mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Updated ImGui.
This commit is contained in:
219
3rdparty/dear-imgui/imgui_demo.cpp
vendored
219
3rdparty/dear-imgui/imgui_demo.cpp
vendored
@@ -1,4 +1,4 @@
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// dear imgui, v1.89.1 WIP
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// dear imgui, v1.89.3 WIP
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// (demo code)
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// Help:
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@@ -3438,11 +3438,14 @@ static void ShowDemoWindowPopups()
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// and BeginPopupContextItem() will use the last item ID as the popup ID.
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{
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const char* names[5] = { "Label1", "Label2", "Label3", "Label4", "Label5" };
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static int selected = -1;
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for (int n = 0; n < 5; n++)
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{
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ImGui::Selectable(names[n]);
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if (ImGui::Selectable(names[n], selected == n))
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selected = n;
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if (ImGui::BeginPopupContextItem()) // <-- use last item id as popup id
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{
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selected = n;
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ImGui::Text("This a popup for \"%s\"!", names[n]);
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if (ImGui::Button("Close"))
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ImGui::CloseCurrentPopup();
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@@ -5043,18 +5046,23 @@ static void ShowDemoWindowTables()
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if (ImGui::TreeNode("Synced instances"))
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{
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HelpMarker("Multiple tables with the same identifier will share their settings, width, visibility, order etc.");
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static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoSavedSettings;
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ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY);
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ImGui::CheckboxFlags("ImGuiTableFlags_SizingFixedFit", &flags, ImGuiTableFlags_SizingFixedFit);
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for (int n = 0; n < 3; n++)
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{
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char buf[32];
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sprintf(buf, "Synced Table %d", n);
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bool open = ImGui::CollapsingHeader(buf, ImGuiTreeNodeFlags_DefaultOpen);
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if (open && ImGui::BeginTable("Table", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoSavedSettings))
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if (open && ImGui::BeginTable("Table", 3, flags, ImVec2(0.0f, ImGui::GetTextLineHeightWithSpacing() * 5)))
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{
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ImGui::TableSetupColumn("One");
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ImGui::TableSetupColumn("Two");
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ImGui::TableSetupColumn("Three");
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ImGui::TableHeadersRow();
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for (int cell = 0; cell < 9; cell++)
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const int cell_count = (n == 1) ? 27 : 9; // Make second table have a scrollbar to verify that additional decoration is not affecting column positions.
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for (int cell = 0; cell < cell_count; cell++)
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{
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ImGui::TableNextColumn();
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ImGui::Text("this cell %d", cell);
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@@ -5686,46 +5694,89 @@ namespace ImGui { extern ImGuiKeyData* GetKeyData(ImGuiKey key); }
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static void ShowDemoWindowInputs()
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{
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IMGUI_DEMO_MARKER("Inputs, Navigation & Focus");
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if (ImGui::CollapsingHeader("Inputs, Navigation & Focus"))
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IMGUI_DEMO_MARKER("Inputs & Focus");
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if (ImGui::CollapsingHeader("Inputs & Focus"))
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{
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ImGuiIO& io = ImGui::GetIO();
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// Display ImGuiIO output flags
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IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Output");
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// Display inputs submitted to ImGuiIO
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IMGUI_DEMO_MARKER("Inputs & Focus/Inputs");
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ImGui::SetNextItemOpen(true, ImGuiCond_Once);
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if (ImGui::TreeNode("Output"))
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if (ImGui::TreeNode("Inputs"))
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{
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HelpMarker(
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"This is a simplified view. See more detailed input state:\n"
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"- in 'Tools->Metrics/Debugger->Inputs'.\n"
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"- in 'Tools->Debug Log->IO'.");
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if (ImGui::IsMousePosValid())
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ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y);
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else
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ImGui::Text("Mouse pos: <INVALID>");
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ImGui::Text("Mouse delta: (%g, %g)", io.MouseDelta.x, io.MouseDelta.y);
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ImGui::Text("Mouse down:");
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for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDown(i)) { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); }
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ImGui::Text("Mouse wheel: %.1f", io.MouseWheel);
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// We iterate both legacy native range and named ImGuiKey ranges, which is a little odd but this allows displaying the data for old/new backends.
