From cd158d5c5f6e66c8890b58ec603942e70e51da2a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Branimir=20Karad=C5=BEi=C4=87?= Date: Thu, 9 Nov 2017 20:03:44 -0800 Subject: [PATCH] Updated C99 API. --- include/bgfx/bgfx.h | 2 +- include/bgfx/c99/bgfx.h | 111 +++++++++ include/bgfx/c99/platform.h | 68 +++--- include/bgfx/defines.h | 2 +- src/bgfx.cpp | 467 ++++++++++++++++++++++++++---------- 5 files changed, 481 insertions(+), 169 deletions(-) diff --git a/include/bgfx/bgfx.h b/include/bgfx/bgfx.h index d565c3d3b..2d3e29f44 100644 --- a/include/bgfx/bgfx.h +++ b/include/bgfx/bgfx.h @@ -837,7 +837,7 @@ namespace bgfx /// Encoder for submitting draw calls from multiple threads. Use `bgfx::begin()` /// to obtain encoder for thread. /// - /// @attention C99 equivalent is `bgfx_encoder_t`. + /// @attention C99 equivalent is `bgfx_encoder`. /// struct Encoder { diff --git a/include/bgfx/c99/bgfx.h b/include/bgfx/c99/bgfx.h index 081c6c1f2..74e158d80 100644 --- a/include/bgfx/c99/bgfx.h +++ b/include/bgfx/c99/bgfx.h @@ -387,6 +387,9 @@ typedef struct bgfx_stats } bgfx_stats_t; +/**/ +struct bgfx_encoder; + /**/ typedef struct bgfx_vertex_decl { @@ -613,6 +616,12 @@ BGFX_C_API void bgfx_shutdown(); /**/ BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags); +/**/ +BGFX_C_API struct bgfx_encoder* bgfx_begin(); + +/**/ +BGFX_C_API void bgfx_end(struct bgfx_encoder* _encoder); + /**/ BGFX_C_API uint32_t bgfx_frame(bool _capture); @@ -958,6 +967,108 @@ BGFX_C_API void bgfx_discard(); /**/ BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth); +/**/ +BGFX_C_API void bgfx_encoder_set_marker(struct bgfx_encoder* _encoder, const char* _marker); + +/**/ +BGFX_C_API void bgfx_encoder_set_state(struct bgfx_encoder* _encoder, uint64_t _state, uint32_t _rgba); + +/**/ +BGFX_C_API void bgfx_encoder_set_condition(struct bgfx_encoder* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible); + +/**/ +BGFX_C_API void bgfx_encoder_set_stencil(struct bgfx_encoder* _encoder, uint32_t _fstencil, uint32_t _bstencil); + +/**/ +BGFX_C_API uint16_t bgfx_encoder_set_scissor(struct bgfx_encoder* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height); + +/**/ +BGFX_C_API void bgfx_encoder_set_scissor_cached(struct bgfx_encoder* _encoder, uint16_t _cache); + +/**/ +BGFX_C_API uint32_t bgfx_encoder_set_transform(struct bgfx_encoder* _encoder, const void* _mtx, uint16_t _num); + +/**/ +BGFX_C_API uint32_t bgfx_encoder_alloc_transform(struct bgfx_encoder* _encoder, bgfx_transform_t* _transform, uint16_t _num); + +/**/ +BGFX_C_API void bgfx_encoder_set_transform_cached(struct bgfx_encoder* _encoder, uint32_t _cache, uint16_t _num); + +/**/ +BGFX_C_API void bgfx_encoder_set_uniform(struct bgfx_encoder* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num); + +/**/ +BGFX_C_API void bgfx_encoder_set_index_buffer(struct bgfx_encoder* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices); + +/**/ +BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(struct bgfx_encoder* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices); + +/**/ +BGFX_C_API void bgfx_encoder_set_transient_index_buffer(struct bgfx_encoder* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices); + +/**/ +BGFX_C_API void bgfx_encoder_set_vertex_buffer(struct bgfx_encoder* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices); + +/**/ +BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(struct bgfx_encoder* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices); + +/**/ +BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(struct bgfx_encoder* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices); + +/**/ +BGFX_C_API void bgfx_encoder_set_instance_data_buffer(struct bgfx_encoder* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _num); + +/**/ +BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(struct bgfx_encoder* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num); + +/**/ +BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(struct bgfx_encoder* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num); + +/**/ +BGFX_C_API void bgfx_encoder_set_texture(struct