Added support for blend separate and blend MRT independent.

This commit is contained in:
Branimir Karadžić
2014-03-25 23:07:51 -07:00
parent 03dc9225ed
commit d3753d69bf
20 changed files with 726 additions and 182 deletions

View File

@@ -40,19 +40,19 @@ namespace bgfx
static const D3D11_BLEND s_blendFactor[][2] =
{
{ (D3D11_BLEND)0, (D3D11_BLEND)0 }, // ignored
{ D3D11_BLEND_ZERO, D3D11_BLEND_ZERO },
{ D3D11_BLEND_ONE, D3D11_BLEND_ONE },
{ D3D11_BLEND_SRC_COLOR, D3D11_BLEND_SRC_ALPHA },
{ D3D11_BLEND_INV_SRC_COLOR, D3D11_BLEND_INV_SRC_ALPHA },
{ D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_SRC_ALPHA },
{ D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA },
{ D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_DEST_ALPHA },
{ D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA },
{ D3D11_BLEND_DEST_COLOR, D3D11_BLEND_DEST_ALPHA },
{ D3D11_BLEND_INV_DEST_COLOR, D3D11_BLEND_INV_DEST_ALPHA },
{ D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_ONE },
{ D3D11_BLEND_BLEND_FACTOR, D3D11_BLEND_BLEND_FACTOR },
{ D3D11_BLEND_INV_BLEND_FACTOR, D3D11_BLEND_INV_BLEND_FACTOR },
{ D3D11_BLEND_ZERO, D3D11_BLEND_ZERO }, // ZERO
{ D3D11_BLEND_ONE, D3D11_BLEND_ONE }, // ONE
{ D3D11_BLEND_SRC_COLOR, D3D11_BLEND_SRC_ALPHA }, // SRC_COLOR
{ D3D11_BLEND_INV_SRC_COLOR, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_COLOR
{ D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_SRC_ALPHA }, // SRC_ALPHA
{ D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_ALPHA
{ D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_DEST_ALPHA }, // DST_ALPHA
{ D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_ALPHA
{ D3D11_BLEND_DEST_COLOR, D3D11_BLEND_DEST_ALPHA }, // DST_COLOR
{ D3D11_BLEND_INV_DEST_COLOR, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_COLOR
{ D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_ONE }, // SRC_ALPHA_SAT
{ D3D11_BLEND_BLEND_FACTOR, D3D11_BLEND_BLEND_FACTOR }, // FACTOR
{ D3D11_BLEND_INV_BLEND_FACTOR, D3D11_BLEND_INV_BLEND_FACTOR }, // INV_FACTOR
};
static const D3D11_BLEND_OP s_blendEquation[] =
@@ -206,7 +206,9 @@ namespace bgfx
{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
{ DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // L8
{ DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // R8
{ DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN }, // R16
{ DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN }, // R16F
{ DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN }, // BGRA8
{ DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA16
{ DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN }, // RGBA16F
@@ -512,6 +514,7 @@ namespace bgfx
| BGFX_CAPS_INSTANCING
| BGFX_CAPS_VERTEX_ATTRIB_HALF
| BGFX_CAPS_FRAGMENT_DEPTH
| BGFX_CAPS_BLEND_INDEPENDENT
);
g_caps.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
g_caps.maxFBAttachments = bx::uint32_min(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
@@ -772,21 +775,29 @@ namespace bgfx
void clear(const Clear& _clear)
{
if (NULL != m_currentColor
&& BGFX_CLEAR_COLOR_BIT & _clear.m_flags)
if (isValid(m_fbh) )
{
uint32_t rgba = _clear.m_rgba;
float frgba[4] = { (rgba>>24)/255.0f, ( (rgba>>16)&0xff)/255.0f, ( (rgba>>8)&0xff)/255.0f, (rgba&0xff)/255.0f };
m_deviceCtx->ClearRenderTargetView(m_currentColor, frgba);
FrameBuffer& frameBuffer = m_frameBuffers[m_fbh.idx];
frameBuffer.clear(_clear);
}
if (NULL != m_currentDepthStencil
