Updated IDL.

This commit is contained in:
Бранимир Караџић
2019-07-14 21:19:46 -07:00
parent 578d595a3b
commit d5fcbf98cf
6 changed files with 56 additions and 63 deletions

View File

@@ -245,7 +245,9 @@
#define BGFX_DEBUG_NONE UINT32_C(0x00000000) //!< No debug.
#define BGFX_DEBUG_WIREFRAME UINT32_C(0x00000001) //!< Enable wireframe for all primitives.
#define BGFX_DEBUG_IFH UINT32_C(0x00000002) //!< Enable infinitely fast hardware test. No draw calls will be submitted to driver. Its useful when profiling to quickly assess bottleneck between CPU and GPU.
/// Enable infinitely fast hardware test. No draw calls will be submitted to driver.
/// It's useful when profiling to quickly assess bottleneck between CPU and GPU.
#define BGFX_DEBUG_IFH UINT32_C(0x00000002)
#define BGFX_DEBUG_STATS UINT32_C(0x00000004) //!< Enable statistics display.
#define BGFX_DEBUG_TEXT UINT32_C(0x00000008) //!< Enable debug text display.
#define BGFX_DEBUG_PROFILER UINT32_C(0x00000010) //!< Enable profiler.
@@ -417,7 +419,9 @@
#define BGFX_RESET_MAXANISOTROPY UINT32_C(0x00000100) //!< Turn on/off max anisotropy.
#define BGFX_RESET_CAPTURE UINT32_C(0x00000200) //!< Begin screen capture.
#define BGFX_RESET_FLUSH_AFTER_RENDER UINT32_C(0x00002000) //!< Flush rendering after submitting to GPU.
#define BGFX_RESET_FLIP_AFTER_RENDER UINT32_C(0x00004000) //!< This flag specifies where flip occurs. Default behavior is that flip occurs before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
/// This flag specifies where flip occurs. Default behavior is that flip occurs
/// before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
#define BGFX_RESET_FLIP_AFTER_RENDER UINT32_C(0x00004000)
#define BGFX_RESET_SRGB_BACKBUFFER UINT32_C(0x00008000) //!< Enable sRGB backbuffer.
#define BGFX_RESET_HDR10 UINT32_C(0x00010000) //!< Enable HDR10 rendering.
#define BGFX_RESET_HIDPI UINT32_C(0x00020000) //!< Enable HiDPI rendering.