mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-18 21:13:02 +01:00
Added 07-callback example.
This commit is contained in:
82
src/bgfx.cpp
82
src/bgfx.cpp
@@ -37,14 +37,56 @@ namespace bgfx
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# define BGFX_CHECK_RENDER_THREAD()
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#endif // BGFX_CONFIG_MULTITHREADED
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void fatalStub(Fatal::Enum _code, const char* _str)
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struct CallbackStub : public CallbackI
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{
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BX_TRACE("0x%08x: %s", _code, _str);
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BX_UNUSED(_code);
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BX_UNUSED(_str);
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}
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virtual ~CallbackStub()
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{
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}
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void* reallocStub(void* _ptr, size_t _size)
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virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
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{
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BX_TRACE("0x%08x: %s", _code, _str);
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BX_UNUSED(_code);
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BX_UNUSED(_str);
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abort();
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}
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virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
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{
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return 0;
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}
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virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
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{
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return false;
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}
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virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
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{
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}
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virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE
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{
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saveTga(_filePath, _width, _height, _pitch, _data, false, _yflip);
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}
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virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
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{
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BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
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}
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virtual void captureEnd() BX_OVERRIDE
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{
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}
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virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
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{
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}
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};
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static CallbackStub s_callbackStub;
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static void* reallocStub(void* _ptr, size_t _size)
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{
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void* ptr = ::realloc(_ptr, _size);
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BX_CHECK(NULL != ptr, "Out of memory!");
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@@ -52,21 +94,15 @@ namespace bgfx
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return ptr;
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}
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void freeStub(void* _ptr)
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static void freeStub(void* _ptr)
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{
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// BX_TRACE("free %p", _ptr);
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::free(_ptr);
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}
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void cacheStub(uint64_t /*_id*/, bool /*_store*/, void* /*_data*/, uint32_t& _length)
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{
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_length = 0;
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}
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FatalFn g_fatal = fatalStub;
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CallbackI* g_callback = &s_callbackStub;
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ReallocFn g_realloc = reallocStub;
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FreeFn g_free = freeStub;
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CacheFn g_cache = cacheStub;
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static BX_THREAD uint32_t s_threadIndex = 0;
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static Context s_ctx;
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@@ -82,7 +118,7 @@ namespace bgfx
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temp[sizeof(temp)-1] = '\0';
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g_fatal(_code, temp);
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g_callback->fatal(_code, temp);
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}
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inline void vec4MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
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@@ -150,7 +186,7 @@ namespace bgfx
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uint32_t dstPitch = _width*bpp/8;
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if (_yflip)
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{
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uint8_t* data = (uint8_t*)_src + dstPitch*_height - _srcPitch;
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uint8_t* data = (uint8_t*)_src + _srcPitch*_height - _srcPitch;
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for (uint32_t yy = 0; yy < _height; ++yy)
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{
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fwrite(data, dstPitch, 1, file);
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@@ -520,11 +556,11 @@ namespace bgfx
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#endif // BGFX_CONFIG_RENDERER_
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}
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void init(FatalFn _fatal, ReallocFn _realloc, FreeFn _free, CacheFn _cache)
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void init(CallbackI* _callback, ReallocFn _realloc, FreeFn _free)
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{
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if (NULL != _fatal)
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if (NULL != _callback)
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{
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g_fatal = _fatal;
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g_callback = _callback;
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}
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if (NULL != _realloc
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@@ -534,11 +570,6 @@ namespace bgfx
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g_free = _free;
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}
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if (NULL != _cache)
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{
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g_cache = _cache;
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}
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s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
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// On NaCl renderer is on the main thread.
