mirror of
https://github.com/bkaradzic/bgfx.git
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Added 07-callback example.
This commit is contained in:
579
examples/07-callback/callback.cpp
Normal file
579
examples/07-callback/callback.cpp
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@@ -0,0 +1,579 @@
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/*
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* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include <bgfx.h>
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#include <bx/bx.h>
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#include <bx/timer.h>
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#include <bx/readerwriter.h>
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#include <bx/string.h>
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#include "../common/dbg.h"
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#include "../common/math.h"
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#include <inttypes.h>
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#include <stdio.h>
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#include <string.h>
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struct PosColorVertex
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{
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float m_x;
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float m_y;
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float m_z;
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uint32_t m_abgr;
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};
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static bgfx::VertexDecl s_PosColorDecl;
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static PosColorVertex s_cubeVertices[8] =
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{
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{-1.0f, 1.0f, 1.0f, 0xff000000 },
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{ 1.0f, 1.0f, 1.0f, 0xff0000ff },
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{-1.0f, -1.0f, 1.0f, 0xff00ff00 },
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{ 1.0f, -1.0f, 1.0f, 0xff00ffff },
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{-1.0f, 1.0f, -1.0f, 0xffff0000 },
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{ 1.0f, 1.0f, -1.0f, 0xffff00ff },
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{-1.0f, -1.0f, -1.0f, 0xffffff00 },
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{ 1.0f, -1.0f, -1.0f, 0xffffffff },
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};
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static const uint16_t s_cubeIndices[36] =
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{
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0, 2, 1, // 0
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1, 2, 3,
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4, 5, 6, // 2
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5, 7, 6,
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0, 4, 2, // 4
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4, 6, 2,
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1, 3, 5, // 6
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5, 3, 7,
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0, 1, 4, // 8
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4, 1, 5,
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2, 6, 3, // 10
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6, 7, 3,
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};
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static const char* s_shaderPath = NULL;
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static void shaderFilePath(char* _out, const char* _name)
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{
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strcpy(_out, s_shaderPath);
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strcat(_out, _name);
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strcat(_out, ".bin");
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}
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long int fsize(FILE* _file)
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{
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long int pos = ftell(_file);
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fseek(_file, 0L, SEEK_END);
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long int size = ftell(_file);
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fseek(_file, pos, SEEK_SET);
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return size;
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}
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static const bgfx::Memory* load(const char* _filePath)
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{
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FILE* file = fopen(_filePath, "rb");
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if (NULL != file)
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{
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uint32_t size = (uint32_t)fsize(file);
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const bgfx::Memory* mem = bgfx::alloc(size+1);
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size_t ignore = fread(mem->data, 1, size, file);
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BX_UNUSED(ignore);
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fclose(file);
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mem->data[mem->size-1] = '\0';
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return mem;
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}
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return NULL;
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}
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static const bgfx::Memory* loadShader(const char* _name)
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{
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char filePath[512];
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shaderFilePath(filePath, _name);
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return load(filePath);
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}
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void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
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{
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FILE* file = fopen(_filePath, "wb");
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if ( NULL != file )
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{
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uint8_t type = _grayscale ? 3 : 2;
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uint8_t bpp = _grayscale ? 8 : 32;
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putc(0, file);
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putc(0, file);
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putc(type, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(_width&0xff, file);
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putc( (_width>>8)&0xff, file);
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putc(_height&0xff, file);
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putc( (_height>>8)&0xff, file);
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putc(bpp, file);
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putc(32, file);
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uint32_t dstPitch = _width*bpp/8;
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if (_yflip)
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{
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uint8_t* data = (uint8_t*)_src + _srcPitch*_height - _srcPitch;
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for (uint32_t yy = 0; yy < _height; ++yy)
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{
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fwrite(data, dstPitch, 1, file);
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data -= _srcPitch;
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}
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}
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else
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{
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uint8_t* data = (uint8_t*)_src;
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for (uint32_t yy = 0; yy < _height; ++yy)
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{
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fwrite(data, dstPitch, 1, file);
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data += _srcPitch;
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}
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}
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fclose(file);
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}
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}
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// Simple AVI writer. VideoLAN and VirtualDub can decode it.
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// Needs some bits to get jiggled to work with other players. But it's good
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// enough for an example.