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// User code should never have to go through such hoops: old code may use native keycodes, new code may use ImGuiKey codes.
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#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO
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struct funcs { static bool IsLegacyNativeDupe(ImGuiKey) { return false; } };
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#else
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struct funcs { static bool IsLegacyNativeDupe(ImGuiKey key) { return key < 512 && ImGui::GetIO().KeyMap[key] != -1; } }; // Hide Native<>ImGuiKey duplicates when both exists in the array
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#endif
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ImGui::Text("Keys down:"); for (ImGuiKey key = ImGuiKey_KeysData_OFFSET; key < ImGuiKey_COUNT; key = (ImGuiKey)(key + 1)) { if (funcs::IsLegacyNativeDupe(key) || !ImGui::IsKeyDown(key)) continue; ImGui::SameLine(); ImGui::Text((key < ImGuiKey_NamedKey_BEGIN) ? "\"%s\"" : "\"%s\" %d", ImGui::GetKeyName(key), key); ImGui::SameLine(); ImGui::Text("(%.02f)", ImGui::GetKeyData(key)->DownDuration); }
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ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : "");
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ImGui::Text("Chars queue:"); for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine(); ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public.
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ImGui::TreePop();
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}
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// Display ImGuiIO output flags
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IMGUI_DEMO_MARKER("Inputs & Focus/Outputs");
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ImGui::SetNextItemOpen(true, ImGuiCond_Once);
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if (ImGui::TreeNode("Outputs"))
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{
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HelpMarker(
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"The value of io.WantCaptureMouse and io.WantCaptureKeyboard are normally set by Dear ImGui "
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"to instruct your application of how to route inputs. Typically, when a value is true, it means "
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"Dear ImGui wants the corresponding inputs and we expect the underlying application to ignore them.\n\n"
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"The most typical case is: when hovering a window, Dear ImGui set io.WantCaptureMouse to true, "
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"and underlying application should ignore mouse inputs (in practice there are many and more subtle "
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"rules leading to how those flags are set).");
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ImGui::Text("io.WantCaptureMouse: %d", io.WantCaptureMouse);
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ImGui::Text("io.WantCaptureMouseUnlessPopupClose: %d", io.WantCaptureMouseUnlessPopupClose);
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ImGui::Text("io.WantCaptureKeyboard: %d", io.WantCaptureKeyboard);
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ImGui::Text("io.WantTextInput: %d", io.WantTextInput);
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ImGui::Text("io.WantSetMousePos: %d", io.WantSetMousePos);
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ImGui::Text("io.NavActive: %d, io.NavVisible: %d", io.NavActive, io.NavVisible);
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ImGui::TreePop();
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}
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// Display Mouse state
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IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Mouse State");
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if (ImGui::TreeNode("Mouse State"))
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{
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if (ImGui::IsMousePosValid())
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ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y);
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else
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ImGui::Text("Mouse pos: <INVALID>");
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ImGui::Text("Mouse delta: (%g, %g)", io.MouseDelta.x, io.MouseDelta.y);
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IMGUI_DEMO_MARKER("Inputs & Focus/Outputs/WantCapture override");
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if (ImGui::TreeNode("WantCapture override"))
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{
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HelpMarker(
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"Hovering the colored canvas will override io.WantCaptureXXX fields.\n"
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"Notice how normally (when set to none), the value of io.WantCaptureKeyboard would be false when hovering and true when clicking.");
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static int capture_override_mouse = -1;
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static int capture_override_keyboard = -1;
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const char* capture_override_desc[] = { "None", "Set to false", "Set to true" };
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 15);
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ImGui::SliderInt("SetNextFrameWantCaptureMouse() on hover", &capture_override_mouse, -1, +1, capture_override_desc[capture_override_mouse + 1], ImGuiSliderFlags_AlwaysClamp);
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 15);