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@@ -551,10 +582,9 @@ namespace bgfx
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s_ctx.shutdown();
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s_threadIndex = 0;
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g_fatal = fatalStub;
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g_callback = &s_callbackStub;
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g_realloc = reallocStub;
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g_free = freeStub;
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g_cache = cacheStub;
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}
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void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
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@@ -177,10 +177,9 @@ namespace bgfx
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};
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extern const uint32_t g_uniformTypeSize[UniformType::Count];
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extern FatalFn g_fatal;
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extern CallbackI* g_callback;
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extern ReallocFn g_realloc;
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extern FreeFn g_free;
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extern CacheFn g_cache;
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void fatal(Fatal::Enum _code, const char* _format, ...);
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void release(const Memory* _mem);
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@@ -437,7 +437,7 @@ bool parseDds(Dds& _dds, const Memory* _mem)
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break;
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case D3DFMT_A16B16G16R16F:
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type = TextureFormat::ABGR16;
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type = TextureFormat::RGBA16;
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blockSize = 8;
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bpp = 64;
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break;
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@@ -448,13 +448,13 @@ bool parseDds(Dds& _dds, const Memory* _mem)
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switch (pixelFlags)
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{
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case DDPF_RGB:
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type = TextureFormat::XRGB8;
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type = TextureFormat::BGRX8;
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blockSize = 3;
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bpp = 24;
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break;
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case DDPF_RGB|DDPF_ALPHAPIXELS:
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type = TextureFormat::ARGB8;
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type = TextureFormat::BGRA8;
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blockSize = 4;
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bpp = 32;
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break;
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@@ -18,6 +18,7 @@ GL_IMPORT(false, PFNGLTEXIMAGE2DPROC, glTexImage2D);
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GL_IMPORT(false, PFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D);
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GL_IMPORT(false, PFNGLPIXELSTOREI, glPixelStorei);
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GL_IMPORT(false, PFNGLTEXPARAMETERIPROC, glTexParameteri);
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GL_IMPORT(false, PFNGLTEXPARAMETERIVPROC, glTexParameteriv);
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GL_IMPORT(false, PFNGLTEXPARAMETERFPROC, glTexParameterf);
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GL_IMPORT(false, PFNGLBINDTEXTUREPROC, glBindTexture);
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GL_IMPORT(false, PFNGLGENTEXTURESPROC, glGenTextures);
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@@ -405,6 +405,8 @@ namespace bgfx
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DX_RELEASE(m_backBufferColor, 0);
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// invalidateCache();
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capturePreReset();
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}
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void postReset()
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@@ -436,6 +438,8 @@ namespace bgfx
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m_currentColor = m_backBufferColor;
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m_currentDepthStencil = m_backBufferDepthStencil;
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capturePostReset();
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}
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void flip()
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@@ -761,6 +765,18 @@ namespace bgfx
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commitTextureStage();
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}
