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New auto-generated D bindings (#3114)
* Added shaderc default defines to docs * Update tools.rst * Update tools.rst * WIP new D bindings * New bindings "nearly done" * More unfinished changes * Nearly done; ctors still don't work * Bindings auto-generation is done * New auto-generated D bindings * Reduced D bindings file count back to 2 --------- Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
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@@ -60,7 +60,7 @@ Supported Languages
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- `C/C++ API documentation <https://bkaradzic.github.io/bgfx/bgfx.html>`__
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- `Beef API bindings <https://github.com/bkaradzic/bgfx/tree/master/bindings/bf>`__
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- `C# language API bindings #1 <https://github.com/bkaradzic/bgfx/tree/master/bindings/cs>`__
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- `D language API bindings <https://github.com/GoaLitiuM/bindbc-bgfx>`__
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- `D language API bindings <https://github.com/BindBC/bindbc-bgfx>`__
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- `Go language API bindings <https://github.com/james4k/go-bgfx>`__
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- `Haskell language API bindings <https://github.com/haskell-game/bgfx>`__
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- `Lightweight Java Game Library 3 bindings <https://github.com/LWJGL/lwjgl3#lwjgl---lightweight-java-game-library-3>`__
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