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ImGui::SliderInt("SetNextFrameWantCaptureKeyboard() on hover", &capture_override_keyboard, -1, +1, capture_override_desc[capture_override_keyboard + 1], ImGuiSliderFlags_AlwaysClamp);
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int count = IM_ARRAYSIZE(io.MouseDown);
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ImGui::Text("Mouse down:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseDown(i)) { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); }
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ImGui::Text("Mouse clicked:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d (%d)", i, ImGui::GetMouseClickedCount(i)); }
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ImGui::Text("Mouse released:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseReleased(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); }
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ImGui::Text("Mouse wheel: %.1f", io.MouseWheel);
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ImGui::Text("Pen Pressure: %.1f", io.PenPressure); // Note: currently unused
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ImGui::ColorButton("##panel", ImVec4(0.7f, 0.1f, 0.7f, 1.0f), ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoDragDrop, ImVec2(128.0f, 96.0f)); // Dummy item
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if (ImGui::IsItemHovered() && capture_override_mouse != -1)
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ImGui::SetNextFrameWantCaptureMouse(capture_override_mouse == 1);
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if (ImGui::IsItemHovered() && capture_override_keyboard != -1)
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ImGui::SetNextFrameWantCaptureKeyboard(capture_override_keyboard == 1);
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ImGui::TreePop();
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}
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ImGui::TreePop();
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}
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// Display mouse cursors
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IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Mouse Cursors");
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IMGUI_DEMO_MARKER("Inputs & Focus/Mouse Cursors");
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if (ImGui::TreeNode("Mouse Cursors"))
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{
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const char* mouse_cursors_names[] = { "Arrow", "TextInput", "ResizeAll", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE", "Hand", "NotAllowed" };
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@@ -5753,113 +5804,7 @@ static void ShowDemoWindowInputs()
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ImGui::TreePop();
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}
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// Display Keyboard/Mouse state
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IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Keyboard, Gamepad & Navigation State");
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if (ImGui::TreeNode("Keyboard, Gamepad & Navigation State"))
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{
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// We iterate both legacy native range and named ImGuiKey ranges, which is a little odd but this allows displaying the data for old/new backends.
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// User code should never have to go through such hoops: old code may use native keycodes, new code may use ImGuiKey codes.
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#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO
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struct funcs { static bool IsLegacyNativeDupe(ImGuiKey) { return false; } };
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const ImGuiKey key_first = (ImGuiKey)ImGuiKey_NamedKey_BEGIN;
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#else
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struct funcs { static bool IsLegacyNativeDupe(ImGuiKey key) { return key < 512 && ImGui::GetIO().KeyMap[key] != -1; } }; // Hide Native<>ImGuiKey duplicates when both exists in the array
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const ImGuiKey key_first = (ImGuiKey)0;
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//ImGui::Text("Legacy raw:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key++) { if (io.KeysDown[key]) { ImGui::SameLine(); ImGui::Text("\"%s\" %d", ImGui::GetKeyName(key), key); } }
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#endif
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ImGui::Text("Keys down:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key = (ImGuiKey)(key + 1)) { if (funcs::IsLegacyNativeDupe(key)) continue; if (ImGui::IsKeyDown(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d (%.02f)", ImGui::GetKeyName(key), key, ImGui::GetKeyData(key)->DownDuration); } }
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ImGui::Text("Keys pressed:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key = (ImGuiKey)(key + 1)) { if (funcs::IsLegacyNativeDupe(key)) continue; if (ImGui::IsKeyPressed(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d", ImGui::GetKeyName(key), key); } }
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ImGui::Text("Keys released:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key = (ImGuiKey)(key + 1)) { if (funcs::IsLegacyNativeDupe(key)) continue; if (ImGui::IsKeyReleased(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d", ImGui::GetKeyName(key), key); } }
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ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : "");
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ImGui::Text("Chars queue:"); for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine(); ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public.
