From d75e1d772441c7e8fef5a4667e8a03b5ec191014 Mon Sep 17 00:00:00 2001 From: kingscallop <54776947+kingscallop@users.noreply.github.com> Date: Mon, 7 Jun 2021 00:48:13 +0100 Subject: [PATCH] Split embedded shaders into essl and glsl - Part 2 (#2536) Here's part 2 of the embedded shaders change. --- include/bgfx/embedded_shader.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/bgfx/embedded_shader.h b/include/bgfx/embedded_shader.h index 53ed9da89..311b26e58 100644 --- a/include/bgfx/embedded_shader.h +++ b/include/bgfx/embedded_shader.h @@ -80,7 +80,7 @@ #if BGFX_PLATFORM_SUPPORTS_ESSL # undef BGFX_EMBEDDED_SHADER_ESSL # define BGFX_EMBEDDED_SHADER_ESSL(_renderer, _name) \ - { _renderer, BX_CONCATENATE(_name, _glsl), BX_COUNTOF(BX_CONCATENATE(_name, _glsl) ) }, + { _renderer, BX_CONCATENATE(_name, _essl), BX_COUNTOF(BX_CONCATENATE(_name, _essl) ) }, #endif // BGFX_PLATFORM_SUPPORTS_ESSL #if BGFX_PLATFORM_SUPPORTS_GLSL