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Cleanup.
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@@ -2228,7 +2228,7 @@ namespace bgfx { namespace gl
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release(mem);
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}
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void setInternal(TextureHandle _handle, uintptr_t _ptr) BX_OVERRIDE
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void overrideInternal(TextureHandle _handle, uintptr_t _ptr) BX_OVERRIDE
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{
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BX_UNUSED(_handle, _ptr);
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}
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