Fixing projection matrix in examples.

This commit is contained in:
Branimir Karadžić
2017-02-22 22:26:39 -08:00
parent 2e3bdc619e
commit d96225a1f0
20 changed files with 23 additions and 23 deletions

View File

@@ -812,7 +812,7 @@ struct Imgui
m_surfaceWidth = _surfaceWidth / 2;
float proj[16];
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
static float time = 0.0f;
time += 0.05f;