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void capturePreReset()
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{
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}
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void capturePostReset()
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{
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}
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void capture()
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{
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}
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void saveScreenShot(Memory* _mem)
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{
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ID3D11Texture2D* backBuffer;
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@@ -801,7 +817,14 @@ namespace bgfx
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D3D11_MAPPED_SUBRESOURCE mapped;
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DX_CHECK(m_deviceCtx->Map(texture, 0, D3D11_MAP_READ, 0, &mapped) );
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saveTga( (const char*)_mem->data, backBufferDesc.Width, backBufferDesc.Height, mapped.RowPitch, mapped.pData);
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g_callback->screenShot( (const char*)_mem->data
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, backBufferDesc.Width
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, backBufferDesc.Height
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, mapped.RowPitch
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, mapped.pData
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, backBufferDesc.Height*mapped.RowPitch
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, false
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);
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m_deviceCtx->Unmap(texture, 0);
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DX_RELEASE(texture, 0);
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@@ -1354,7 +1377,7 @@ namespace bgfx
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D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D11_SUBRESOURCE_DATA) );
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uint32_t kk = 0;
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bool convert = TextureFormat::XRGB8 == dds.m_type;
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bool convert = false;
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m_numMips = dds.m_numMips;
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@@ -1362,6 +1385,7 @@ namespace bgfx
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|| TextureFormat::Unknown < dds.m_type)
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{
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uint32_t bpp = s_textureFormat[dds.m_type].m_bpp;
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convert = TextureFormat::BGRX8 == dds.m_type;
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for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
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{
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@@ -1380,7 +1404,7 @@ namespace bgfx
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{
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if (convert)
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{
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uint8_t* temp = (uint8_t*)g_realloc(NULL, mip.m_width*bpp*mip.m_height/8);
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uint8_t* temp = (uint8_t*)g_realloc(NULL, mip.m_width*mip.m_height*bpp/8);
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mip.decode(temp);
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srd[kk].pSysMem = temp;
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@@ -656,6 +656,8 @@ namespace bgfx
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DX_RELEASE(m_backBufferColor, 0);
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DX_RELEASE(m_backBufferDepthStencil, 0);
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capturePreReset();
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for (uint32_t ii = 0; ii < countof(m_indexBuffers); ++ii)
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{
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m_indexBuffers[ii].preReset();
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@@ -677,6 +679,8 @@ namespace bgfx
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DX_CHECK(m_device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) );
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DX_CHECK(m_device->GetDepthStencilSurface(&m_backBufferDepthStencil) );
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capturePostReset();
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for (uint32_t ii = 0; ii < countof(m_indexBuffers); ++ii)
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{
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m_indexBuffers[ii].postReset();
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@@ -693,6 +697,89 @@ namespace bgfx
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}
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}
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void capturePreReset()
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{
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if (NULL != m_captureSurface)
