Added more examples.

This commit is contained in:
bkaradzic
2012-10-07 20:41:18 -07:00
parent f1597ee25c
commit cfac3feb85
2357 changed files with 389777 additions and 116988 deletions

View File

@@ -1,6 +0,0 @@
/*
* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../../src/common.sh"

View File

@@ -25,6 +25,8 @@ struct PosColorVertex
uint32_t m_abgr;
};
static bgfx::VertexDecl s_PosColorDecl;
static PosColorVertex s_cubeVertices[8] =
{
{-1.0f, 1.0f, 1.0f, 0xff000000 },
@@ -137,7 +139,6 @@ int _main_(int _argc, char** _argv)
}
// Create vertex stream declaration.
bgfx::VertexDecl s_PosColorDecl;
s_PosColorDecl.begin();
s_PosColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
s_PosColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
@@ -174,13 +175,21 @@ int _main_(int _argc, char** _argv)
while (true)
{
// This dummy draw call is here to make sure that view 0 is cleared
// if not other draw calls are submitted to view 0.
// if no other draw calls are submitted to view 0.
bgfx::submit(0);
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0/freq;
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/01-cube");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering simple static mesh.");
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -35.0f };

View File

@@ -5,6 +5,8 @@ $input v_color0
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
void main()
{
gl_FragColor = v_color0;

View File

@@ -3,96 +3,7 @@
# License: http://www.opensource.org/licenses/BSD-2-Clause
#
ifndef TARGET
.PHONY: all
all:;@echo Usage: make TARGET=# [clean]
@echo TARGET=0 (dx9)
@echo TARGET=2 (dx11)
@echo TARGET=3 (nacl)
@echo TARGET=4 (android)
@echo TARGET=5 (linux)
else
SHADERC="../../../../tools/bin/shaderc"
BGFX_DIR=../..
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
EXT=sc
ifeq ($(TARGET), 0)
VS_FLAGS=--platform windows -p vs_2_0 -O 3
FS_FLAGS=--platform windows -p ps_2_a -O 3
SHADER_PATH=shaders/dx9
else
ifeq ($(TARGET), 1)
VS_FLAGS=--platform windows -p vs_4_0 -O 3
FS_FLAGS=--platform windows -p ps_4_0 -O 3
SHADER_PATH=shaders/dx11
else
ifeq ($(TARGET), 2)
VS_FLAGS=--platform nacl
FS_FLAGS=--platform nacl
SHADER_PATH=shaders/gles
else
ifeq ($(TARGET), 3)
VS_FLAGS=--platform android
FS_FLAGS=--platform android
SHADER_PATH=shaders/gles
else
ifeq ($(TARGET), 4)
VS_FLAGS=--platform linux -p 140
FS_FLAGS=--platform linux -p 140
SHADER_PATH=shaders/glsl
endif
endif
endif
endif
endif
BUILD_OUTPUT_DIR=$(addprefix ./, $(SHADER_PATH))
BUILD_INTERMEDIATE_DIR=$(addprefix ../../.build/, $(SHADER_PATH))
VS_SOURCES=$(wildcard vs_*.$(EXT))
VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(VS_SOURCES))))
FS_SOURCES=$(wildcard fs_*.$(EXT))
FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(FS_SOURCES))))
CMD_MKDIR=cmd /C "if not exist "$(subst /,\,$(1))" mkdir "$(subst /,\,$(1))""
CMD_RMDIR=cmd /C "if exist "$(subst /,\,$(1))" rmdir /S /Q "$(subst /,\,$(1))""
VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(VS_SOURCES))))
FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(FS_SOURCES))))
BIN = $(VS_BIN) $(FS_BIN)
ASM = $(VS_ASM) $(FS_ASM)
$(BUILD_INTERMEDIATE_DIR)/vs_%.bin : vs_%.$(EXT)
@echo [$(<)]
@$(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<)
@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
$(BUILD_INTERMEDIATE_DIR)/fs_%.bin : fs_%.$(EXT)
@echo [$(<)]
@$(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<)
@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
.PHONY: all
all: dirs $(BIN)
@echo Target $(SHADER_PATH)
.PHONY: clean
clean:
@echo Cleaning...
@-rm -vf $(BIN)
@-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
.PHONY: dirs
dirs:
@-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
@-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
.PHONY: rebuild
rebuild: clean all
endif # TARGET
-include $(VS_DEPS)
-include $(FS_DEPS)
include $(BGFX_DIR)/premake/shader.mk

View File

@@ -6,7 +6,7 @@ $output v_color0
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "common.sh"
#include "../common/common.sh"
void main()
{