Fixing projection matrix in examples.

This commit is contained in:
Branimir Karadžić
2017-02-22 22:26:39 -08:00
parent 2e3bdc619e
commit d96225a1f0
20 changed files with 23 additions and 23 deletions

View File

@@ -452,7 +452,7 @@ public:
float view[16];
float proj[16];
bx::mtxLookAt(view, eye, at);
bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
// Set view and projection matrix for view 0.
bgfx::setViewTransform(0, view, proj);