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New auto-generated D bindings (#3114)
* Added shaderc default defines to docs * Update tools.rst * Update tools.rst * WIP new D bindings * New bindings "nearly done" * More unfinished changes * Nearly done; ctors still don't work * Bindings auto-generation is done * New auto-generated D bindings * Reduced D bindings file count back to 2 --------- Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
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@@ -72,7 +72,7 @@ Languages:
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* [C/C++ API documentation](https://bkaradzic.github.io/bgfx/bgfx.html)
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* [Beef API bindings](https://github.com/bkaradzic/bgfx/tree/master/bindings/bf)
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* [C# language API bindings #1](https://github.com/bkaradzic/bgfx/tree/master/bindings/cs)
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* [D language API bindings](https://github.com/GoaLitiuM/bindbc-bgfx)
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* [D language API bindings](https://github.com/BindBC/bindbc-bgfx)
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* [Go language API bindings](https://github.com/james4k/go-bgfx)
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* [Haskell language API bindings](https://github.com/haskell-game/bgfx)
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* [Lightweight Java Game Library 3 bindings](https://github.com/LWJGL/lwjgl3)
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