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Fixed VGA color order, and clarified docs.
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@@ -274,7 +274,7 @@ public:
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else
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{
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bool blink = uint32_t(time*3.0f)&1;
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bgfx::dbgTextPrintf(0, 0, blink ? 0x1f : 0x01, " Multiple windows is not supported by `%s` renderer. ", bgfx::getRendererName(bgfx::getCaps()->rendererType) );
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bgfx::dbgTextPrintf(0, 0, blink ? 0x4f : 0x04, " Multiple windows is not supported by `%s` renderer. ", bgfx::getRendererName(bgfx::getCaps()->rendererType) );
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}
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uint32_t count = 0;
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