This commit is contained in:
Branimir Karadžić
2014-02-20 23:03:31 -08:00
parent 3bc15318fd
commit ceffc24f17
3 changed files with 119 additions and 93 deletions

View File

@@ -492,7 +492,6 @@ namespace bgfx
static PFNGLDRAWELEMENTSINSTANCEDPROC s_drawElementsInstanced = stubDrawElementsInstanced;
#endif // BGFX_CONFIG_RENDERER_OPENGLES3
#if BGFX_CONFIG_DEBUG_GREMEDY
static void GL_APIENTRY stubStringMarkerGREMEDY(GLsizei /*_len*/, const GLvoid* /*_string*/)
{
}
@@ -500,7 +499,6 @@ namespace bgfx
static void GL_APIENTRY stubFrameTerminatorGREMEDY()
{
}
#endif // BGFX_CONFIG_DEBUG_GREMEDY
typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
@@ -736,6 +734,7 @@ namespace bgfx
if (!m_glctx.isValid() )
{
m_glctx.create(_width, _height);
#if BX_PLATFORM_IOS
// BK - Temp, need to figure out how to deal with FBO created by context.
m_backBufferFbo = m_glctx.m_fbo;
@@ -770,52 +769,50 @@ namespace bgfx
m_vaoStateCache.invalidate();
}
#if !BGFX_CONFIG_RENDERER_OPENGLES2
if (m_samplerObjectSupport)
if (BX_ENABLED(!BGFX_CONFIG_RENDERER_OPENGLES2)
&& m_samplerObjectSupport)
{
m_samplerStateCache.invalidate();
}
#endif // !BGFX_CONFIG_RENDERER_OPENGLES2
}
void setSamplerState(uint32_t _stage, uint32_t _numMips, uint32_t _flags)
{
#if BGFX_CONFIG_RENDERER_OPENGLES2
BX_UNUSED(_stage, _numMips, _flags);
#else
if (0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) )
if (BX_ENABLED(!BGFX_CONFIG_RENDERER_OPENGLES2) )
{
_flags = (_flags&(~BGFX_TEXTURE_RESERVED_MASK) ) | (_numMips<<BGFX_TEXTURE_RESERVED_SHIFT);
GLuint sampler = m_samplerStateCache.find(_flags);
if (UINT32_MAX == sampler)
if (0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) )
{
sampler = m_samplerStateCache.add(_flags);
_flags = (_flags&(~BGFX_TEXTURE_RESERVED_MASK) ) | (_numMips<<BGFX_TEXTURE_RESERVED_SHIFT);
GLuint sampler = m_samplerStateCache.find(_flags);
GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
uint32_t mag = (_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
uint32_t min = (_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
uint32_t mip = (_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT;
GLenum minFilter = s_textureFilterMin[min][1 < _numMips ? mip+1 : 0];
GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, s_textureFilterMag[mag]) );
GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, minFilter) );
if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
&& 0.0f < m_maxAnisotropy)
if (UINT32_MAX == sampler)
{
GL_CHECK(glSamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, m_maxAnisotropy) );
}
}
sampler = m_samplerStateCache.add(_flags);
GL_CHECK(glBindSampler(_stage, sampler) );
GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
uint32_t mag = (_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
uint32_t min = (_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
uint32_t mip = (_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT;
GLenum minFilter = s_textureFilterMin[min][1 < _numMips ? mip+1 : 0];
GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, s_textureFilterMag[mag]) );
GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, minFilter) );
if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
&& 0.0f < m_maxAnisotropy)
{
GL_CHECK(glSamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, m_maxAnisotropy) );
}
}
GL_CHECK(glBindSampler(_stage, sampler) );
}
else
{
GL_CHECK(glBindSampler(_stage, 0) );
}
}
else
{
GL_CHECK(glBindSampler(_stage, 0) );
}
#endif // BGFX_CONFIG_RENDERER_OPENGLES2
}
void updateCapture()
@@ -902,18 +899,20 @@ namespace bgfx
m_version = getGLString(GL_VERSION);
m_glslVersion = getGLString(GL_SHADING_LANGUAGE_VERSION);
#if BGFX_CONFIG_DEBUG_GREMEDY
if (NULL == glStringMarkerGREMEDY
|| NULL == glFrameTerminatorGREMEDY)
if (BX_ENABLED(BGFX_CONFIG_DEBUG_GREMEDY) )
{
glStringMarkerGREMEDY = stubStringMarkerGREMEDY;
glFrameTerminatorGREMEDY = stubFrameTerminatorGREMEDY;
if (NULL == glStringMarkerGREMEDY
|| NULL == glFrameTerminatorGREMEDY)
{
glStringMarkerGREMEDY = stubStringMarkerGREMEDY;
glFrameTerminatorGREMEDY = stubFrameTerminatorGREMEDY;
}
}
#endif // BGFX_CONFIG_DEBUG_GREMEDY
#if BGFX_CONFIG_RENDERER_OPENGL
m_queries.create();
#endif // BGFX_CONFIG_RENDERER_OPENGL
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
{
m_queries.create();
}
}
void shutdown()
@@ -922,9 +921,10 @@ namespace bgfx
invalidateCache();
#if BGFX_CONFIG_RENDERER_OPENGL
m_queries.destroy();
#endif // BGFX_CONFIG_RENDERER_OPENGL
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
{
m_queries.destroy();
}
destroyMsaaFbo();
m_glctx.destroy();
@@ -942,14 +942,10 @@ namespace bgfx
FrameBuffer m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
UniformRegistry m_uniformReg;
void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
#if BGFX_CONFIG_RENDERER_OPENGL
Queries m_queries;
#endif // BGFX_CONFIG_RENDERER_OPENGL
VaoStateCache m_vaoStateCache;
#if !BGFX_CONFIG_RENDERER_OPENGLES2
SamplerStateCache m_samplerStateCache;
#endif // !BGFX_CONFIG_RENDERER_OPENGLES2
TextVideoMem m_textVideoMem;
bool m_rtMsaa;
@@ -1375,9 +1371,10 @@ namespace bgfx
static void texImage(GLenum _target, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _data)
{
#if !BGFX_CONFIG_RENDERER_OPENGL
_internalFormat = _format; // GLES wants internal format to match format...