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// Draw an arbitrary US keyboard layout to visualize translated keys
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{
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const ImVec2 key_size = ImVec2(35.0f, 35.0f);
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const float key_rounding = 3.0f;
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const ImVec2 key_face_size = ImVec2(25.0f, 25.0f);
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const ImVec2 key_face_pos = ImVec2(5.0f, 3.0f);
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const float key_face_rounding = 2.0f;
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const ImVec2 key_label_pos = ImVec2(7.0f, 4.0f);
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const ImVec2 key_step = ImVec2(key_size.x - 1.0f, key_size.y - 1.0f);
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const float key_row_offset = 9.0f;
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ImVec2 board_min = ImGui::GetCursorScreenPos();
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ImVec2 board_max = ImVec2(board_min.x + 3 * key_step.x + 2 * key_row_offset + 10.0f, board_min.y + 3 * key_step.y + 10.0f);
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ImVec2 start_pos = ImVec2(board_min.x + 5.0f - key_step.x, board_min.y);
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struct KeyLayoutData { int Row, Col; const char* Label; ImGuiKey Key; };
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const KeyLayoutData keys_to_display[] =
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{
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{ 0, 0, "", ImGuiKey_Tab }, { 0, 1, "Q", ImGuiKey_Q }, { 0, 2, "W", ImGuiKey_W }, { 0, 3, "E", ImGuiKey_E }, { 0, 4, "R", ImGuiKey_R },
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{ 1, 0, "", ImGuiKey_CapsLock }, { 1, 1, "A", ImGuiKey_A }, { 1, 2, "S", ImGuiKey_S }, { 1, 3, "D", ImGuiKey_D }, { 1, 4, "F", ImGuiKey_F },
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{ 2, 0, "", ImGuiKey_LeftShift },{ 2, 1, "Z", ImGuiKey_Z }, { 2, 2, "X", ImGuiKey_X }, { 2, 3, "C", ImGuiKey_C }, { 2, 4, "V", ImGuiKey_V }
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};
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// Elements rendered manually via ImDrawList API are not clipped automatically.
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// While not strictly necessary, here IsItemVisible() is used to avoid rendering these shapes when they are out of view.
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ImGui::Dummy(ImVec2(board_max.x - board_min.x, board_max.y - board_min.y));
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if (ImGui::IsItemVisible())
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{
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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draw_list->PushClipRect(board_min, board_max, true);
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for (int n = 0; n < IM_ARRAYSIZE(keys_to_display); n++)
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{
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const KeyLayoutData* key_data = &keys_to_display[n];
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ImVec2 key_min = ImVec2(start_pos.x + key_data->Col * key_step.x + key_data->Row * key_row_offset, start_pos.y + key_data->Row * key_step.y);
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ImVec2 key_max = ImVec2(key_min.x + key_size.x, key_min.y + key_size.y);
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draw_list->AddRectFilled(key_min, key_max, IM_COL32(204, 204, 204, 255), key_rounding);
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draw_list->AddRect(key_min, key_max, IM_COL32(24, 24, 24, 255), key_rounding);
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ImVec2 face_min = ImVec2(key_min.x + key_face_pos.x, key_min.y + key_face_pos.y);
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ImVec2 face_max = ImVec2(face_min.x + key_face_size.x, face_min.y + key_face_size.y);
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draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, ImDrawFlags_None, 2.0f);
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draw_list->AddRectFilled(face_min, face_max, IM_COL32(252, 252, 252, 255), key_face_rounding);
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ImVec2 label_min = ImVec2(key_min.x + key_label_pos.x, key_min.y + key_label_pos.y);