&& (BGFX_CLEAR_DEPTH_BIT|BGFX_CLEAR_STENCIL_BIT) & _clear.m_flags)
else
{
DWORD flags = 0;
flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH_BIT) ? D3D11_CLEAR_DEPTH : 0;
flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL_BIT) ? D3D11_CLEAR_STENCIL : 0;
m_deviceCtx->ClearDepthStencilView(m_currentDepthStencil, flags, _clear.m_depth, _clear.m_stencil);
if (NULL != m_currentColor
&& BGFX_CLEAR_COLOR_BIT & _clear.m_flags)
{
uint32_t rgba = _clear.m_rgba;
float frgba[4] = { (rgba>>24)/255.0f, ( (rgba>>16)&0xff)/255.0f, ( (rgba>>8)&0xff)/255.0f, (rgba&0xff)/255.0f };
m_deviceCtx->ClearRenderTargetView(m_currentColor, frgba);
}
if (NULL != m_currentDepthStencil
&& (BGFX_CLEAR_DEPTH_BIT|BGFX_CLEAR_STENCIL_BIT) & _clear.m_flags)
{
DWORD flags = 0;
flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH_BIT) ? D3D11_CLEAR_DEPTH : 0;
flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL_BIT) ? D3D11_CLEAR_STENCIL : 0;
m_deviceCtx->ClearDepthStencilView(m_currentDepthStencil, flags, _clear.m_depth, _clear.m_stencil);
}
}
}
@@ -856,46 +867,110 @@ namespace bgfx
m_deviceCtx->IASetInputLayout(layout);
}
void setBlendState(uint64_t _state, uint32_t _rgba = UINT32_MAX)
void setBlendState(uint64_t _state, uint32_t _rgba = 0)
{
_state &= BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK|BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE;
_state &= 0
| BGFX_STATE_BLEND_MASK
| BGFX_STATE_BLEND_EQUATION_MASK
| BGFX_STATE_BLEND_INDEPENDENT
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_RGB_WRITE
;
ID3D11BlendState* bs = m_blendStateCache.find(_state);
bx::HashMurmur2A murmur;
murmur.begin();
murmur.add(_state);
const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
bool hasFactor = f0 == (_state & f0)
|| f1 == (_state & f1)
;
float blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
if (hasFactor)
{
blendFactor[0] = ( (_rgba>>24) )/255.0f;
blendFactor[1] = ( (_rgba>>16)&0xff)/255.0f;
blendFactor[2] = ( (_rgba>> 8)&0xff)/255.0f;
blendFactor[3] = ( (_rgba )&0xff)/255.0f;
}
else
{
murmur.add(_rgba);
}
uint32_t hash = murmur.end();
ID3D11BlendState* bs = m_blendStateCache.find(hash);
if (NULL == bs)
{
D3D11_BLEND_DESC desc;
memset(&desc, 0, sizeof(desc) );
D3D11_RENDER_TARGET_BLEND_DESC& drt = desc.RenderTarget[0];
drt.BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
desc.IndependentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
D3D11_RENDER_TARGET_BLEND_DESC* drt = &desc.RenderTarget[0];
drt->BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
const uint32_t blend = uint32_t( (_state&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
const uint32_t equation = uint32_t( (_state&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
const uint32_t srcRGB = (blend )&0xf;
const uint32_t dstRGB = (blend>> 4)&0xf;
const uint32_t srcA = (blend>> 8)&0xf;
const uint32_t dstA = (blend>>12)&0xf;
const uint32_t equRGB = (equation )&0x7;
const uint32_t equA = (equation>>3)&0x7;
drt->SrcBlend = s_blendFactor[srcRGB][0];
drt->DestBlend = s_blendFactor[dstRGB][0];
drt->BlendOp = s_blendEquation[equRGB];
drt->SrcBlendAlpha = s_blendFactor[srcA][1];
drt->DestBlendAlpha = s_blendFactor[dstA][1];
drt->BlendOpAlpha = s_blendEquation[equA];
uint32_t blend = (_state&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT;
uint32_t equation = (_state&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT;
uint32_t src = blend&0xf;
uint32_t dst = (blend>>4)&0xf;