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struct AviWriter
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{
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AviWriter()
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: m_frame(NULL)
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, m_frameSize(0)
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, m_width(0)
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, m_height(0)
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, m_yflip(false)
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{
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}
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bool open(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _fps, bool _yflip)
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{
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if (0 != m_writer.open(_filePath) )
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{
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return false;
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}
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m_frameSize = _width * _height * 3;
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m_frame = new uint8_t[m_frameSize + 8];
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m_width = _width;
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m_height = _height;
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// Bgfx returns _yflip true for OpenGL since bottom left corner is 0, 0. In D3D top left corner
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// is 0, 0. DIB expect OpenGL style coordinates, so this is inverted logic for AVI writer.
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m_yflip = !_yflip;
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bx::StaticMemoryBlockWriter mem(m_frame, 8);
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// Stream Data (LIST 'movi' Chunk) http://msdn.microsoft.com/en-us/library/ms899496.aspx
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bx::write(&mem, BX_MAKEFOURCC('0', '0', 'd', 'b') );
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bx::write(&mem, m_frameSize);
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bx::write(&m_writer, BX_MAKEFOURCC('R', 'I', 'F', 'F') );
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bx::write(&m_writer, UINT32_C(0) );
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bx::write(&m_writer, BX_MAKEFOURCC('A', 'V', 'I', ' ') );
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// AVI RIFF Form http://msdn.microsoft.com/en-us/library/ms899422.aspx
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bx::write(&m_writer, BX_MAKEFOURCC('L', 'I', 'S', 'T') );
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bx::write(&m_writer, UINT32_C(196) );
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bx::write(&m_writer, BX_MAKEFOURCC('h', 'd', 'r', 'l') );
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// AVI Main Header http://msdn.microsoft.com/en-us/library/ms779632.aspx
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bx::write(&m_writer, BX_MAKEFOURCC('a', 'v', 'i', 'h') );
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bx::write(&m_writer, UINT32_C(56) );
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bx::write(&m_writer, UINT32_C(0) ); // dwMicroSecPerFrame
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bx::write(&m_writer, UINT32_C(0) ); // dwMaxBytesPerSec
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bx::write(&m_writer, UINT32_C(0) ); // dwPaddingGranularity
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bx::write(&m_writer, UINT32_C(0) ); // dwFlags
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bx::write(&m_writer, UINT32_C(0) ); // dwTotalFrames
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bx::write(&m_writer, UINT32_C(0) ); // dwInitialFrames
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bx::write(&m_writer, UINT32_C(1) ); // dwStreams
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bx::write(&m_writer, UINT32_C(0) ); // dwSuggestedBufferSize
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bx::write(&m_writer, _width); // dwWidth
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bx::write(&m_writer, _height); // dwHeight
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bx::write(&m_writer, UINT32_C(0) ); // dwReserved0
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bx::write(&m_writer, UINT32_C(0) ); // dwReserved1
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bx::write(&m_writer, UINT32_C(0) ); // dwReserved2
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bx::write(&m_writer, UINT32_C(0) ); // dwReserved3
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bx::write(&m_writer, BX_MAKEFOURCC('L', 'I', 'S', 'T') );
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bx::write(&m_writer, UINT32_C(120) );
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bx::write(&m_writer, BX_MAKEFOURCC('s', 't', 'r', 'l') );
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// AVISTREAMHEADER Structure http://msdn.microsoft.com/en-us/library/ms779638.aspx
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bx::write(&m_writer, BX_MAKEFOURCC('s', 't', 'r', 'h') );
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bx::write(&m_writer, UINT32_C(56) );
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// AVI Stream Headers http://msdn.microsoft.com/en-us/library/ms899423.aspx
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bx::write(&m_writer, BX_MAKEFOURCC('v', 'i', 'd', 's') ); // fccType
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bx::write(&m_writer, BX_MAKEFOURCC('D', 'I', 'B', ' ') ); // fccHandler
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bx::write(&m_writer, UINT32_C(0) ); // dwFlags
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bx::write(&m_writer, UINT16_C(0) ); // wPriority
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bx::write(&m_writer, UINT16_C(0) ); // wLanguage
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bx::write(&m_writer, UINT32_C(0) ); // dwInitialFrames
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bx::write(&m_writer, UINT32_C(1000) ); // dwScale
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bx::write(&m_writer, 1000*_fps); // dwRate
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bx::write(&m_writer, UINT32_C(0) ); // dwStart
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bx::write(&m_writer, UINT32_C(0) ); // dwLength
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bx::write(&m_writer, UINT32_C(0) ); // dwSuggestedBufferSize
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bx::write(&m_writer, UINT32_C(0) ); // dwQuality
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bx::write(&m_writer, UINT32_C(0) ); // dwSampleSize
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bx::write(&m_writer, INT16_C(0) ); // rcFrame.left
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bx::write(&m_writer, INT16_C(0) ); // rcFrame.top
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bx::write(&m_writer, INT16_C(0) ); // rcFrame.right
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bx::write(&m_writer, INT16_C(0) ); // rcFrame.bottom
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bx::write(&m_writer, BX_MAKEFOURCC('s', 't', 'r', 'f') );
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bx::write(&m_writer, UINT32_C(44) );
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// BITMAPINFOHEADER structure http://msdn.microsoft.com/en-us/library/windows/desktop/dd318229%28v=vs.85%29.aspx
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bx::write(&m_writer, UINT32_C(40) ); // biSize
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bx::write(&m_writer, _width); // biWidth
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bx::write(&m_writer, _height); // biHeight
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bx::write(&m_writer, UINT16_C(1) ); // biPlanes
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bx::write(&m_writer, UINT16_C(24) ); // biBitCount
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bx::write(&m_writer, UINT32_C(0) ); // biCompression
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bx::write(&m_writer, UINT32_C(0) ); // biSizeImage
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bx::write(&m_writer, UINT32_C(0) ); // biXPelsPerMeter
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bx::write(&m_writer, UINT32_C(0) ); // biYPelsPerMeter
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bx::write(&m_writer, UINT32_C(0) ); // biClrUsed
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bx::write(&m_writer, UINT32_C(0) ); // biClrImportant
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bx::write(&m_writer, UINT32_C(0) );
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bx::write(&m_writer, BX_MAKEFOURCC('L', 'I', 'S', 'T') );
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bx::write(&m_writer, UINT32_C(0) );
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bx::write(&m_writer, BX_MAKEFOURCC('m', 'o', 'v', 'i') );
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return true;
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}
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void close()
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{
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if (NULL != m_frame)
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{
