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https://github.com/bkaradzic/bgfx.git
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Updated RenderDoc to nightly 20141211. Added support for capturing OpenGL.
This commit is contained in:
152
src/renderdoc.cpp
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152
src/renderdoc.cpp
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/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "bgfx_p.h"
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#if BGFX_CONFIG_DEBUG_PIX
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# include <psapi.h>
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# include <renderdoc/renderdoc_app.h>
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namespace bgfx
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{
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bool findModule(const char* _name)
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{
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#if BX_PLATFORM_WINDOWS
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HANDLE process = GetCurrentProcess();
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DWORD size;
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BOOL result = EnumProcessModules(process
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, NULL
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, 0
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, &size
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);
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if (0 != result)
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{
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HMODULE* modules = (HMODULE*)alloca(size);
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result = EnumProcessModules(process
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, modules
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, size
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, &size
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);
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if (0 != result)
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{
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char moduleName[MAX_PATH];
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for (uint32_t ii = 0, num = uint32_t(size/sizeof(HMODULE) ); ii < num; ++ii)
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{
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result = GetModuleBaseNameA(process
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, modules[ii]
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, moduleName
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, BX_COUNTOF(moduleName)
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);
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if (0 != result
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&& 0 == bx::stricmp(_name, moduleName) )
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{
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return true;
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}
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}
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}
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}
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#endif // BX_PLATFORM_WINDOWS
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BX_UNUSED(_name);
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return false;
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}
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#define RENDERDOC_IMPORT \
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RENDERDOC_IMPORT_FUNC(RENDERDOC_SetLogFile); \
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RENDERDOC_IMPORT_FUNC(RENDERDOC_GetCapture); \
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RENDERDOC_IMPORT_FUNC(RENDERDOC_SetCaptureOptions); \
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RENDERDOC_IMPORT_FUNC(RENDERDOC_SetActiveWindow); \
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RENDERDOC_IMPORT_FUNC(RENDERDOC_TriggerCapture); \
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RENDERDOC_IMPORT_FUNC(RENDERDOC_StartFrameCapture); \
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RENDERDOC_IMPORT_FUNC(RENDERDOC_EndFrameCapture); \
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RENDERDOC_IMPORT_FUNC(RENDERDOC_GetOverlayBits); \
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RENDERDOC_IMPORT_FUNC(RENDERDOC_MaskOverlayBits); \
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RENDERDOC_IMPORT_FUNC(RENDERDOC_SetFocusToggleKeys); \
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RENDERDOC_IMPORT_FUNC(RENDERDOC_SetCaptureKeys); \
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RENDERDOC_IMPORT_FUNC(RENDERDOC_InitRemoteAccess);
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#define RENDERDOC_IMPORT_FUNC(_func) p##_func _func
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RENDERDOC_IMPORT
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#undef RENDERDOC_IMPORT_FUNC
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pRENDERDOC_GetAPIVersion RENDERDOC_GetAPIVersion;
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void* loadRenderDoc()
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{
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// Skip loading RenderDoc when IntelGPA is present to avoid RenderDoc crash.
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if (findModule(BX_ARCH_32BIT ? "shimloader32.dll" : "shimloader64.dll") )
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{
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return NULL;
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}
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void* renderdocdll = bx::dlopen("renderdoc.dll");
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if (NULL != renderdocdll)
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{
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RENDERDOC_GetAPIVersion = (pRENDERDOC_GetAPIVersion)bx::dlsym(renderdocdll, "RENDERDOC_GetAPIVersion");
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if (NULL != RENDERDOC_GetAPIVersion
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&& RENDERDOC_API_VERSION == RENDERDOC_GetAPIVersion() )
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{
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#define RENDERDOC_IMPORT_FUNC(_func) \
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_func = (p##_func)bx::dlsym(renderdocdll, #_func); \
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BX_TRACE("%p " #_func, _func);
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RENDERDOC_IMPORT
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#undef RENDERDOC_IMPORT_FUNC
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RENDERDOC_SetLogFile("temp/bgfx");
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RENDERDOC_SetFocusToggleKeys(NULL, 0);
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KeyButton captureKey = eKey_F11;
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RENDERDOC_SetCaptureKeys(&captureKey, 1);
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CaptureOptions opt;
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memset(&opt, 0, sizeof(opt) );
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opt.AllowVSync = 1;
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opt.SaveAllInitials = 1;
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RENDERDOC_SetCaptureOptions(&opt);
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uint32_t ident = 0;
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RENDERDOC_InitRemoteAccess(&ident);
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RENDERDOC_MaskOverlayBits(eOverlay_None, eOverlay_None);
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}
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else
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{
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bx::dlclose(renderdocdll);
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renderdocdll = NULL;
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}
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}
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return renderdocdll;
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}
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void unloadRenderDoc(void* _renderdocdll)
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{
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if (NULL != _renderdocdll)
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{
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bx::dlclose(_renderdocdll);
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}
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}
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} // namespace bgfx
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#else
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namespace bgfx
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{
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void* loadRenderDoc()
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{
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return NULL;
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}
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void unloadRenderDoc(void*)
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{
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}
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} // namespace bgfx
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#endif // BGFX_CONFIG_DEBUG_PIX
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