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Updated compute shader image formats.
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@@ -44,10 +44,11 @@ vec2 unpackHalf2x16(uint _x)
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#define SHARED groupshared
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#define r32ui uint
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#define r32f float
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#define rg16f float2
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#define rgba8 float4
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#define r32ui uint
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#define r32f float
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#define rg16f float2
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#define rgba16f float4
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#define rgba8 float4
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#define IMAGE2D_RO( _name, _format, _reg) Texture2D<_format> _name : register(t[_reg])
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#define UIMAGE2D_RO(_name, _format, _reg) Texture2D<_format> _name : register(t[_reg])
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