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{
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g_callback->captureEnd();
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}
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DX_RELEASE(m_captureSurface, 1);
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DX_RELEASE(m_captureTexture, 0);
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DX_RELEASE(m_captureResolve, 0);
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}
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void capturePostReset()
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{
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if (m_flags&BGFX_RESET_CAPTURE)
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{
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uint32_t width = m_params.BackBufferWidth;
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uint32_t height = m_params.BackBufferHeight;
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D3DFORMAT fmt = m_params.BackBufferFormat;
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DX_CHECK(m_device->CreateTexture(width
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, height
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, 1
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, 0
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, fmt
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, D3DPOOL_SYSTEMMEM
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, &m_captureTexture
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, NULL
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) );
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DX_CHECK(m_captureTexture->GetSurfaceLevel(0
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, &m_captureSurface
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) );
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if (m_params.MultiSampleType != D3DMULTISAMPLE_NONE)
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{
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DX_CHECK(m_device->CreateRenderTarget(width
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, height
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, fmt
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, D3DMULTISAMPLE_NONE
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, 0
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, false
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, &m_captureResolve
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, NULL
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) );
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}
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g_callback->captureBegin(width, height, width*4, TextureFormat::BGRA8, false);
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}
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}
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void capture()
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{
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if (NULL != m_captureSurface)
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{
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IDirect3DSurface9* resolve = m_backBufferColor;
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if (NULL != m_captureResolve)
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{
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resolve = m_captureResolve;
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DX_CHECK(m_device->StretchRect(m_backBufferColor
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, 0
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, m_captureResolve
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, NULL
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, D3DTEXF_NONE
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) );
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}
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HRESULT hr = m_device->GetRenderTargetData(resolve, m_captureSurface);
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if (SUCCEEDED(hr) )
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{
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D3DLOCKED_RECT rect;
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DX_CHECK(m_captureSurface->LockRect(&rect
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, NULL
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, D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
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) );
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g_callback->captureFrame(rect.pBits, m_params.BackBufferHeight*rect.Pitch);
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DX_CHECK(m_captureSurface->UnlockRect() );
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}
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}
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}
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void saveScreenShot(Memory* _mem)
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{
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#if BX_PLATFORM_WINDOWS
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@@ -727,7 +814,15 @@ namespace bgfx
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ClientToScreen(g_bgfxHwnd, &point);