uint32_t writeMask = (_state&BGFX_STATE_ALPHA_WRITE) ? D3D11_COLOR_WRITE_ENABLE_ALPHA : 0;
writeMask |= (_state&BGFX_STATE_RGB_WRITE) ? D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE : 0;
drt.SrcBlend = s_blendFactor[src][0];
drt.DestBlend = s_blendFactor[dst][0];
drt.BlendOp = s_blendEquation[equation];
drt->RenderTargetWriteMask = writeMask;
drt.SrcBlendAlpha = s_blendFactor[src][1];
drt.DestBlendAlpha = s_blendFactor[dst][1];
drt.BlendOpAlpha = s_blendEquation[equation];
if (desc.IndependentBlendEnable)
{
for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
{
drt = &desc.RenderTarget[ii];
drt->BlendEnable = 0 != (rgba&0x7ff);
drt.RenderTargetWriteMask = writeMask;
const uint32_t src = (rgba )&0xf;
const uint32_t dst = (rgba>>4)&0xf;
const uint32_t equation = (rgba>>8)&0x7;
drt->SrcBlend = s_blendFactor[src][0];
drt->DestBlend = s_blendFactor[dst][0];
drt->BlendOp = s_blendEquation[equation];
drt->SrcBlendAlpha = s_blendFactor[src][1];
drt->DestBlendAlpha = s_blendFactor[dst][1];
drt->BlendOpAlpha = s_blendEquation[equation];
drt->RenderTargetWriteMask = writeMask;
}
}
else
{
for (uint32_t ii = 1; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
{
memcpy(&desc.RenderTarget[ii], drt, sizeof(D3D11_RENDER_TARGET_BLEND_DESC) );
}
}
DX_CHECK(m_device->CreateBlendState(&desc, &bs) );
m_blendStateCache.add(_state, bs);
m_blendStateCache.add(hash, bs);
}
float blendFactor[4];
blendFactor[0] = (_rgba>>24)/255.0f;
blendFactor[1] = ( (_rgba>>16)&0xff)/255.0f;
blendFactor[2] = ( (_rgba>>8)&0xff)/255.0f;
blendFactor[3] = (_rgba&0xff)/255.0f;
m_deviceCtx->OMSetBlendState(bs, blendFactor, 0xffffffff);
}
@@ -1505,7 +1580,15 @@ namespace bgfx
s_renderCtx->setDepthStencilState(state, stencil);
s_renderCtx->setRasterizerState(state);
Program& program = s_renderCtx->m_program[m_program.idx];
uint32_t numMrt = 0;
FrameBufferHandle fbh = s_renderCtx->m_fbh;
if (isValid(fbh) )
{
const FrameBuffer& fb = s_renderCtx->m_frameBuffers[fbh.idx];
numMrt = bx::uint32_max(1, fb.m_num)-1;
}
Program& program = s_renderCtx->m_program[m_program[numMrt].idx];
s_renderCtx->m_currentProgram = &program;
deviceCtx->VSSetShader( (ID3D11VertexShader*)program.m_vsh->m_ptr, NULL, 0);
deviceCtx->VSSetConstantBuffers(0, 0, NULL);
@@ -2000,6 +2083,33 @@ namespace bgfx
{
}
void FrameBuffer::clear(const Clear& _clear)
{
ID3D11DeviceContext* deviceCtx = s_renderCtx->m_deviceCtx;
if (BGFX_CLEAR_COLOR_BIT & _clear.m_flags)
{
uint32_t rgba = _clear.m_rgba;
float frgba[4] = { (rgba>>24)/255.0f, ( (rgba>>16)&0xff)/255.0f, ( (rgba>>8)&0xff)/255.0f, (rgba&0xff)/255.0f };
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
{
if (NULL != m_rtv[ii])
{
deviceCtx->ClearRenderTargetView(m_rtv[ii], frgba);
}
}
}
if (NULL != m_dsv
&& (BGFX_CLEAR_DEPTH_BIT|BGFX_CLEAR_STENCIL_BIT) & _clear.m_flags)
{
DWORD flags = 0;
flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH_BIT) ? D3D11_CLEAR_DEPTH : 0;
flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL_BIT) ? D3D11_CLEAR_STENCIL : 0;
deviceCtx->ClearDepthStencilView(m_dsv, flags, _clear.m_depth, _clear.m_stencil);
}
}
void UniformBuffer::create(UniformType::Enum _type, uint16_t _num, bool _alloc)
{
uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
@@ -2380,8 +2490,8 @@ namespace bgfx
if ( (0
| BGFX_STATE_CULL_MASK
| BGFX_STATE_ALPHA_MASK
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_BLEND_MASK
| BGFX_STATE_BLEND_EQUATION_MASK
| BGFX_STATE_ALPHA_REF_MASK