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draw_list->AddText(label_min, IM_COL32(64, 64, 64, 255), key_data->Label);
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if (ImGui::IsKeyDown(key_data->Key))
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draw_list->AddRectFilled(key_min, key_max, IM_COL32(255, 0, 0, 128), key_rounding);
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}
|
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draw_list->PopClipRect();
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||||
}
|
||||
}
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||||
ImGui::TreePop();
|
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}
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if (ImGui::TreeNode("Capture override"))
|
||||
{
|
||||
HelpMarker(
|
||||
"The value of io.WantCaptureMouse and io.WantCaptureKeyboard are normally set by Dear ImGui "
|
||||
"to instruct your application of how to route inputs. Typically, when a value is true, it means "
|
||||
"Dear ImGui wants the corresponding inputs and we expect the underlying application to ignore them.\n\n"
|
||||
"The most typical case is: when hovering a window, Dear ImGui set io.WantCaptureMouse to true, "
|
||||
"and underlying application should ignore mouse inputs (in practice there are many and more subtle "
|
||||
"rules leading to how those flags are set).");
|
||||
|
||||
ImGui::Text("io.WantCaptureMouse: %d", io.WantCaptureMouse);
|
||||
ImGui::Text("io.WantCaptureMouseUnlessPopupClose: %d", io.WantCaptureMouseUnlessPopupClose);
|
||||
ImGui::Text("io.WantCaptureKeyboard: %d", io.WantCaptureKeyboard);
|
||||
|
||||
HelpMarker(
|
||||
"Hovering the colored canvas will override io.WantCaptureXXX fields.\n"
|
||||
"Notice how normally (when set to none), the value of io.WantCaptureKeyboard would be false when hovering and true when clicking.");
|
||||
static int capture_override_mouse = -1;
|
||||
static int capture_override_keyboard = -1;
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const char* capture_override_desc[] = { "None", "Set to false", "Set to true" };
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 15);
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ImGui::SliderInt("SetNextFrameWantCaptureMouse()", &capture_override_mouse, -1, +1, capture_override_desc[capture_override_mouse + 1], ImGuiSliderFlags_AlwaysClamp);
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 15);
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ImGui::SliderInt("SetNextFrameWantCaptureKeyboard()", &capture_override_keyboard, -1, +1, capture_override_desc[capture_override_keyboard + 1], ImGuiSliderFlags_AlwaysClamp);
|
||||
|
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ImGui::ColorButton("##panel", ImVec4(0.7f, 0.1f, 0.7f, 1.0f), ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoDragDrop, ImVec2(256.0f, 192.0f)); // Dummy item
|
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if (ImGui::IsItemHovered() && capture_override_mouse != -1)
|
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ImGui::SetNextFrameWantCaptureMouse(capture_override_mouse == 1);
|
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if (ImGui::IsItemHovered() && capture_override_keyboard != -1)
|
||||
ImGui::SetNextFrameWantCaptureKeyboard(capture_override_keyboard == 1);
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Tabbing");
|
||||
IMGUI_DEMO_MARKER("Inputs & Focus/Tabbing");
|
||||
if (ImGui::TreeNode("Tabbing"))
|
||||
{
|
||||
ImGui::Text("Use TAB/SHIFT+TAB to cycle through keyboard editable fields.");
|
||||
@@ -5875,7 +5820,7 @@ static void ShowDemoWindowInputs()
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Focus from code");
|
||||
IMGUI_DEMO_MARKER("Inputs & Focus/Focus from code");
|
||||
if (ImGui::TreeNode("Focus from code"))
|
||||
{
|
||||
bool focus_1 = ImGui::Button("Focus on 1"); ImGui::SameLine();
|
||||
@@ -5917,7 +5862,7 @@ static void ShowDemoWindowInputs()
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Dragging");
|
||||
IMGUI_DEMO_MARKER("Inputs & Focus/Dragging");
|
||||
if (ImGui::TreeNode("Dragging"))
|
||||
{
|
||||
ImGui::TextWrapped("You can use ImGui::GetMouseDragDelta(0) to query for the dragged amount on any widget.");
|
||||
@@ -7087,7 +7032,7 @@ static void ShowExampleAppLayout(bool* p_open)
|
||||
{
|
||||
if (ImGui::BeginMenu("File"))
|
||||
{
|
||||
if (ImGui::MenuItem("Close")) *p_open = false;
|
||||
if (ImGui::MenuItem("Close", "Ctrl+W")) { *p_open = false; }
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMenuBar();
|
||||
|
||||
Reference in New Issue
Block a user