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uint8_t* data = (uint8_t*)rect.pBits;
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uint32_t bytesPerPixel = rect.Pitch/dm.Width;
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saveTga( (const char*)_mem->data, m_params.BackBufferWidth, m_params.BackBufferHeight, rect.Pitch, &data[point.y*rect.Pitch+point.x*bytesPerPixel]);
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g_callback->screenShot( (const char*)_mem->data
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, m_params.BackBufferWidth
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, m_params.BackBufferHeight
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, rect.Pitch
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, &data[point.y*rect.Pitch+point.x*bytesPerPixel]
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, m_params.BackBufferHeight*rect.Pitch
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, false
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);
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DX_CHECK(surface->UnlockRect() );
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DX_RELEASE(surface, 0);
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@@ -752,6 +847,11 @@ namespace bgfx
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IDirect3DSurface9* m_backBufferColor;
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IDirect3DSurface9* m_backBufferDepthStencil;
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IDirect3DTexture9* m_captureTexture;
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IDirect3DSurface9* m_captureSurface;
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IDirect3DSurface9* m_captureResolve;
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IDirect3DVertexDeclaration9* m_instanceDataDecls[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
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HMODULE m_d3d9dll;
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@@ -2490,6 +2590,10 @@ namespace bgfx
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int64_t now = bx::getHPCounter();
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elapsed += now;
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int64_t captureElapsed = -bx::getHPCounter();
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s_renderCtx.capture();
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captureElapsed += bx::getHPCounter();
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static int64_t last = now;
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int64_t frameTime = now - last;
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last = now;
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@@ -2513,7 +2617,6 @@ namespace bgfx
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double freq = double(bx::getHPFrequency() );
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double toMs = 1000.0/freq;
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double elapsedCpuMs = double(elapsed)*toMs;
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tvm.clear();
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uint16_t pos = 10;
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@@ -2524,6 +2627,8 @@ namespace bgfx
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, double(max)*toMs
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, freq/frameTime
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);
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double elapsedCpuMs = double(elapsed)*toMs;
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tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / CPU %3.4f [ms]"
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, m_render->m_num
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, elapsedCpuMs
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@@ -2533,6 +2638,9 @@ namespace bgfx
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, statsNumInstances
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, statsNumPrimsSubmitted
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);
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double captureMs = double(captureElapsed)*toMs;
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tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
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tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
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tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
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tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
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@@ -26,6 +26,97 @@
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namespace bgfx
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{
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||||
struct Extension
|
||||
{
|
||||
enum Enum
|
||||
{
|
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EXT_texture_filter_anisotropic,
|
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EXT_texture_format_BGRA8888,
|
||||
EXT_texture_compression_s3tc,
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||||
EXT_texture_compression_dxt1,
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CHROMIUM_texture_compression_dxt3,
