Fixing projection matrix in examples.

This commit is contained in:
Branimir Karadžić
2017-02-22 22:26:39 -08:00
parent 2e3bdc619e
commit d96225a1f0
20 changed files with 23 additions and 23 deletions

View File

@@ -1958,7 +1958,7 @@ int _main_(int _argc, char** _argv)
const float camFar = 2000.0f;
const float projHeight = 1.0f/bx::ftan(bx::toRad(camFovy)*0.5f);
const float projWidth = projHeight * camAspect;
bx::mtxProj(viewState.m_proj, camFovy, camAspect, camNear, camFar);
bx::mtxProj(viewState.m_proj, camFovy, camAspect, camNear, camFar, bgfx::getCaps()->homogeneousDepth);
cameraGetViewMtx(viewState.m_view);
float timeAccumulatorLight = 0.0f;