mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-18 13:03:05 +01:00
Updated IDL.
This commit is contained in:
@@ -245,7 +245,9 @@
|
||||
|
||||
#define BGFX_DEBUG_NONE UINT32_C(0x00000000) //!< No debug.
|
||||
#define BGFX_DEBUG_WIREFRAME UINT32_C(0x00000001) //!< Enable wireframe for all primitives.
|
||||
#define BGFX_DEBUG_IFH UINT32_C(0x00000002) //!< Enable infinitely fast hardware test. No draw calls will be submitted to driver. It’s useful when profiling to quickly assess bottleneck between CPU and GPU.
|
||||
/// Enable infinitely fast hardware test. No draw calls will be submitted to driver.
|
||||
/// It's useful when profiling to quickly assess bottleneck between CPU and GPU.
|
||||
#define BGFX_DEBUG_IFH UINT32_C(0x00000002)
|
||||
#define BGFX_DEBUG_STATS UINT32_C(0x00000004) //!< Enable statistics display.
|
||||
#define BGFX_DEBUG_TEXT UINT32_C(0x00000008) //!< Enable debug text display.
|
||||
#define BGFX_DEBUG_PROFILER UINT32_C(0x00000010) //!< Enable profiler.
|
||||
@@ -417,7 +419,9 @@
|
||||
#define BGFX_RESET_MAXANISOTROPY UINT32_C(0x00000100) //!< Turn on/off max anisotropy.
|
||||
#define BGFX_RESET_CAPTURE UINT32_C(0x00000200) //!< Begin screen capture.
|
||||
#define BGFX_RESET_FLUSH_AFTER_RENDER UINT32_C(0x00002000) //!< Flush rendering after submitting to GPU.
|
||||
#define BGFX_RESET_FLIP_AFTER_RENDER UINT32_C(0x00004000) //!< This flag specifies where flip occurs. Default behavior is that flip occurs before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
|
||||
/// This flag specifies where flip occurs. Default behavior is that flip occurs
|
||||
/// before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
|
||||
#define BGFX_RESET_FLIP_AFTER_RENDER UINT32_C(0x00004000)
|
||||
#define BGFX_RESET_SRGB_BACKBUFFER UINT32_C(0x00008000) //!< Enable sRGB backbuffer.
|
||||
#define BGFX_RESET_HDR10 UINT32_C(0x00010000) //!< Enable HDR10 rendering.
|
||||
#define BGFX_RESET_HIDPI UINT32_C(0x00020000) //!< Enable HiDPI rendering.
|
||||
|
||||
Reference in New Issue
Block a user