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Remove commitEye() and fix extra frame of latency in OpenGL as well
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@@ -5658,8 +5658,6 @@ namespace bgfx { namespace gl
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if (m_ovr.isEnabled() )
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{
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m_ovr.getViewport(eye, &viewState.m_rect);
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// commit previous eye to HMD and start rendering new frame
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m_ovr.commitEye(eye);
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m_ovr.renderEyeStart(eye);
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}
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else
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