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m_writer.close();
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delete [] m_frame;
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m_frame = NULL;
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m_frameSize = 0;
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}
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}
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void frame(const void* _data)
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{
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if (NULL != m_frame)
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{
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uint32_t width = m_width;
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uint32_t height = m_height;
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uint8_t* bgr = &m_frame[8];
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if (m_yflip)
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{
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for (uint32_t yy = 0; yy < height; ++yy)
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{
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const uint8_t* bgra = (const uint8_t*)_data + (height-1-yy)*width*4;
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for (uint32_t ii = 0; ii < width; ++ii)
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{
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bgr[0] = bgra[0];
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bgr[1] = bgra[1];
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bgr[2] = bgra[2];
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bgr += 3;
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bgra += 4;
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}
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}
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}
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else
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{
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const uint8_t* bgra = (const uint8_t*)_data;
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for (uint32_t ii = 0, num = m_frameSize/3; ii < num; ++ii)
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{
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bgr[0] = bgra[0];
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bgr[1] = bgra[1];
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bgr[2] = bgra[2];
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bgr += 3;
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bgra += 4;
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}
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}
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bx::write(&m_writer, m_frame, m_frameSize+8);
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}
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}
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bx::CrtFileWriter m_writer;
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uint8_t* m_frame;
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uint32_t m_frameSize;
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uint32_t m_width;
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uint32_t m_height;
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bool m_yflip;
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};
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struct BgfxCallback : public bgfx::CallbackI
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{
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virtual ~BgfxCallback()
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{
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}
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virtual void fatal(bgfx::Fatal::Enum _code, const char* _str) BX_OVERRIDE
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{
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dbgPrintf("Fatal error: 0x%08x: %s", _code, _str);
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abort();
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}
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virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
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{
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char filePath[256];
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bx::snprintf(filePath, sizeof(filePath), "%016" PRIx64, _id);
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FILE* file = fopen(filePath, "rb");
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if (NULL != file)
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{
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uint32_t size = fsize(file);
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fclose(file);
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return size;
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}
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return 0;
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}
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virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
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{
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char filePath[256];
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bx::snprintf(filePath, sizeof(filePath), "%016" PRIx64, _id);
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FILE* file = fopen(filePath, "rb");
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if (NULL != file)
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{
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size_t result = fread(_data, 1, _size, file);
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fclose(file);
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return result == _size;
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}
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return false;
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}
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virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
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{
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char filePath[256];
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bx::snprintf(filePath, sizeof(filePath), "%016" PRIx64, _id);
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FILE* file = fopen(filePath, "wb");
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if (NULL != file)
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{
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fwrite(_data, 1, _size, file);
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fclose(file);
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}
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}
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virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE
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{
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saveTga(_filePath, _width, _height, _pitch, _data, false, _yflip);
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}
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virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) BX_OVERRIDE
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{
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m_writer = new AviWriter;
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if (!m_writer->open("capture.avi", _width, _height, 60, _yflip) )
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{
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delete m_writer;
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m_writer = NULL;
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}
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}
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virtual void captureEnd() BX_OVERRIDE
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{
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if (NULL != m_writer)
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{
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m_writer->close();
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}
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}
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virtual void captureFrame(const void* _data, uint32_t /*_size*/) BX_OVERRIDE
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{
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if (NULL != m_writer)
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{
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m_writer->frame(_data);
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}
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}
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AviWriter* m_writer;
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};
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int _main_(int _argc, char** _argv)
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{
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BgfxCallback callback;
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bgfx::init(&callback);
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bgfx::reset(1280, 720, BGFX_RESET_CAPTURE);
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// Enable debug text.
