diff --git a/src/bgfx_shader.sh b/src/bgfx_shader.sh index 3dd755682..48dbfd073 100644 --- a/src/bgfx_shader.sh +++ b/src/bgfx_shader.sh @@ -235,11 +235,28 @@ float bgfxShadow2DProj(BgfxSampler2DShadow _sampler, vec4 _coord) return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, coord.xy, coord.z); } +vec2 bgfxTextureSize(BgfxSampler2DShadow _sampler, int _lod) +{ + vec2 result; + float numberOfMipMapLevels; + _sampler.m_texture.GetDimensions(_lod, result.x, result.y, numberOfMipMapLevels); + return result; +} + vec4 bgfxShadow2DArray(BgfxSampler2DArrayShadow _sampler, vec4 _coord) { return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xyz, _coord.w); } +vec2 bgfxTextureSize(BgfxSampler2DArrayShadow _sampler, int _lod) +{ + vec2 result; + float numberOfMipMapLevels; + float numberOfElements; + _sampler.m_texture.GetDimensions(_lod, result.x, result.y, numberOfElements, numberOfMipMapLevels); + return result; +} + vec4 bgfxTexture3D(BgfxSampler3D _sampler, vec3 _coord) { return _sampler.m_texture.Sample(_sampler.m_sampler, _coord); @@ -297,21 +314,24 @@ vec4 bgfxTexelFetchOffset(BgfxSampler2D _sampler, ivec2 _coord, int _lod, ivec2 vec2 bgfxTextureSize(BgfxSampler2D _sampler, int _lod) { vec2 result; - _sampler.m_texture.GetDimensions(result.x, result.y); + float numberOfMipMapLevels; + _sampler.m_texture.GetDimensions(_lod, result.x, result.y, numberOfMipMapLevels); return result; } vec2 bgfxTextureSize(BgfxISampler2D _sampler, int _lod) { vec2 result; - _sampler.m_texture.GetDimensions(result.x, result.y); + float numberOfMipMapLevels; + _sampler.m_texture.GetDimensions(_lod, result.x, result.y, numberOfMipMapLevels); return result; } vec2 bgfxTextureSize(BgfxUSampler2D _sampler, int _lod) { vec2 result; - _sampler.m_texture.GetDimensions(result.x, result.y); + float numberOfMipMapLevels; + _sampler.m_texture.GetDimensions(_lod, result.x, result.y, numberOfMipMapLevels); return result; } @@ -319,14 +339,17 @@ vec4 bgfxTextureGather0(BgfxSampler2D _sampler, vec2 _coord) { return _sampler.m_texture.GatherRed(_sampler.m_sampler, _coord); } + vec4 bgfxTextureGather1(BgfxSampler2D _sampler, vec2 _coord) { return _sampler.m_texture.GatherGreen(_sampler.m_sampler, _coord); } + vec4 bgfxTextureGather2(BgfxSampler2D _sampler, vec2 _coord) { return _sampler.m_texture.GatherBlue(_sampler.m_sampler, _coord); } + vec4 bgfxTextureGather3(BgfxSampler2D _sampler, vec2 _coord) { return _sampler.m_texture.GatherAlpha(_sampler.m_sampler, _coord); @@ -336,14 +359,17 @@ vec4 bgfxTextureGatherOffset0(BgfxSampler2D _sampler, vec2 _coord, ivec2 _offset { return _sampler.m_texture.GatherRed(_sampler.m_sampler, _coord, _offset); } + vec4 bgfxTextureGatherOffset1(BgfxSampler2D _sampler, vec2 _coord, ivec2 _offset) { return _sampler.m_texture.GatherGreen(_sampler.m_sampler, _coord, _offset); } + vec4 bgfxTextureGatherOffset2(BgfxSampler2D _sampler, vec2 _coord, ivec2 _offset) { return _sampler.m_texture.GatherBlue(_sampler.m_sampler, _coord, _offset); } + vec4 bgfxTextureGatherOffset3(BgfxSampler2D _sampler, vec2 _coord, ivec2 _offset) { return _sampler.m_texture.GatherAlpha(_sampler.m_sampler, _coord, _offset); @@ -353,14 +379,17 @@ vec4 bgfxTextureGather0(BgfxSampler2DArray _sampler, vec3 _coord) { return _sampler.m_texture.GatherRed(_sampler.m_sampler, _coord); } + vec4 bgfxTextureGather1(BgfxSampler2DArray _sampler, vec3 _coord) { return _sampler.m_texture.GatherGreen(_sampler.m_sampler, _coord); } + vec4 bgfxTextureGather2(BgfxSampler2DArray _sampler, vec3 _coord) { return _sampler.m_texture.GatherBlue(_sampler.m_sampler, _coord); } + vec4 bgfxTextureGather3(BgfxSampler2DArray _sampler, vec3 _coord) { return _sampler.m_texture.GatherAlpha(_sampler.m_sampler, _coord); @@ -394,7 +423,8 @@ vec4 bgfxTexelFetch(BgfxSampler3D _sampler, ivec3 _coord, int _lod) vec3 bgfxTextureSize(BgfxSampler3D _sampler, int _lod) { vec3 result; - _sampler.m_texture.GetDimensions(result.x, result.y, result.z); + float numberOfMipMapLevels; + _sampler.m_texture.GetDimensions(_lod, result.x, result.y, result.z, numberOfMipMapLevels); return result; }