Removed HMD API and OculusVR support.

This commit is contained in:
Branimir Karadžić
2018-07-19 20:22:21 -07:00
parent a90f742662
commit db0ec1f5db
43 changed files with 40 additions and 1305 deletions

View File

@@ -1959,7 +1959,7 @@ VK_IMPORT_DEVICE
return false;
}
void flip(HMD& /*_hmd*/) override
void flip() override
{
if (VK_NULL_HANDLE != m_swapchain)
{
@@ -2192,7 +2192,7 @@ VK_IMPORT_DEVICE
m_pipelineStateCache.invalidate();
}
uint32_t flags = _resolution.reset & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY | BGFX_RESET_DEPTH_CLAMP);
uint32_t flags = _resolution.reset & ~(BGFX_RESET_MAXANISOTROPY | BGFX_RESET_DEPTH_CLAMP);
if (m_resolution.width != _resolution.width
|| m_resolution.height != _resolution.height
@@ -3663,8 +3663,6 @@ VK_DESTROY
currentState.m_stateFlags = BGFX_STATE_NONE;
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
_render->m_hmdInitialized = false;
const bool hmdEnabled = false;
ViewState viewState(_render, hmdEnabled);
viewState.reset(_render, hmdEnabled);