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||||
CHROMIUM_texture_compression_dxt5,
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ARB_texture_float,
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OES_texture_float,
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OES_texture_float_linear,
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||||
OES_texture_half_float,
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OES_texture_half_float_linear,
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||||
EXT_texture_type_2_10_10_10_REV,
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||||
EXT_texture_sRGB,
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||||
ARB_texture_swizzle,
|
||||
EXT_texture_swizzle,
|
||||
OES_standard_derivatives,
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||||
ARB_get_program_binary,
|
||||
OES_get_program_binary,
|
||||
EXT_framebuffer_blit,
|
||||
ARB_timer_query,
|
||||
EXT_timer_query,
|
||||
ARB_framebuffer_sRGB,
|
||||
EXT_framebuffer_sRGB,
|
||||
ARB_multisample,
|
||||
CHROMIUM_framebuffer_multisample,
|
||||
ANGLE_translated_shader_source,
|
||||
ARB_instanced_arrays,
|
||||
ANGLE_instanced_arrays,
|
||||
ARB_half_float_vertex,
|
||||
OES_vertex_half_float,
|
||||
ARB_vertex_type_2_10_10_10_rev,
|
||||
OES_vertex_type_10_10_10_2,
|
||||
EXT_occlusion_query_boolean,
|
||||
ARB_vertex_array_object,
|
||||
ATI_meminfo,
|
||||
NVX_gpu_memory_info,
|
||||
|
||||
Count
|
||||
};
|
||||
|
||||
const char* m_name;
|
||||
bool m_supported;
|
||||
bool m_initialize;
|
||||
};
|
||||
|
||||
static Extension s_extension[Extension::Count] =
|
||||
{
|
||||
{ "GL_EXT_texture_filter_anisotropic", false, true },
|
||||
// Nvidia BGRA on Linux bug:
|
||||
// https://groups.google.com/a/chromium.org/forum/?fromgroups#!topic/chromium-reviews/yFfbUdyeUCQ
|
||||
{ "GL_EXT_texture_format_BGRA8888", false, !BX_PLATFORM_LINUX },
|
||||
{ "GL_EXT_texture_compression_s3tc", false, true },
|
||||
{ "GL_EXT_texture_compression_dxt1", false, true },
|
||||
{ "GL_CHROMIUM_texture_compression_dxt3", false, true },
|
||||
{ "GL_CHROMIUM_texture_compression_dxt5", false, true },
|
||||
{ "GL_ARB_texture_float", false, true },
|
||||
{ "GL_OES_texture_float", false, true },
|
||||
{ "GL_OES_texture_float_linear", false, true },
|
||||
{ "GL_OES_texture_half_float", false, true },
|
||||
{ "GL_OES_texture_half_float_linear", false, true },
|
||||
{ "GL_EXT_texture_type_2_10_10_10_REV", false, true },
|
||||
{ "GL_EXT_texture_sRGB", false, true },
|
||||
{ "GL_ARB_texture_swizzle", false, true },
|
||||
{ "GL_EXT_texture_swizzle", false, true },
|
||||
{ "GL_OES_standard_derivatives", false, true },
|
||||
{ "GL_ARB_get_program_binary", false, true },
|
||||
{ "GL_OES_get_program_binary", false, false },
|
||||
{ "GL_EXT_framebuffer_blit", false, true },
|
||||
{ "GL_ARB_timer_query", false, true },
|
||||
{ "GL_EXT_timer_query", false, true },
|
||||
{ "GL_ARB_framebuffer_sRGB", false, true },
|
||||
{ "GL_EXT_framebuffer_sRGB", false, true },
|
||||
{ "GL_ARB_multisample", false, true },
|
||||
{ "GL_CHROMIUM_framebuffer_multisample", false, true },
|
||||
{ "GL_ANGLE_translated_shader_source", false, true },
|
||||
{ "GL_ARB_instanced_arrays", false, true },
|
||||
{ "GL_ANGLE_instanced_arrays", false, true },
|
||||
{ "GL_ARB_half_float_vertex", false, true },
|
||||
{ "GL_OES_vertex_half_float", false, true },
|
||||
{ "GL_ARB_vertex_type_2_10_10_10_rev", false, true },
|
||||
{ "GL_OES_vertex_type_10_10_10_2", false, true },
|
||||
{ "GL_EXT_occlusion_query_boolean", false, true },
|
||||
{ "GL_ARB_vertex_array_object", false, true },
|
||||
{ "GL_ATI_meminfo", false, true },
|
||||
{ "GL_NVX_gpu_memory_info", false, true },
|
||||
};
|
||||
|
||||
#if BGFX_USE_WGL
|
||||
PFNWGLGETPROCADDRESSPROC wglGetProcAddress;
|
||||
PFNWGLMAKECURRENTPROC wglMakeCurrent;
|
||||
@@ -74,10 +165,29 @@ namespace bgfx
|
||||
};
|
||||
#endif // BX_PLATFORM_NACL
|
||||
|
||||
static void rgbaToBgra(uint8_t* _data, uint32_t _width, uint32_t _height)
|
||||
{
|
||||
uint32_t dstpitch = _width*4;
|
||||
for (uint32_t yy = 0; yy < _height; ++yy)
|
||||
{
|
||||
uint8_t* dst = &_data[yy*dstpitch];
|
||||
|
||||
for (uint32_t xx = 0; xx < _width; ++xx)
|
||||
{
|
||||
uint8_t tmp = dst[0];
|
||||
dst[0] = dst[2];
|
||||
dst[2] = tmp;
|
||||
dst += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct RendererContext
|
||||
{
|
||||
RendererContext()
|
||||
: m_maxAnisotropy(0.0f)
|
||||
: m_capture(NULL)
|
||||
, m_captureSize(0)
|
||||
, m_maxAnisotropy(0.0f)
|
||||
, m_dxtSupport(false)
|
||||
, m_programBinarySupport(false)
|
||||
, m_flip(false)
|
||||
@@ -116,6 +226,7 @@ namespace bgfx
|
||||
|
||||
m_resolution = _resolution;
|
||||
setRenderContextSize(_resolution.m_width, _resolution.m_height);
|
||||
updateCapture();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -198,6 +309,19 @@ namespace bgfx
|
||||
|
||||
DescribePixelFormat(m_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
|
||||
|
||||
BX_TRACE("Pixel format:\n"
|
||||
"\tiPixelType %d\n"
|
||||
"\tcColorBits %d\n"
|
||||
"\tcAlphaBits %d\n"
|
||||
"\tcDepthBits %d\n"
|
||||
"\tcStencilBits %d\n"
|
||||
, pfd.iPixelType
|
||||
, pfd.cColorBits
|
||||
, pfd.cAlphaBits
|
||||
, pfd.cDepthBits
|
||||
, pfd.cStencilBits
|
||||
);
|
||||
|
||||
int result;
|
||||
result = SetPixelFormat(m_hdc, pixelFormat, &pfd);
|
||||
BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "SetPixelFormat failed!");
|
||||
@@ -464,21 +588,75 @@ namespace bgfx
|
||||
}
|
||||
}
|
||||
|
||||
void updateCapture()
|
||||
{
|
||||
if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
|
||||
{
|
||||
m_captureSize = m_resolution.m_width*m_resolution.m_height*4;
|
||||
m_capture = g_realloc(m_capture, m_captureSize);
|
||||
g_callback->captureBegin(m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, TextureFormat::BGRA8, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (NULL != m_capture)
|
||||
{
|
||||
g_callback->captureEnd();
|
||||
g_free(m_capture);
|
||||
m_capture = NULL;
|
||||
m_captureSize = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void capture()
|
||||
{
|
||||
if (NULL != m_capture)
|
||||
{
|
||||
GLint fmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
|
||||
GL_CHECK(glReadPixels(0
|
||||
, 0
|
||||
, m_resolution.m_width
|
||||
, m_resolution.m_height
|
||||
, fmt
|
||||
, GL_UNSIGNED_BYTE
|
||||
, m_capture
|
||||
) );
|
||||
|
||||
g_callback->captureFrame(m_capture, m_captureSize);
|
||||
}
|
||||
}
|
||||
|
||||
void saveScreenShot(Memory* _mem)
|
||||
{
|
||||
void* data = g_realloc(NULL, m_resolution.m_width*m_resolution.m_height*4);
|
||||
glReadPixels(0, 0, m_resolution.m_width, m_resolution.m_height, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
uint32_t length = m_resolution.m_width*m_resolution.m_height*4;
|
||||
uint8_t* data = (uint8_t*)g_realloc(NULL, length);
|
||||
GLint fmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
|
||||
|
||||
uint8_t* rgba = (uint8_t*)data;
|
||||
for (uint32_t ii = 0, num = m_resolution.m_width*m_resolution.m_height; ii < num; ++ii)
|
||||
uint32_t width = m_resolution.m_width;
|
||||
uint32_t height = m_resolution.m_height;
|
||||
|
||||
GL_CHECK(glReadPixels(0
|
||||
, 0
|
||||
, width
|
||||
, height
|
||||
, fmt
|
||||
, GL_UNSIGNED_BYTE
|
||||
, data
|
||||
) );
|
||||
|
||||
if (GL_RGBA == fmt)
|
||||
{
|
||||
uint8_t temp = rgba[0];
|
||||
rgba[0] = rgba[2];
|
||||
rgba[2] = temp;
|
||||
rgba += 4;
|
||||
rgbaToBgra(data, width, height);
|
||||
}
|
||||
|
||||
saveTga( (const char*)_mem->data, m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, data, false, true);
|
||||
g_callback->screenShot( (const char*)_mem->data
|
||||
, width
|
||||
, height
|
||||
, width*4
|
||||
, data
|
||||
, length
|
||||
, true
|
||||
);
|
||||
g_free(data);
|
||||
}
|
||||
|
||||
@@ -531,6 +709,8 @@ namespace bgfx
|
||||
TextVideoMem m_textVideoMem;
|
||||
|
||||
Resolution m_resolution;
|
||||
void* m_capture;
|
||||
uint32_t m_captureSize;
|
||||
float m_maxAnisotropy;
|
||||
bool m_dxtSupport;
|
||||
bool m_programBinarySupport;
|
||||
@@ -613,93 +793,6 @@ namespace bgfx
|
||||
}
|
||||
#endif // BX_PLATFORM_
|
||||
|
||||
struct Extension
|
||||
{
|
||||
enum Enum
|
||||
{
|
||||
EXT_texture_filter_anisotropic,
|
||||
EXT_texture_format_BGRA8888,
|
||||
EXT_texture_compression_s3tc,
|
||||
EXT_texture_compression_dxt1,
|
||||
CHROMIUM_texture_compression_dxt3,
|
||||
CHROMIUM_texture_compression_dxt5,
|
||||
ARB_texture_float,
|
||||
OES_texture_float,
|
||||
OES_texture_float_linear,
|
||||
OES_texture_half_float,
|
||||
OES_texture_half_float_linear,
|
||||
EXT_texture_type_2_10_10_10_REV,
|
||||
EXT_texture_sRGB,
|
||||
OES_standard_derivatives,
|
||||
ARB_get_program_binary,
|
||||
OES_get_program_binary,
|
||||
EXT_framebuffer_blit,
|
||||
ARB_timer_query,
|
||||
EXT_timer_query,
|
||||
ARB_framebuffer_sRGB,
|
||||
EXT_framebuffer_sRGB,
|
||||
ARB_multisample,
|
||||
CHROMIUM_framebuffer_multisample,
|
||||
ANGLE_translated_shader_source,
|
||||
ARB_instanced_arrays,
|
||||
ANGLE_instanced_arrays,
|
||||
ARB_half_float_vertex,
|
||||
OES_vertex_half_float,
|
||||
ARB_vertex_type_2_10_10_10_rev,
|
||||
OES_vertex_type_10_10_10_2,
|
||||
EXT_occlusion_query_boolean,
|
||||
ARB_vertex_array_object,
|
||||
ATI_meminfo,
|
||||
NVX_gpu_memory_info,
|
||||
|
||||
Count
|
||||
};
|
||||
|
||||
const char* m_name;
|
||||
bool m_supported;
|
||||
bool m_initialize;
|
||||
};
|
||||
|
||||
static Extension s_extension[Extension::Count] =
|
||||
{
|
||||
{ "GL_EXT_texture_filter_anisotropic", false, true },
|
||||
// Nvidia BGRA on Linux bug:
|
||||
// https://groups.google.com/a/chromium.org/forum/?fromgroups#!topic/chromium-reviews/yFfbUdyeUCQ
|
||||
{ "GL_EXT_texture_format_BGRA8888", false, !BX_PLATFORM_LINUX },
|
||||
{ "GL_EXT_texture_compression_s3tc", false, true },
|
||||
{ "GL_EXT_texture_compression_dxt1", false, true },
|
||||
{ "GL_CHROMIUM_texture_compression_dxt3", false, true },
|
||||
{ "GL_CHROMIUM_texture_compression_dxt5", false, true },
|
||||
{ "GL_ARB_texture_float", false, true },
|
||||
{ "GL_OES_texture_float", false, true },
|
||||
{ "GL_OES_texture_float_linear", false, true },
|
||||
{ "GL_OES_texture_half_float", false, true },
|
||||
{ "GL_OES_texture_half_float_linear", false, true },
|
||||
{ "GL_EXT_texture_type_2_10_10_10_REV", false, true },
|
||||
{ "GL_EXT_texture_sRGB", false, true },
|
||||
{ "GL_OES_standard_derivatives", false, true },
|
||||
{ "GL_ARB_get_program_binary", false, true },
|
||||
{ "GL_OES_get_program_binary", false, false },
|
||||
{ "GL_EXT_framebuffer_blit", false, true },
|
||||
{ "GL_ARB_timer_query", false, true },
|
||||
{ "GL_EXT_timer_query", false, true },
|
||||
{ "GL_ARB_framebuffer_sRGB", false, true },
|
||||
{ "GL_EXT_framebuffer_sRGB", false, true },