#endif // !BGFX_CONFIG_RENDERER_OPENGL
if (BX_ENABLED(!BGFX_CONFIG_RENDERER_OPENGL) )
{
_internalFormat = _format; // GLES wants internal format to match format...
}
if (_target == GL_TEXTURE_3D)
{
@@ -1498,8 +1495,7 @@ namespace bgfx
, _height
) );
}
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
else
else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3) )
{
GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER
, msaaQuality
@@ -1508,7 +1504,6 @@ namespace bgfx
, _height
) );
}
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
@@ -1852,23 +1847,28 @@ namespace bgfx
GL_CHECK(glActiveTexture(GL_TEXTURE0+_stage) );
GL_CHECK(glBindTexture(m_target, m_id) );
#if BGFX_CONFIG_RENDERER_OPENGLES2
// GLES2 doesn't have support for sampler object.
setSamplerState(_flags);
#elif BGFX_CONFIG_RENDERER_OPENGL < 31
// In case that GL 2.1 sampler object is supported via extension.
if (s_renderCtx->m_samplerObjectSupport)
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES2) )
{
s_renderCtx->setSamplerState(_stage, m_numMips, _flags);
// GLES2 doesn't have support for sampler object.
setSamplerState(_flags);
}
else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL < 31) )
{
// In case that GL 2.1 sampler object is supported via extension.
if (s_renderCtx->m_samplerObjectSupport)
{
s_renderCtx->setSamplerState(_stage, m_numMips, _flags);
}
else
{
setSamplerState(_flags);
}
}
else
{
setSamplerState(_flags);
// Everything else has sampler object.
s_renderCtx->setSamplerState(_stage, m_numMips, _flags);
}
#else
// Everything else has sampler object.
s_renderCtx->setSamplerState(_stage, m_numMips, _flags);
#endif // BGFX_CONFIG_RENDERER_*
}
void writeString(bx::WriterI* _writer, const char* _str)
@@ -2368,8 +2368,8 @@ namespace bgfx
void ClearQuad::clear(const Rect& _rect, const Clear& _clear, uint32_t _height)
{
#if BGFX_CONFIG_CLEAR_QUAD
if (s_renderCtx->m_useClearQuad)
if (BX_ENABLED(BGFX_CONFIG_CLEAR_QUAD)
&& s_renderCtx->m_useClearQuad)
{
const GLuint defaultVao = s_renderCtx->m_vao;
if (0 != defaultVao)
@@ -2461,7 +2461,6 @@ namespace bgfx
) );
}
else
#endif // BGFX_CONFIG_CLEAR_QUAD
{
GLuint flags = 0;
if (BGFX_CLEAR_COLOR_BIT & _clear.m_flags)
@@ -2745,21 +2744,23 @@ namespace bgfx
;
g_caps.maxTextureSize = glGet(GL_MAX_TEXTURE_SIZE);
#if !BGFX_CONFIG_RENDERER_OPENGLES2
g_caps.maxFBAttachments = bx::uint32_min(glGet(GL_MAX_COLOR_ATTACHMENTS), BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
#endif // !BGFX_CONFIG_RENDERER_OPENGLES2
if (BX_ENABLED(!BGFX_CONFIG_RENDERER_OPENGLES2) )
{
g_caps.maxFBAttachments = bx::uint32_min(glGet(GL_MAX_COLOR_ATTACHMENTS), BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
}
s_renderCtx->m_vaoSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
|| s_extension[Extension::ARB_vertex_array_object].m_supported
|| s_extension[Extension::OES_vertex_array_object].m_supported
;
#if BX_PLATFORM_NACL
s_renderCtx->m_vaoSupport &= NULL != glGenVertexArrays
&& NULL != glDeleteVertexArrays
&& NULL != glBindVertexArray
;
#endif // BX_PLATFORM_NACL
if (BX_ENABLED(BX_PLATFORM_NACL) )
{
s_renderCtx->m_vaoSupport &= NULL != glGenVertexArrays
&& NULL != glDeleteVertexArrays
&& NULL != glBindVertexArray
;
}
if (s_renderCtx->m_vaoSupport)
{
@@ -2815,9 +2816,10 @@ namespace bgfx
|| s_extension[Extension::IMG_texture_format_BGRA8888].m_supported
|| s_extension[Extension::APPLE_texture_format_BGRA8888].m_supported)
{
#if BGFX_CONFIG_RENDERER_OPENGL
s_renderCtx->m_readPixelsFmt = GL_BGRA_EXT;
#endif // BGFX_CONFIG_RENDERER_OPENGL
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
{
s_renderCtx->m_readPixelsFmt = GL_BGRA_EXT;
}
s_textureFormat[TextureFormat::BGRA8].m_fmt = GL_BGRA_EXT;
@@ -3080,12 +3082,11 @@ namespace bgfx
int64_t elapsed = -bx::getHPCounter();
int64_t captureElapsed = 0;
#if BGFX_CONFIG_RENDERER_OPENGL
if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
&& (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) ) )
{
s_renderCtx->m_queries.begin(0, GL_TIME_ELAPSED);
}
#endif // BGFX_CONFIG_RENDERER_OPENGL
if (0 < m_render->m_iboffset)
{