diff --git a/examples/08-update/update.cpp b/examples/08-update/update.cpp index 25171d307..8e0b1ffba 100644 --- a/examples/08-update/update.cpp +++ b/examples/08-update/update.cpp @@ -37,7 +37,7 @@ struct PosTexcoordVertex bgfx::VertexDecl PosTexcoordVertex::ms_decl; -static PosTexcoordVertex s_m_cubeVertices[28] = +static PosTexcoordVertex s_cubeVertices[] = { {-1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f }, { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f }, @@ -74,8 +74,9 @@ static PosTexcoordVertex s_m_cubeVertices[28] = {-1.0f, -1.0f, 1.0f, -2.0f, -2.0f, 2.0f }, { 1.0f, -1.0f, 1.0f, 2.0f, -2.0f, 2.0f }, }; +BX_STATIC_ASSERT(BX_COUNTOF(s_cubeVertices) == 28); -static const uint16_t s_m_cubeIndices[36] = +static const uint16_t s_cubeIndices[] = { 0, 1, 2, // 0 1, 3, 2, @@ -95,8 +96,20 @@ static const uint16_t s_m_cubeIndices[36] = 20, 22, 21, // 10 21, 22, 23, }; +BX_STATIC_ASSERT(BX_COUNTOF(s_cubeIndices) == 36); -static void updateTextureCubeRectBgra8(bgfx::TextureHandle _handle, uint8_t _side, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 0xff) +static void updateTextureCubeRectBgra8( + bgfx::TextureHandle _handle + , uint8_t _side + , uint16_t _x + , uint16_t _y + , uint16_t _width + , uint16_t _height + , uint8_t _r + , uint8_t _g + , uint8_t _b + , uint8_t _a = 0xff + ) { bgfx::TextureInfo ti; bgfx::calcTextureSize(ti, _width, _height, 1, false, false, 1, bgfx::TextureFormat::BGRA8); @@ -115,15 +128,15 @@ static void updateTextureCubeRectBgra8(bgfx::TextureHandle _handle, uint8_t _sid bgfx::updateTextureCube(_handle, 0, _side, 0, _x, _y, _width, _height, mem); } -static const uint16_t textureside = 512; -static const uint32_t texture2dSize = 256; +static const uint16_t kTextureSide = 512; +static const uint32_t kTexture2dSize = 256; class ExampleUpdate : public entry::AppI { public: ExampleUpdate(const char* _name, const char* _description) : entry::AppI(_name, _description) - , m_cube(textureside) + , m_cube(kTextureSide) { } @@ -211,10 +224,10 @@ public: } // Create static vertex buffer. - m_vbh = bgfx::createVertexBuffer(bgfx::makeRef(s_m_cubeVertices, sizeof(s_m_cubeVertices) ), PosTexcoordVertex::ms_decl); + m_vbh = bgfx::createVertexBuffer(bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ), PosTexcoordVertex::ms_decl); // Create static index buffer. - m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_m_cubeIndices, sizeof(s_m_cubeIndices) ) ); + m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) ); // Create programs. m_program = loadProgram("vs_update", "fs_update"); @@ -244,7 +257,7 @@ public: } m_textureCube[0] = bgfx::createTextureCube( - textureside + kTextureSide , false , 1 , bgfx::TextureFormat::BGRA8 @@ -254,7 +267,7 @@ public: if (m_blitSupported) { m_textureCube[1] = bgfx::createTextureCube( - textureside + kTextureSide , false , 1 , bgfx::TextureFormat::BGRA8 @@ -265,7 +278,7 @@ public: if (m_computeSupported) { m_textureCube[2] = bgfx::createTextureCube( - textureside + kTextureSide , false , 1 , bgfx::TextureFormat::RGBA8 @@ -274,15 +287,15 @@ public: } m_texture2d = bgfx::createTexture2D( - texture2dSize - , texture2dSize + kTexture2dSize + , kTexture2dSize , false , 1 , bgfx::TextureFormat::BGRA8 , BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT ); - m_texture2dData = (uint8_t*)malloc(texture2dSize*texture2dSize*4); + m_texture2dData = (uint8_t*)malloc(kTexture2dSize*kTexture2dSize*4); m_rr = rand()%255; m_gg = rand()%255; @@ -388,8 +401,8 @@ public: { PackCube face; - uint16_t bw = bx::uint16_max(1, rand()%(textureside/4) ); - uint16_t bh = bx::uint16_max(1, rand()%(textureside/4) ); + uint16_t bw = bx::uint16_max(1, rand()%(kTextureSide/4) ); + uint16_t bh = bx::uint16_max(1, rand()%(kTextureSide/4) ); if (m_cube.find(bw, bh, face) ) { @@ -430,14 +443,14 @@ public: { // Fill rect. - const uint32_t pitch = texture2dSize*4; + const uint32_t pitch = kTexture2dSize*4; - const uint16_t tw = rand()% texture2dSize; - const uint16_t th = rand()% texture2dSize; - const uint16_t tx = rand()%(texture2dSize-tw); - const uint16_t ty = rand()%(texture2dSize-th); + const uint16_t tw = rand()% kTexture2dSize; + const uint16_t th = rand()% kTexture2dSize; + const uint16_t tx = rand()%(kTexture2dSize-tw); + const uint16_t ty = rand()%(kTexture2dSize-th); - uint8_t* dst = &m_texture2dData[(ty*texture2dSize+tx)*4]; + uint8_t* dst = &m_texture2dData[(ty*kTexture2dSize+tx)*4]; uint8_t* next = dst + pitch; // Using makeRef to pass texture memory without copying. @@ -476,7 +489,7 @@ public: if (bgfx::isValid(m_programCompute) ) { bgfx::setImage(0, m_textureCube[2], 0, bgfx::Access::Write); - bgfx::dispatch(0, m_programCompute, textureside/16, textureside/16); + bgfx::dispatch(0, m_programCompute, kTextureSide/16, kTextureSide/16); } for (uint32_t ii = 0; ii < BX_COUNTOF(m_textureCube); ++ii) @@ -490,7 +503,7 @@ public: bgfx::setTransform(mtx); // Set vertex and index buffer. - bgfx::setVertexBuffer(0, m_vbh ); + bgfx::setVertexBuffer(0, m_vbh); bgfx::setIndexBuffer(m_ibh); // Bind texture.