/bunnylod.cpp index 564cbca98..9076c4716 100644 --- a/examples/42-bunnylod/bunnylod.cpp +++ b/examples/42-bunnylod/bunnylod.cpp @@ -11,14 +11,6 @@ extern "C" void ProgressiveMesh(int vert_n, int vert_stride, const float *v, int tri_n, const int *tri, int *map, int *permutation); -static void * Alloc(size_t sz) { - return BX_ALLOC(entry::getAllocator(), sz); -} - -static void Free(void *p) { - BX_FREE(entry::getAllocator(), p); -} - namespace { @@ -30,154 +22,215 @@ public: { } - void PermuteMesh(const bgfx::Memory *vb, const bgfx::Memory *ib, const bgfx::VertexLayout &layout) { - int i; - int stride = layout.getStride(); - int offset = layout.getOffset(bgfx::Attrib::Position); - int vertices = vb->size / stride; - int triangles = ib->size / ( 3 * sizeof(uint32_t) ); + void PermuteMesh(const bgfx::Memory* _vb, const bgfx::Memory* _ib, const bgfx::VertexLayout& _layout) + { + const uint32_t stride = _layout.getStride(); + const uint32_t offset = _layout.getOffset(bgfx::Attrib::Position); + const uint32_t numVertices = _vb->size / stride; + const uint32_t numTriangles = _ib->size / (3 * sizeof(uint32_t) ); - if (m_cachePermutation == NULL) { - m_cachePermutation = (int*)Alloc(vertices * sizeof(int)); - m_map = (int *)Alloc(vertices * sizeof(int)); + if (m_cachePermutation == NULL) + { + m_cachePermutation = (uint32_t*)BX_ALLOC(entry::getAllocator(), numVertices * sizeof(uint32_t) ); + m_map = (uint32_t*)BX_ALLOC(entry::getAllocator(), numVertices * sizeof(uint32_t) ); // It will takes long time if there are too many vertices. - ProgressiveMesh(vertices, stride, (const float *)(vb->data + offset), triangles, (const int *)ib->data, m_map, m_cachePermutation); + ProgressiveMesh( + numVertices + , stride + , (const float*)(_vb->data + offset) + , numTriangles + , (const int*)_ib->data + , (int*)m_map + , (int*)m_cachePermutation + ); } // rearrange the vertex Array - char * temp = (char *)Alloc(vertices * stride); - bx::memCopy(temp, vb->data, vb->size); - for (i = 0; idata + m_cachePermutation[i] * stride , temp + i * stride, stride); + char* temp = (char*)BX_ALLOC(entry::getAllocator(), numVertices * stride); + bx::memCopy(temp, _vb->data, _vb->size); + + for (uint32_t ii = 0; ii < numVertices; ++ii) + { + bx::memCopy(_vb->data + m_cachePermutation[ii] * stride , temp + ii * stride, stride); } - Free(temp); + + BX_FREE(entry::getAllocator(), temp); // update the changes in the entries in the triangle Array - for (i = 0; idata + i * sizeof(uint32_t)); + for (uint32_t ii = 0, num = numTriangles*3; ii < num; ++ii) + { + uint32_t* indices = (uint32_t*)(_ib->data + ii * sizeof(uint32_t) ); *indices = m_cachePermutation[*indices]; } } - const bgfx::Memory * mergeVertices(const char *vb, int stride, const int *map, int n, int merged) { - const bgfx::Memory * buffer = bgfx::alloc(stride * merged); - int i; - int target = 0; - for (i=0;idata + target*stride, vb + i*stride, stride); + static const bgfx::Memory* mergeVertices(const uint8_t* _vb, uint16_t _stride, const uint32_t* _indices, uint32_t _num, uint32_t _numMerged) + { + const bgfx::Memory* mem = bgfx::alloc(_stride * _numMerged); + + uint32_t target = 0; + + for (uint32_t ii = 0; ii < _num; ++ii) + { + if (_indices[ii] == target) + { + bx::memCopy(mem->data + target*_stride, _vb + ii*_stride, _stride); ++target; } } - return buffer; + + return mem; } - void loadMesh(Mesh *mesh) { + void loadMesh(Mesh* _mesh) + { // merge sub mesh - uint32_t vertices = 0; - int indices = 0; - for (GroupArray::const_iterator it = mesh->m_groups.begin(), itEnd = mesh->m_groups.end(); it != itEnd; ++it) { - vertices += it->m_numVertices; - indices += it->m_numIndices; + uint32_t numVertices = 0; + uint32_t numIndices = 0; + + for (GroupArray::const_iterator it = _mesh->m_groups.begin(), itEnd = _mesh->m_groups.end() + ; it != itEnd + ; ++it + ) + { + numVertices += it->m_numVertices; + numIndices += it->m_numIndices; } - const bgfx::Memory *ib = bgfx::alloc(indices * sizeof(uint32_t)); - char * vb_data = (char *)Alloc(mesh->m_layout.getSize(vertices)); + const bgfx::Memory* ib = bgfx::alloc(numIndices * sizeof(uint32_t) ); + uint8_t* vbData = (uint8_t*)BX_ALLOC(entry::getAllocator(), _mesh->m_layout.getSize(numVertices) ); - size_t voffset = 0; - size_t ioffset = 0; - int index = 0; - for (GroupArray::const_iterator it = mesh->m_groups.begin(), itEnd = mesh->m_groups.end(); it != itEnd; ++it) { - size_t vsize = mesh->m_layout.getSize(it->m_numVertices); - bx::memCopy(vb_data + voffset, it->m_vertices, vsize); - uint32_t *ibptr = (uint32_t *)(ib->data + ioffset); - for (uint32_t i = 0; im_numIndices; i++) { - ibptr[i] = it->m_indices[i] + index; + { + uint32_t voffset = 0; + uint32_t ioffset = 0; + uint32_t index = 0; + + for (GroupArray::const_iterator it = _mesh->m_groups.begin(), itEnd = _mesh->m_groups.end() + ; it != itEnd + ; ++it + ) + { + const uint32_t vsize = _mesh->m_layout.getSize(it->m_numVertices); + bx::memCopy(vbData + voffset, it->m_vertices, vsize); + + uint32_t* ibptr = (uint32_t*)(ib->data + ioffset); + + for (uint32_t ii = 0, num = it->m_numIndices; ii < num; ++ii) + { + ibptr[ii] = it->m_indices[ii] + index; + } + + voffset += vsize; + ioffset += uint32_t(it->m_numIndices * sizeof(uint32_t) ); + index += uint32_t(it->m_numVertices); } - voffset+=vsize; - ioffset+=it->m_numIndices * sizeof(uint32_t); - index+=it->m_numVertices; } bool cacheInvalid = false; loadCache(); - if (m_originalVertices != vertices + if (m_originalVertices != numVertices || m_cacheWeld == NULL) { cacheInvalid = true; - m_originalVertices = vertices; + m_originalVertices = numVertices; - Free(m_cachePermutation); + BX_FREE(entry::getAllocator(), m_cachePermutation); m_cachePermutation = NULL; - Free(m_cacheWeld); - m_cacheWeld = (int*)Alloc(vertices * sizeof(uint32_t)); + BX_FREE(entry::getAllocator(), m_cacheWeld); + m_cacheWeld = (uint32_t*)BX_ALLOC(entry::getAllocator(), numVertices * sizeof(uint32_t) ); - m_totalVertices = bgfx::weldVertices(m_cacheWeld, mesh->m_layout, vb_data, vertices, true, 0.00001f); + m_totalVertices = bgfx::weldVertices(m_cacheWeld, _mesh->m_layout, vbData, numVertices, true, 0.00001f); } - const bgfx::Memory *vb = mergeVertices(vb_data, mesh->m_layout.getStride(), m_cacheWeld, vertices, m_totalVertices); - Free(vb_data); + const bgfx::Memory* vb = mergeVertices( + vbData + , _mesh->m_layout.getStride() + , m_cacheWeld + , numVertices + , m_totalVertices + ); + BX_FREE(entry::getAllocator(), vbData); - int i; - int *ib_data = (int *)ib->data; - for (i=0; idata; + for (uint32_t ii = 0; ii < numIndices; ++ii) + { + ibData[ii] = m_cacheWeld[ibData[ii] ]; + } } - PermuteMesh(vb, ib, mesh->m_layout); + PermuteMesh(vb, ib, _mesh->m_layout); - if (cacheInvalid) { + if (cacheInvalid) + { saveCache(); } - m_triangle = (int *)Alloc(ib->size); + m_triangle = (uint32_t*)BX_ALLOC(entry::getAllocator(), ib->size); bx::memCopy(m_triangle, ib->data, ib->size); - m_vb = bgfx::createVertexBuffer(vb, mesh->m_layout); + m_vb = bgfx::createVertexBuffer(vb, _mesh->m_layout); m_ib = bgfx::createDynamicIndexBuffer(ib, BGFX_BUFFER_INDEX32); - m_numVertices = m_totalVertices; - m_numTriangles = indices/3; + m_numVertices = m_totalVertices; + m_numTriangles = numIndices/3; m_totalTriangles = m_numTriangles; } -#define CACHEFILENAME "temp/bunnylod.cache" + const bx::FilePath kCacheFilePath = bx::FilePath("temp/bunnylod.cache"); - void loadCache() { + void loadCache() + { m_cacheWeld = NULL; m_cachePermutation = NULL; m_originalVertices = 0; - bx::FileReader f; - if (bx::open(&f, CACHEFILENAME)) { - bx::read(&f, m_originalVertices); - bx::read(&f, m_totalVertices); - m_cacheWeld = (int *)Alloc(m_originalVertices * sizeof(int)); - bx::read(&f, m_cacheWeld, m_originalVertices * sizeof(int)); - m_cachePermutation = (int *)Alloc(m_totalVertices * sizeof(int)); - bx::read(&f, m_cachePermutation, m_totalVertices * sizeof(int)); - m_map = (int *)Alloc(m_totalVertices * sizeof(int)); - if (bx::read(&f, m_map, m_totalVertices * sizeof(int)) != (int32_t)(m_totalVertices * sizeof(int))) { + + bx::FileReader reader; + + if (bx::open(&reader, kCacheFilePath) ) + { + bx::read(&reader, m_originalVertices); + bx::read(&reader, m_totalVertices); + m_cacheWeld = (uint32_t*)BX_ALLOC(entry::getAllocator(), m_originalVertices * sizeof(uint32_t) ); + + bx::read(&reader, m_cacheWeld, m_originalVertices * sizeof(uint32_t) ); + m_cachePermutation = (uint32_t*)BX_ALLOC(entry::getAllocator(), m_totalVertices * sizeof(uint32_t) ); + + bx::read(&reader, m_cachePermutation, m_totalVertices * sizeof(uint32_t) ); + m_map = (uint32_t*)BX_ALLOC(entry::getAllocator(), m_totalVertices * sizeof(uint32_t) ); + + if (bx::read(&reader, m_map, m_totalVertices * sizeof(uint32_t) ) != int32_t(m_totalVertices * sizeof(uint32_t) ) ) + { // read fail - Free(m_cacheWeld); m_cacheWeld = NULL; - Free(m_cachePermutation); m_cachePermutation = NULL; - Free(m_map); m_map = NULL; + BX_FREE(entry::getAllocator(), m_cacheWeld); + m_cacheWeld = NULL; + + BX_FREE(entry::getAllocator(), m_cachePermutation); + m_cachePermutation = NULL; + + BX_FREE(entry::getAllocator(), m_map); + m_map = NULL; } - bx::close(&f); + + bx::close(&reader); } } - void saveCache() { - bx::FileWriter f; - if (bx::open(&f, CACHEFILENAME)) { - bx::write(&f, m_originalVertices); - bx::write(&f, m_totalVertices); - bx::write(&f, m_cacheWeld, m_originalVertices * sizeof(int)); - bx::write(&f, m_cachePermutation, m_totalVertices * sizeof(int)); - bx::write(&f, m_map, m_totalVertices * sizeof(int)); - bx::close(&f); + void saveCache() + { + bx::FileWriter writer; + + if (bx::open(&writer, kCacheFilePath) ) + { + bx::write(&writer, m_originalVertices); + bx::write(&writer, m_totalVertices); + bx::write(&writer, m_cacheWeld, m_originalVertices * sizeof(uint32_t) ); + bx::write(&writer, m_cachePermutation, m_totalVertices * sizeof(uint32_t) ); + bx::write(&writer, m_map, m_totalVertices * sizeof(uint32_t) ); + bx::close(&writer); } } @@ -203,18 +256,18 @@ public: // Set view 0 clear state. bgfx::setViewClear(0 - , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH - , 0x303030ff - , 1.0f - , 0 - ); + , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH + , 0x303030ff + , 1.0f + , 0 + ); u_tint = bgfx::createUniform("u_tint", bgfx::UniformType::Vec4); // Create program from shaders. m_program = loadProgram("vs_picking_shaded", "fs_picking_shaded"); - Mesh *mesh = meshLoad("meshes/bunny_patched.bin", true); + Mesh* mesh = meshLoad("meshes/bunny_patched.bin", true); loadMesh(mesh); meshUnload(mesh); @@ -235,10 +288,10 @@ public: bgfx::destroy(m_ib); bgfx::destroy(u_tint); - Free(m_map); - Free(m_triangle); - Free(m_cacheWeld); - Free(m_cachePermutation); + BX_FREE(entry::getAllocator(), m_map); + BX_FREE(entry::getAllocator(), m_triangle); + BX_FREE(entry::getAllocator(), m_cacheWeld); + BX_FREE(entry::getAllocator(), m_cachePermutation); // Shutdown bgfx. bgfx::shutdown(); @@ -246,38 +299,50 @@ public: return 0; } - void updateIndexBuffer() { + void updateIndexBuffer() + { int verts = int(bx::easeInQuad(m_LOD) * m_totalVertices); if (verts <= 0) + { return; + } - int i,j; int tris = 0; - const bgfx::Memory * ib = bgfx::alloc(m_totalTriangles * 3 * sizeof(uint32_t)); + const bgfx::Memory* ib = bgfx::alloc(m_totalTriangles * 3 * sizeof(uint32_t) ); - for (i = 0; i < (int)m_totalTriangles; i++) { + for (uint32_t ii = 0; ii < m_totalTriangles; ++ii) + { int v[3]; - for (j=0;j<3;j++) { - int idx = m_triangle[i*3+j]; - while (idx >= verts) { + + for (uint32_t jj = 0; jj < 3; ++jj) + { + int idx = m_triangle[ii*3+jj]; + while (idx >= verts) + { idx = m_map[idx]; } - v[j] = idx; + + v[jj] = idx; } - if (v[0] != v[1] && v[0] != v[2] && v[1] != v[2]) { - bx::memCopy(ib->data + tris * 3 * sizeof(uint32_t), v, 3 * sizeof(int)); + + if (v[0] != v[1] + && v[0] != v[2] + && v[1] != v[2]) + { + bx::memCopy(ib->data + tris * 3 * sizeof(uint32_t), v, 3 * sizeof(int) ); ++tris; } } + m_numTriangles = tris; m_numVertices = verts; bgfx::update(m_ib, 0, ib); - } - void submitLOD(bgfx::ViewId viewid, const float *mtx) { - bgfx::setTransform(mtx); + void submitLod(bgfx::ViewId _viewid, const float* _mtx) + { + bgfx::setTransform(_mtx); bgfx::setState(0 | BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A @@ -285,16 +350,17 @@ public: | BGFX_STATE_DEPTH_TEST_LESS | BGFX_STATE_CULL_CCW | BGFX_STATE_MSAA - ); + ); - if (m_LOD != m_lastLOD) { + if (m_LOD != m_lastLOD) + { updateIndexBuffer(); m_lastLOD = m_LOD; } bgfx::setIndexBuffer(m_ib, 0, m_numTriangles*3); bgfx::setVertexBuffer(0, m_vb, 0, m_numVertices); - bgfx::submit(viewid, m_program); + bgfx::submit(_viewid, m_program); } bool update() override @@ -368,7 +434,7 @@ public: , time*0.37f ); - submitLOD(0, mtx); + submitLod(0, mtx); // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. @@ -395,10 +461,10 @@ public: uint32_t m_totalTriangles; uint32_t m_originalVertices; - int *m_map; - int *m_triangle; - int *m_cacheWeld; - int *m_cachePermutation; + uint32_t* m_map; + uint32_t* m_triangle; + uint32_t* m_cacheWeld; + uint32_t* m_cachePermutation; int64_t m_timeOffset; bgfx::VertexBufferHandle m_vb;