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bgfx::setDebug(BGFX_DEBUG_TEXT);
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, 1280, 720);
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// Set view 0 clear state.
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
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, 0x303030ff
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, 1.0f
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||||
, 0
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);
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// Setup root path for binary shaders. Shader binaries are different
|
||||
// for each renderer.
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switch (bgfx::getRendererType() )
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||||
{
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||||
default:
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case bgfx::RendererType::Direct3D9:
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||||
s_shaderPath = "shaders/dx9/";
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break;
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||||
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case bgfx::RendererType::Direct3D11:
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s_shaderPath = "shaders/dx11/";
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break;
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|
||||
case bgfx::RendererType::OpenGL:
|
||||
s_shaderPath = "shaders/glsl/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES2:
|
||||
case bgfx::RendererType::OpenGLES3:
|
||||
s_shaderPath = "shaders/gles/";
|
||||
break;
|
||||
}
|
||||
|
||||
// Create vertex stream declaration.
|
||||
s_PosColorDecl.begin();
|
||||
s_PosColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
s_PosColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
s_PosColorDecl.end();
|
||||
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
// Create static vertex buffer.
|
||||
mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
|
||||
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosColorDecl);
|
||||
|
||||
// Create static index buffer.
|
||||
mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
|
||||
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
|
||||
|
||||
// Load vertex shader.
|
||||
mem = loadShader("vs_callback");
|
||||
bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
|
||||
|
||||
// Load fragment shader.
|
||||
mem = loadShader("fs_callback");
|
||||
bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
|
||||
|
||||
// Create program from shaders.
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
|
||||
|
||||
// We can destroy vertex and fragment shader here since
|
||||
// their reference is kept inside bgfx after calling createProgram.
|
||||
// Vertex and fragment shader will be destroyed once program is
|
||||
// destroyed.
|
||||
bgfx::destroyVertexShader(vsh);
|
||||
bgfx::destroyFragmentShader(fsh);
|
||||
|
||||
float time = 0.0f;
|
||||
|
||||
// 5 second 60Hz video
|
||||
for (uint32_t frame = 0; frame < 300; ++frame)
|
||||
{
|
||||
// This dummy draw call is here to make sure that view 0 is cleared
|
||||
// if no other draw calls are submitted to view 0.
|
||||
bgfx::submit(0);
|
||||
|
||||
int64_t now = bx::getHPCounter();
|
||||
static int64_t last = now;
|
||||
const int64_t frameTime = now - last;
|
||||
last = now;
|
||||
const double freq = double(bx::getHPFrequency() );
|
||||
const double toMs = 1000.0/freq;
|
||||
|
||||
// Use debug font to print information about this example.
|
||||
bgfx::dbgTextClear();
|
||||
bgfx::dbgTextPrintf( 0, 1, 0x4f, "bgfx/examples/07-callback");
|
||||
bgfx::dbgTextPrintf( 0, 2, 0x6f, "Description: Implementing application specific callbacks for taking screen shots,");
|
||||
bgfx::dbgTextPrintf(13, 3, 0x6f, "caching OpenGL binary shaders, and video capture.");
|
||||
bgfx::dbgTextPrintf( 0, 4, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
||||
|
||||
float at[3] = { 0.0f, 0.0f, 0.0f };
|
||||
float eye[3] = { 0.0f, 0.0f, -35.0f };
|
||||
|
||||
float view[16];
|
||||
float proj[16];
|
||||
mtxLookAt(view, eye, at);
|
||||
mtxProj(proj, 60.0f, 16.0f/9.0f, 0.1f, 100.0f);
|
||||
|
||||
// Set view and projection matrix for view 0.
