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Cleanup.
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@@ -59,8 +59,9 @@ struct Grid
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float m_normal[3];
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};
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// Triangulation tables taken from:
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// http://paulbourke.net/geometry/polygonise/
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// Reference(s):
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// - Polygonising a scalar field
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// https://web.archive.org/web/20181127124338/http://paulbourke.net/geometry/polygonise/
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static const uint16_t s_edges[256] =
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{
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