bgfx_encoder* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags); + +/**/ +BGFX_C_API void bgfx_encoder_touch(struct bgfx_encoder* _encoder, uint8_t _id); + +/**/ +BGFX_C_API void bgfx_encoder_submit(struct bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState); + +/**/ +BGFX_C_API void bgfx_encoder_submit_occlusion_query(struct bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState); + +/**/ +BGFX_C_API void bgfx_encoder_submit_indirect(struct bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState); + +/**/ +BGFX_C_API void bgfx_encoder_set_image(struct bgfx_encoder* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format); + +/**/ +BGFX_C_API void bgfx_encoder_set_compute_index_buffer(struct bgfx_encoder* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access); + +/**/ +BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(struct bgfx_encoder* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access); + +/**/ +BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(struct bgfx_encoder* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access); + +/**/ +BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(struct bgfx_encoder* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access); + +/**/ +BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(struct bgfx_encoder* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access); + +/**/ +BGFX_C_API void bgfx_encoder_dispatch(struct bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags); + +/**/ +BGFX_C_API void bgfx_encoder_dispatch_indirect(struct bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags); + +/**/ +BGFX_C_API void bgfx_encoder_discard(struct bgfx_encoder* _encoder); + +/**/ +BGFX_C_API void bgfx_encoder_blit(struct bgfx_encoder* _encoder, uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth); + /**/ BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char* _filePath); diff --git a/include/bgfx/c99/platform.h b/include/bgfx/c99/platform.h index 84a1b68eb..a97f3e9a3 100644 --- a/include/bgfx/c99/platform.h +++ b/include/bgfx/c99/platform.h @@ -164,40 +164,40 @@ typedef struct bgfx_interface_vtbl void (*set_view_transform)(uint8_t _id, const void* _view, const void* _proj); void (*set_view_transform_stereo)(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR); void (*set_view_order)(uint8_t _id, uint8_t _num, const uint8_t* _order); - void (*set_marker)(const char* _marker); - void (*set_state)(uint64_t _state, uint32_t _rgba); - void (*set_condition)(bgfx_occlusion_query_handle_t _handle, bool _visible); - void (*set_stencil)(uint32_t _fstencil, uint32_t _bstencil); - uint16_t (*set_scissor)(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height); - void (*set_scissor_cached)(uint16_t _cache); - uint32_t (*set_transform)(const void* _mtx, uint16_t _num); - uint32_t (*alloc_transform)(bgfx_transform_t* _transform, uint16_t _num); - void (*set_transform_cached)(uint32_t _cache, uint16_t _num); - void (*set_uniform)(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num); - void (*set_index_buffer)(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices); - void (*set_dynamic_index_buffer)(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices); - void (*set_transient_index_buffer)(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices); - void (*set_vertex_buffer)(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices); - void (*set_dynamic_vertex_buffer)(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices); - void (*set_transient_vertex_buffer)(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices); - void (*set_instance_data_buffer)(const bgfx_instance_data_buffer_t* _idb, uint32_t _num); - void (*set_instance_data_from_vertex_buffer)(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num); - void (*set_instance_data_from_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num); - void (*set_texture)(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags); - void (*touch)(uint8_t _id); - void (*submit)(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState); - void (*submit_occlusion_query)(uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState); - void (*submit_indirect)(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState); - void (*set_image)(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format); - void (*set_compute_index_buffer)(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access); - void (*set_compute_vertex_buffer)(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access); - void (*set_compute_dynamic_index_buffer)(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access); - void (*set_compute_dynamic_vertex_buffer)(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access); - void (*set_compute_indirect_buffer)(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access); - void (*dispatch)(uint8_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags); - void (*dispatch_indirect)(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags); - void (*discard)(); - void (*blit)(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth); + void (*encoder_set_marker)(bgfx_encoder* _encoder, const char* _marker); + void (*encoder_set_state)(bgfx_encoder* _encoder, uint64_t _state, uint32_t _rgba); + void (*encoder_set_condition)(bgfx_encoder* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible); + void (*encoder_set_stencil)(bgfx_encoder* _encoder, uint32_t _fstencil, uint32_t _bstencil); + uint16_t (*encoder_set_scissor)(bgfx_encoder* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height); + void (*encoder_set_scissor_cached)(bgfx_encoder* _encoder, uint16_t _cache); + uint32_t (*encoder_set_transform)(bgfx_encoder* _encoder, const void* _mtx, uint16_t _num); + uint32_t (*encoder_alloc_transform)(bgfx_encoder* _encoder, bgfx_transform_t* _transform, uint16_t _num); + void (*encoder_set_transform_cached)(bgfx_encoder* _encoder, uint32_t _cache, uint16_t _num); + void (*encoder_set_uniform)(bgfx_encoder* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num); + void (*encoder_set_index_buffer)(bgfx_encoder* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices); + void (*encoder_set_dynamic_index_buffer)(bgfx_encoder* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices); + void (*encoder_set_transient_index_buffer)(bgfx_encoder* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices); + void (*encoder_set_vertex_buffer)(bgfx_encoder* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices); + void (*encoder_set_dynamic_vertex_buffer)(bgfx_encoder* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices); + void (*encoder_set_transient_vertex_buffer)(bgfx_encoder* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices); + void (*encoder_set_instance_data_buffer)(bgfx_encoder* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _num); + void (*encoder_set_instance_data_from_vertex_buffer)(bgfx_encoder* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num); + void (*encoder_set_instance_data_from_dynamic_vertex_buffer)(bgfx_encoder* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num); + void (*encoder_set_texture)(bgfx_encoder* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags); + void (*encoder_touch)(bgfx_encoder* _encoder, uint8_t _id); + void (*encoder_submit)(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState); + void (*encoder_submit_occlusion_query)(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState); + void (*encoder_submit_indirect)(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState); + void (*encoder_set_image)(bgfx_encoder* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format); + void (*encoder_set_compute_index_buffer)(bgfx_encoder* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access); + void (*encoder_set_compute_vertex_buffer)(bgfx_encoder* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access); + void (*encoder_set_compute_dynamic_index_buffer)(bgfx_encoder* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access); + void (*encoder_set_compute_dynamic_vertex_buffer)(bgfx_encoder* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access); + void (*encoder_set_compute_indirect_buffer)(bgfx_encoder* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access); + void (*encoder_dispatch)(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags); + void (*encoder_dispatch_indirect)(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags); + void (*encoder_discard)(bgfx_encoder* _encoder); + void (*encoder_blit)(bgfx_encoder* _encoder, uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth); void (*request_screen_shot)(bgfx_frame_buffer_handle_t _handle, const char* _filePath); } bgfx_interface_vtbl_t; diff --git a/include/bgfx/defines.h b/include/bgfx/defines.h index cea889cc4..175e829fc 100644 --- a/include/bgfx/defines.h +++ b/include/bgfx/defines.h @@ -6,7 +6,7 @@ #ifndef BGFX_DEFINES_H_HEADER_GUARD #define BGFX_DEFINES_H_HEADER_GUARD -#define BGFX_API_VERSION UINT32_C(54) +#define BGFX_API_VERSION UINT32_C(55) /// Color RGB/alpha/depth write. When it's not specified write will be disabled. #define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001) //!< Enable RGB write. diff --git a/src/bgfx.cpp b/src/bgfx.cpp index 8dde42d3d..a57a57dba 100644 --- a/src/bgfx.cpp +++ b/src/bgfx.cpp @@ -5337,6 +5337,207 @@ BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstM bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth); } +#define BGFX_ENCODER(_func) reinterpret_cast(_encoder)->_func + +BGFX_C_API void bgfx_encoder_set_marker(bgfx_encoder* _encoder, const char* _marker) +{ + BGFX_ENCODER(setMarker(_marker) ); +} + +BGFX_C_API void bgfx_encoder_set_state(bgfx_encoder* _encoder, uint64_t _state, uint32_t _rgba) +{ + BGFX_ENCODER(setState(_state, _rgba) ); +} + +BGFX_C_API void bgfx_encoder_set_condition(bgfx_encoder* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible) +{ + union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle }; + BGFX_ENCODER(setCondition(handle.cpp, _visible) ); +} + +BGFX_C_API void bgfx_encoder_set_stencil(bgfx_encoder* _encoder, uint32_t _fstencil, uint32_t _bstencil) +{ + BGFX_ENCODER(setStencil(_fstencil, _bstencil) ); +} + +BGFX_C_API uint16_t bgfx_encoder_set_scissor(bgfx_encoder* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) +{ + return BGFX_ENCODER(setScissor(_x, _y, _width, _height) ); +} + +BGFX_C_API void bgfx_encoder_set_scissor_cached(bgfx_encoder* _encoder, uint16_t _cache) +{ + BGFX_ENCODER(setScissor(_cache) ); +} + +BGFX_C_API uint32_t bgfx_encoder_set_transform(bgfx_encoder* _encoder, const void* _mtx, uint16_t _num) +{ + return BGFX_ENCODER(setTransform(_mtx, _num) ); +} + +BGFX_C_API uint32_t bgfx_encoder_alloc_transform(bgfx_encoder* _encoder, bgfx_transform_t* _transform, uint16_t _num) +{ + return BGFX_ENCODER(allocTransform( (bgfx::Transform*)_transform, _num) ); +} + +BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder* _encoder, uint32_t _cache, uint16_t _num) +{ + BGFX_ENCODER(setTransform(_cache, _num) ); +} + +BGFX_C_API void bgfx_encoder_set_uniform(bgfx_encoder* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num) +{ + union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle }; + BGFX_ENCODER(setUniform(handle.cpp, _value, _num) ); +} + +BGFX_C_API void bgfx_encoder_set_index_buffer(bgfx_encoder* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices) +{ + union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle }; + BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) ); +} + +BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(bgfx_encoder* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices) +{ + union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle }; + BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) ); +} + +BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices) +{ + BGFX_ENCODER(setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices) ); +} + +BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices) +{ + union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle }; + BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) ); +} + +BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices) +{ + union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle }; + BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) ); +} + +BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices) +{ + BGFX_ENCODER(setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices) ); +} + +BGFX_C_API void bgfx_encoder_set_instance_data_buffer(bgfx_encoder* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _num) +{ + BGFX_ENCODER(setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num) ); +} + +BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num) +{ + union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle }; + BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) ); +} + +BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num) +{ + union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle }; + BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) ); +} + +BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags) +{ + union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler }; + union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; + BGFX_ENCODER(setTexture(_stage, sampler.cpp, handle.cpp, _flags) ); +} + +BGFX_C_API void bgfx_encoder_touch(bgfx_encoder* _encoder, uint8_t _id) +{ + return BGFX_ENCODER(touch(_id) ); +} + +BGFX_C_API void bgfx_encoder_submit(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState) +{ + union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle }; + BGFX_ENCODER(submit(_id, handle.cpp, _depth, _preserveState) ); +} + +BGFX_C_API void bgfx_encoder_submit_occlusion_query(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState) +{ + union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program }; + union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery }; + BGFX_ENCODER(submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState) ); +} + +BGFX_C_API void bgfx_encoder_submit_indirect(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState) +{ + union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle }; + union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle }; + BGFX_ENCODER(submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState) ); +} + +BGFX_C_API void bgfx_encoder_set_image(bgfx_encoder* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format) +{ + union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler }; + union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; + BGFX_ENCODER(setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) ) ); +} + +BGFX_C_API void bgfx_encoder_set_compute_index_buffer(bgfx_encoder* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access) +{ + union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle }; + BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) ); +} + +BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(bgfx_encoder* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access) +{ + union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle }; + BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) ); +} + +BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(bgfx_encoder* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access) +{ + union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle }; + BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) ); +} + +BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(bgfx_encoder* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access) +{ + union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle }; + BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) ); +} + +BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(bgfx_encoder* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access) +{ + union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle }; + BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) ); +} + +BGFX_C_API void bgfx_encoder_dispatch(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags) +{ + union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle }; + BGFX_ENCODER(dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags) ); +} + +BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags) +{ + union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle }; + union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle }; + BGFX_ENCODER(dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags) ); +} + +BGFX_C_API void bgfx_encoder_discard(bgfx_encoder* _encoder) +{ + BGFX_ENCODER(discard() ); +} + +BGFX_C_API void bgfx_encoder_blit(bgfx_encoder* _encoder, uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth) +{ + union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst }; + union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src }; + BGFX_ENCODER(blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) ); +} + +#undef BGFX_ENCODER + BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle _handle, const char* _filePath) { union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle }; @@ -5374,139 +5575,139 @@ BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version) { if (_version == BGFX_API_VERSION) { -#define BGFX_IMPORT \ - BGFX_IMPORT_FUNC(render_frame) \ - BGFX_IMPORT_FUNC(set_platform_data) \ - BGFX_IMPORT_FUNC(get_internal_data) \ - BGFX_IMPORT_FUNC(override_internal_texture_ptr) \ - BGFX_IMPORT_FUNC(override_internal_texture) \ - BGFX_IMPORT_FUNC(vertex_decl_begin) \ - BGFX_IMPORT_FUNC(vertex_decl_add) \ - BGFX_IMPORT_FUNC(vertex_decl_skip) \ - BGFX_IMPORT_FUNC(vertex_decl_end) \ - BGFX_IMPORT_FUNC(vertex_pack) \ - BGFX_IMPORT_FUNC(vertex_unpack) \ - BGFX_IMPORT_FUNC(vertex_convert) \ - BGFX_IMPORT_FUNC(weld_vertices) \ - BGFX_IMPORT_FUNC(topology_convert) \ - BGFX_IMPORT_FUNC(topology_sort_tri_list) \ - BGFX_IMPORT_FUNC(get_supported_renderers) \ - BGFX_IMPORT_FUNC(get_renderer_name) \ - BGFX_IMPORT_FUNC(init) \ - BGFX_IMPORT_FUNC(shutdown) \ - BGFX_IMPORT_FUNC(reset) \ - BGFX_IMPORT_FUNC(frame) \ - BGFX_IMPORT_FUNC(get_renderer_type) \ - BGFX_IMPORT_FUNC(get_caps) \ - BGFX_IMPORT_FUNC(get_hmd) \ - BGFX_IMPORT_FUNC(get_stats) \ - BGFX_IMPORT_FUNC(alloc) \ - BGFX_IMPORT_FUNC(copy) \ - BGFX_IMPORT_FUNC(make_ref) \ - BGFX_IMPORT_FUNC(make_ref_release) \ - BGFX_IMPORT_FUNC(set_debug) \ - BGFX_IMPORT_FUNC(dbg_text_clear) \ - BGFX_IMPORT_FUNC(dbg_text_printf) \ - BGFX_IMPORT_FUNC(dbg_text_vprintf) \ - BGFX_IMPORT_FUNC(dbg_text_image) \ - BGFX_IMPORT_FUNC(create_index_buffer) \ - BGFX_IMPORT_FUNC(destroy_index_buffer) \ - BGFX_IMPORT_FUNC(create_vertex_buffer) \ - BGFX_IMPORT_FUNC(destroy_vertex_buffer) \ - BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \ - BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \ - BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \ - BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \ - BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \ - BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \ - BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \ - BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \ - BGFX_IMPORT_FUNC(get_avail_transient_index_buffer) \ - BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer) \ - BGFX_IMPORT_FUNC(get_avail_instance_data_buffer) \ - BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \ - BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \ - BGFX_IMPORT_FUNC(alloc_transient_buffers) \ - BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \ - BGFX_IMPORT_FUNC(create_indirect_buffer) \ - BGFX_IMPORT_FUNC(destroy_indirect_buffer) \ - BGFX_IMPORT_FUNC(create_shader) \ - BGFX_IMPORT_FUNC(get_shader_uniforms) \ - BGFX_IMPORT_FUNC(set_shader_name) \ - BGFX_IMPORT_FUNC(destroy_shader) \ - BGFX_IMPORT_FUNC(create_program) \ - BGFX_IMPORT_FUNC(create_compute_program) \ - BGFX_IMPORT_FUNC(destroy_program) \ - BGFX_IMPORT_FUNC(is_texture_valid) \ - BGFX_IMPORT_FUNC(calc_texture_size) \ - BGFX_IMPORT_FUNC(create_texture) \ - BGFX_IMPORT_FUNC(create_texture_2d) \ - BGFX_IMPORT_FUNC(create_texture_2d_scaled) \ - BGFX_IMPORT_FUNC(create_texture_3d) \ - BGFX_IMPORT_FUNC(create_texture_cube) \ - BGFX_IMPORT_FUNC(update_texture_2d) \ - BGFX_IMPORT_FUNC(update_texture_3d) \ - BGFX_IMPORT_FUNC(update_texture_cube) \ - BGFX_IMPORT_FUNC(read_texture) \ - BGFX_IMPORT_FUNC(set_texture_name) \ - BGFX_IMPORT_FUNC(destroy_texture) \ - BGFX_IMPORT_FUNC(create_frame_buffer) \ - BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \ - BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \ - BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \ - BGFX_IMPORT_FUNC(get_texture) \ - BGFX_IMPORT_FUNC(destroy_frame_buffer) \ - BGFX_IMPORT_FUNC(create_uniform) \ - BGFX_IMPORT_FUNC(get_uniform_info) \ - BGFX_IMPORT_FUNC(destroy_uniform) \ - BGFX_IMPORT_FUNC(create_occlusion_query) \ - BGFX_IMPORT_FUNC(get_result) \ - BGFX_IMPORT_FUNC(destroy_occlusion_query) \ - BGFX_IMPORT_FUNC(set_palette_color) \ - BGFX_IMPORT_FUNC(set_view_name) \ - BGFX_IMPORT_FUNC(set_view_rect) \ - BGFX_IMPORT_FUNC(set_view_scissor) \ - BGFX_IMPORT_FUNC(set_view_clear) \ - BGFX_IMPORT_FUNC(set_view_clear_mrt) \ - BGFX_IMPORT_FUNC(set_view_mode) \ - BGFX_IMPORT_FUNC(set_view_frame_buffer) \ - BGFX_IMPORT_FUNC(set_view_transform) \ - BGFX_IMPORT_FUNC(set_view_transform_stereo) \ - BGFX_IMPORT_FUNC(set_view_order) \ - BGFX_IMPORT_FUNC(set_marker) \ - BGFX_IMPORT_FUNC(set_state) \ - BGFX_IMPORT_FUNC(set_condition) \ - BGFX_IMPORT_FUNC(set_stencil) \ - BGFX_IMPORT_FUNC(set_scissor) \ - BGFX_IMPORT_FUNC(set_scissor_cached) \ - BGFX_IMPORT_FUNC(set_transform) \ - BGFX_IMPORT_FUNC(alloc_transform) \ - BGFX_IMPORT_FUNC(set_transform_cached) \ - BGFX_IMPORT_FUNC(set_uniform) \ - BGFX_IMPORT_FUNC(set_index_buffer) \ - BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \ - BGFX_IMPORT_FUNC(set_transient_index_buffer) \ - BGFX_IMPORT_FUNC(set_vertex_buffer) \ - BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \ - BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \ - BGFX_IMPORT_FUNC(set_instance_data_buffer) \ - BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \ - BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \ - BGFX_IMPORT_FUNC(set_texture) \ - BGFX_IMPORT_FUNC(touch) \ - BGFX_IMPORT_FUNC(submit) \ - BGFX_IMPORT_FUNC(submit_occlusion_query) \ - BGFX_IMPORT_FUNC(submit_indirect) \ - BGFX_IMPORT_FUNC(set_image) \ - BGFX_IMPORT_FUNC(set_compute_index_buffer) \ - BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \ - BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \ - BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \ - BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \ - BGFX_IMPORT_FUNC(dispatch) \ - BGFX_IMPORT_FUNC(dispatch_indirect) \ - BGFX_IMPORT_FUNC(discard) \ - BGFX_IMPORT_FUNC(blit) \ +#define BGFX_IMPORT \ + BGFX_IMPORT_FUNC(render_frame) \ + BGFX_IMPORT_FUNC(set_platform_data) \ + BGFX_IMPORT_FUNC(get_internal_data) \ + BGFX_IMPORT_FUNC(override_internal_texture_ptr) \ + BGFX_IMPORT_FUNC(override_internal_texture) \ + BGFX_IMPORT_FUNC(vertex_decl_begin) \ + BGFX_IMPORT_FUNC(vertex_decl_add) \ + BGFX_IMPORT_FUNC(vertex_decl_skip) \ + BGFX_IMPORT_FUNC(vertex_decl_end) \ + BGFX_IMPORT_FUNC(vertex_pack) \ + BGFX_IMPORT_FUNC(vertex_unpack) \ + BGFX_IMPORT_FUNC(vertex_convert) \ + BGFX_IMPORT_FUNC(weld_vertices) \ + BGFX_IMPORT_FUNC(topology_convert) \ + BGFX_IMPORT_FUNC(topology_sort_tri_list) \ + BGFX_IMPORT_FUNC(get_supported_renderers) \ + BGFX_IMPORT_FUNC(get_renderer_name) \ + BGFX_IMPORT_FUNC(init) \ + BGFX_IMPORT_FUNC(shutdown) \ + BGFX_IMPORT_FUNC(reset) \ + BGFX_IMPORT_FUNC(frame) \ + BGFX_IMPORT_FUNC(get_renderer_type) \ + BGFX_IMPORT_FUNC(get_caps) \ + BGFX_IMPORT_FUNC(get_hmd) \ + BGFX_IMPORT_FUNC(get_stats) \ + BGFX_IMPORT_FUNC(alloc) \ + BGFX_IMPORT_FUNC(copy) \ + BGFX_IMPORT_FUNC(make_ref) \ + BGFX_IMPORT_FUNC(make_ref_release) \ + BGFX_IMPORT_FUNC(set_debug) \ + BGFX_IMPORT_FUNC(dbg_text_clear) \ + BGFX_IMPORT_FUNC(dbg_text_printf) \ + BGFX_IMPORT_FUNC(dbg_text_vprintf) \ + BGFX_IMPORT_FUNC(dbg_text_image) \ + BGFX_IMPORT_FUNC(create_index_buffer) \ + BGFX_IMPORT_FUNC(destroy_index_buffer) \ + BGFX_IMPORT_FUNC(create_vertex_buffer) \ + BGFX_IMPORT_FUNC(destroy_vertex_buffer) \ + BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \ + BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \ + BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \ + BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \ + BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \ + BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \ + BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \ + BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \ + BGFX_IMPORT_FUNC(get_avail_transient_index_buffer) \ + BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer) \ + BGFX_IMPORT_FUNC(get_avail_instance_data_buffer) \ + BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \ + BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \ + BGFX_IMPORT_FUNC(alloc_transient_buffers) \ + BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \ + BGFX_IMPORT_FUNC(create_indirect_buffer) \ + BGFX_IMPORT_FUNC(destroy_indirect_buffer) \ + BGFX_IMPORT_FUNC(create_shader) \ + BGFX_IMPORT_FUNC(get_shader_uniforms) \ + BGFX_IMPORT_FUNC(set_shader_name) \ + BGFX_IMPORT_FUNC(destroy_shader) \ + BGFX_IMPORT_FUNC(create_program) \ + BGFX_IMPORT_FUNC(create_compute_program) \ + BGFX_IMPORT_FUNC(destroy_program) \ + BGFX_IMPORT_FUNC(is_texture_valid) \ + BGFX_IMPORT_FUNC(calc_texture_size) \ + BGFX_IMPORT_FUNC(create_texture) \ + BGFX_IMPORT_FUNC(create_texture_2d) \ + BGFX_IMPORT_FUNC(create_texture_2d_scaled) \ + BGFX_IMPORT_FUNC(create_texture_3d) \ + BGFX_IMPORT_FUNC(create_texture_cube) \ + BGFX_IMPORT_FUNC(update_texture_2d) \ + BGFX_IMPORT_FUNC(update_texture_3d) \ + BGFX_IMPORT_FUNC(update_texture_cube) \ + BGFX_IMPORT_FUNC(read_texture) \ + BGFX_IMPORT_FUNC(set_texture_name) \ + BGFX_IMPORT_FUNC(destroy_texture) \ + BGFX_IMPORT_FUNC(create_frame_buffer) \ + BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \ + BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \ + BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \ + BGFX_IMPORT_FUNC(get_texture) \ + BGFX_IMPORT_FUNC(destroy_frame_buffer) \ + BGFX_IMPORT_FUNC(create_uniform) \ + BGFX_IMPORT_FUNC(get_uniform_info) \ + BGFX_IMPORT_FUNC(destroy_uniform) \ + BGFX_IMPORT_FUNC(create_occlusion_query) \ + BGFX_IMPORT_FUNC(get_result) \ + BGFX_IMPORT_FUNC(destroy_occlusion_query) \ + BGFX_IMPORT_FUNC(set_palette_color) \ + BGFX_IMPORT_FUNC(set_view_name) \ + BGFX_IMPORT_FUNC(set_view_rect) \ + BGFX_IMPORT_FUNC(set_view_scissor) \ + BGFX_IMPORT_FUNC(set_view_clear) \ + BGFX_IMPORT_FUNC(set_view_clear_mrt) \ + BGFX_IMPORT_FUNC(set_view_mode) \ + BGFX_IMPORT_FUNC(set_view_frame_buffer) \ + BGFX_IMPORT_FUNC(set_view_transform) \ + BGFX_IMPORT_FUNC(set_view_transform_stereo) \ + BGFX_IMPORT_FUNC(set_view_order) \ + BGFX_IMPORT_FUNC(encoder_set_marker) \ + BGFX_IMPORT_FUNC(encoder_set_state) \ + BGFX_IMPORT_FUNC(encoder_set_condition) \ + BGFX_IMPORT_FUNC(encoder_set_stencil) \ + BGFX_IMPORT_FUNC(encoder_set_scissor) \ + BGFX_IMPORT_FUNC(encoder_set_scissor_cached) \ + BGFX_IMPORT_FUNC(encoder_set_transform) \ + BGFX_IMPORT_FUNC(encoder_alloc_transform) \ + BGFX_IMPORT_FUNC(encoder_set_transform_cached) \ + BGFX_IMPORT_FUNC(encoder_set_uniform) \ + BGFX_IMPORT_FUNC(encoder_set_index_buffer) \ + BGFX_IMPORT_FUNC(encoder_set_dynamic_index_buffer) \ + BGFX_IMPORT_FUNC(encoder_set_transient_index_buffer) \ + BGFX_IMPORT_FUNC(encoder_set_vertex_buffer) \ + BGFX_IMPORT_FUNC(encoder_set_dynamic_vertex_buffer) \ + BGFX_IMPORT_FUNC(encoder_set_transient_vertex_buffer) \ + BGFX_IMPORT_FUNC(encoder_set_instance_data_buffer) \ + BGFX_IMPORT_FUNC(encoder_set_instance_data_from_vertex_buffer) \ + BGFX_IMPORT_FUNC(encoder_set_instance_data_from_dynamic_vertex_buffer) \ + BGFX_IMPORT_FUNC(encoder_set_texture) \ + BGFX_IMPORT_FUNC(encoder_touch) \ + BGFX_IMPORT_FUNC(encoder_submit) \ + BGFX_IMPORT_FUNC(encoder_submit_occlusion_query) \ + BGFX_IMPORT_FUNC(encoder_submit_indirect) \ + BGFX_IMPORT_FUNC(encoder_set_image) \ + BGFX_IMPORT_FUNC(encoder_set_compute_index_buffer) \ + BGFX_IMPORT_FUNC(encoder_set_compute_vertex_buffer) \ + BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_index_buffer) \ + BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_vertex_buffer) \ + BGFX_IMPORT_FUNC(encoder_set_compute_indirect_buffer) \ + BGFX_IMPORT_FUNC(encoder_dispatch) \ + BGFX_IMPORT_FUNC(encoder_dispatch_indirect) \ + BGFX_IMPORT_FUNC(encoder_discard) \ + BGFX_IMPORT_FUNC(encoder_blit) \ BGFX_IMPORT_FUNC(request_screen_shot) static bgfx_interface_vtbl_t s_bgfx_interface =