|
||||
bgfx::setViewTransform(0, view, proj);
|
||||
|
||||
time += 1.0f/60.0f;
|
||||
|
||||
// Submit 11x11 cubes.
|
||||
for (uint32_t yy = 0; yy < 11; ++yy)
|
||||
{
|
||||
for (uint32_t xx = 0; xx < 11-yy; ++xx)
|
||||
{
|
||||
float mtx[16];
|
||||
mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
|
||||
mtx[12] = -15.0f + float(xx)*3.0f;
|
||||
mtx[13] = -15.0f + float(yy)*3.0f;
|
||||
mtx[14] = 0.0f;
|
||||
|
||||
// Set model matrix for rendering.
|
||||
bgfx::setTransform(mtx);
|
||||
|
||||
// Set vertex and fragment shaders.
|
||||
bgfx::setProgram(program);
|
||||
|
||||
// Set vertex and index buffer.
|
||||
bgfx::setVertexBuffer(vbh);
|
||||
bgfx::setIndexBuffer(ibh);
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(BGFX_STATE_RGB_WRITE
|
||||
|BGFX_STATE_DEPTH_WRITE
|
||||
|BGFX_STATE_DEPTH_TEST_LESS
|
||||
);
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(0);
|
||||
}
|
||||
}
|
||||
|
||||
// Take screenshot at frame 150.
|
||||
if (150 == frame)
|
||||
{
|
||||
bgfx::saveScreenShot("frame150.tga");
|
||||
}
|
||||
|
||||
// Advance to next frame. Rendering thread will be kicked to
|
||||
// process submitted rendering primitives.
|
||||
bgfx::frame();
|
||||
}
|
||||
|
||||
// Cleanup.
|
||||
bgfx::destroyIndexBuffer(ibh);
|
||||
bgfx::destroyVertexBuffer(vbh);
|
||||
bgfx::destroyProgram(program);
|
||||
|
||||
// Shutdown bgfx.
|
||||
bgfx::shutdown();
|
||||
|
||||
return 0;
|
||||
}
|
||||
17
examples/07-callback/fs_callback.sc
Normal file
17
examples/07-callback/fs_callback.sc
Normal file
@@ -0,0 +1,17 @@
|
||||
$input v_world, v_color0
|
||||
|
||||
/*
|
||||
* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "../common/common.sh"
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 normal = normalize(cross(dFdx(v_world), dFdy(v_world) ) );
|
||||
vec3 lightDir = vec3(0.0, 0.0, 1.0);
|
||||
float ndotl = max(dot(normal, lightDir), 0.0);
|
||||
float spec = pow(ndotl, 30.0);
|
||||
gl_FragColor = pow(pow(v_color0, vec4_splat(2.2) ) * ndotl + spec, vec4_splat(1.0/2.2) );
|
||||
}
|
||||
17
examples/07-callback/makefile
Normal file
17
examples/07-callback/makefile
Normal file
@@ -0,0 +1,17 @@
|
||||
#
|
||||
# Copyright 2011-2012 Branimir Karadzic. All rights reserved.
|
||||
# License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
#
|
||||
|
||||
BGFX_DIR=../..
|
||||
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
|
||||
BUILD_DIR=../../.build
|
||||
|
||||
include $(BGFX_DIR)/premake/shader.mk
|
||||
|
||||
rebuild:
|
||||
@make -s --no-print-directory TARGET=0 clean all
|
||||
@make -s --no-print-directory TARGET=1 clean all
|
||||
@make -s --no-print-directory TARGET=2 clean all
|
||||
@make -s --no-print-directory TARGET=3 clean all
|
||||
@make -s --no-print-directory TARGET=4 clean all
|
||||
5
examples/07-callback/varying.def.sc
Normal file
5
examples/07-callback/varying.def.sc
Normal file
@@ -0,0 +1,5 @@
|
||||
vec3 v_world : TEXCOORD0 = vec3(0.0, 0.0, 0.0);
|
||||
vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
|
||||
vec3 a_position : POSITION;
|
||||
vec4 a_color0 : COLOR0;
|
||||
16
examples/07-callback/vs_callback.sc
Normal file
16
examples/07-callback/vs_callback.sc
Normal file
@@ -0,0 +1,16 @@
|
||||
$input a_position, a_color0
|
||||
$output v_world, v_color0
|
||||
|
||||
/*
|
||||
* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "../common/common.sh"
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
|
||||
v_world = mul(u_model, vec4(a_position, 1.0) ).xyz;
|
||||
v_color0 = a_color0;
|
||||
}
|
||||
Reference in New Issue
Block a user