|
||||
{ "GL_ARB_multisample", false, true },
|
||||
{ "GL_CHROMIUM_framebuffer_multisample", false, true },
|
||||
{ "GL_ANGLE_translated_shader_source", false, true },
|
||||
{ "GL_ARB_instanced_arrays", false, true },
|
||||
{ "GL_ANGLE_instanced_arrays", false, true },
|
||||
{ "GL_ARB_half_float_vertex", false, true },
|
||||
{ "GL_OES_vertex_half_float", false, true },
|
||||
{ "GL_ARB_vertex_type_2_10_10_10_rev", false, true },
|
||||
{ "GL_OES_vertex_type_10_10_10_2", false, true },
|
||||
{ "GL_EXT_occlusion_query_boolean", false, true },
|
||||
{ "GL_ARB_vertex_array_object", false, true },
|
||||
{ "GL_ATI_meminfo", false, true },
|
||||
{ "GL_NVX_gpu_memory_info", false, true },
|
||||
};
|
||||
|
||||
static const GLenum s_primType[] =
|
||||
{
|
||||
GL_TRIANGLES,
|
||||
@@ -966,21 +1059,21 @@ namespace bgfx
|
||||
|
||||
if (s_renderCtx.m_programBinarySupport)
|
||||
{
|
||||
uint32_t length;
|
||||
g_cache(id, false, NULL, length);
|
||||
uint32_t length = g_callback->cacheReadSize(id);
|
||||
cached = length > 0;
|
||||
|
||||
if (cached)
|
||||
{
|
||||
void* data = g_realloc(NULL, length);
|
||||
g_cache(id, false, data, length);
|
||||
if (g_callback->cacheRead(id, data, length) )
|
||||
{
|
||||
bx::MemoryReader reader(data, length);
|
||||
|
||||
bx::MemoryReader reader(data, length);
|
||||
GLenum format;
|
||||
bx::read(&reader, format);
|
||||
|
||||
GLenum format;
|
||||
bx::read(&reader, format);
|
||||
|
||||
GL_CHECK(glProgramBinary(m_id, format, reader.getDataPtr(), (GLsizei)reader.remaining() ) );
|
||||
GL_CHECK(glProgramBinary(m_id, format, reader.getDataPtr(), (GLsizei)reader.remaining() ) );
|
||||
}
|
||||
|
||||
g_free(data);
|
||||
}
|
||||
@@ -1022,7 +1115,7 @@ namespace bgfx
|
||||
GL_CHECK(glGetProgramBinary(m_id, programLength, NULL, &format, &data[4]) );
|
||||
*(uint32_t*)data = format;
|
||||
|
||||
g_cache(id, true, data, length);
|
||||
g_callback->cacheWrite(id, data, length);
|
||||
|
||||
g_free(data);
|
||||
}
|
||||
@@ -1344,16 +1437,30 @@ namespace bgfx
|
||||
if (GL_RGBA == internalFmt
|
||||
|| decompress)
|
||||
{
|
||||
internalFmt = GL_RGBA;
|
||||
m_fmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
|
||||
|
||||
}
|
||||
|
||||
bool swizzle = GL_RGBA == m_fmt;
|
||||
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
if (swizzle
|
||||
&& (s_extension[Extension::ARB_texture_swizzle].m_supported || s_extension[Extension::EXT_texture_swizzle].m_supported) )
|
||||
{
|
||||
swizzle = false;
|
||||
GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
|
||||
GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
|
||||
}
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
||||
|
||||
m_type = tfi.m_type;
|
||||
if (decompress)
|
||||
{
|
||||
m_type = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
|
||||
uint8_t* bits = (uint8_t*)g_realloc(NULL, dds.m_width*dds.m_height*tfi.m_bpp/8);
|
||||
uint8_t* bits = (uint8_t*)g_realloc(NULL, dds.m_width*dds.m_height*4);
|
||||
|
||||
for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
||||
{
|
||||
@@ -1372,21 +1479,9 @@ namespace bgfx
|
||||
{
|
||||
mip.decode(bits);
|
||||
|
||||
if (GL_RGBA == internalFmt)
|
||||
if (swizzle)
|
||||
{
|
||||
uint32_t dstpitch = width*4;
|
||||
for (uint32_t yy = 0; yy < height; ++yy)
|
||||
{
|
||||
uint8_t* dst = &bits[yy*dstpitch];
|
||||
|
||||
for (uint32_t xx = 0; xx < width; ++xx)
|
||||
{
|
||||
uint8_t tmp = dst[0];
|
||||
dst[0] = dst[2];
|
||||
dst[2] = tmp;
|
||||
dst += 4;
|
||||
}
|
||||
}
|
||||
rgbaToBgra(bits, width, height);
|
||||
}
|
||||
|
||||
texImage(target+side
|
||||
@@ -2881,6 +2976,10 @@ namespace bgfx
|
||||
int64_t now = bx::getHPCounter();
|
||||
elapsed += now;
|
||||
|
||||
int64_t captureElapsed = -bx::getHPCounter();
|
||||
s_renderCtx.capture();
|
||||
captureElapsed += bx::getHPCounter();
|
||||
|
||||
static int64_t last = now;
|
||||
int64_t frameTime = now - last;
|
||||
last = now;
|
||||
@@ -2908,7 +3007,6 @@ namespace bgfx
|
||||
next = now + bx::getHPFrequency();
|
||||
double freq = double(bx::getHPFrequency() );
|
||||
double toMs = 1000.0/freq;
|
||||
double elapsedCpuMs = double(elapsed)*toMs;
|
||||
|
||||
tvm.clear();
|
||||
uint16_t pos = 10;
|
||||
@@ -2919,6 +3017,8 @@ namespace bgfx
|
||||
, double(max)*toMs
|
||||
, freq/frameTime
|
||||
);
|
||||
|
||||
double elapsedCpuMs = double(elapsed)*toMs;
|
||||
tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / CPU %3.4f [ms] %c GPU %3.4f [ms]"
|
||||
, m_render->m_num
|
||||
, elapsedCpuMs
|
||||
@@ -2930,6 +3030,10 @@ namespace bgfx
|
||||
, statsNumInstances
|
||||
, statsNumPrimsSubmitted
|
||||
);
|
||||
|
||||
double captureMs = double(captureElapsed)*toMs;
|
||||
tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
|
||||
|
||||
tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
|
||||
tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
|
||||
tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
|
||||
|
||||
@@ -158,6 +158,7 @@ typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, G
|
||||
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
|
||||
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
|
||||
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
|
||||
typedef void (APIENTRYP PFNGLPIXELSTOREI) (GLenum pname, GLint param);
|
||||
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
|
||||
|
||||
Reference in New Issue
Block a user