Removed HMD API and OculusVR support.

This commit is contained in:
Branimir Karadžić
2018-07-19 20:22:21 -07:00
parent a90f742662
commit db0ec1f5db
43 changed files with 40 additions and 1305 deletions

View File

@@ -209,23 +209,6 @@ public:
cameraGetViewMtx(view);
// Set view and projection matrix for view 0.
const bgfx::HMD* hmd = bgfx::getHMD();
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
{
float viewHead[16];
float eye[3] = {};
bx::mtxQuatTranslationHMD(viewHead, hmd->eye[0].rotation, eye);
float tmp[16];
bx::mtxMul(tmp, view, viewHead);
bgfx::setViewTransform(0, tmp, hmd->eye[0].projection);
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
bgfx::setViewTransform(1, tmp, hmd->eye[1].projection);
bgfx::setViewRect(1, 0, 0, hmd->width, hmd->height);
}
else
{
float proj[16];
bx::mtxProj(proj, 90.0f, float(m_width)/float(m_height), 0.1f, 10000.0f, bgfx::getCaps()->homogeneousDepth);