mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
@@ -29,10 +29,10 @@ void main()
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float middleGray = u_tonemap.x;
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float whiteSqr = u_tonemap.y;
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float treshold = u_tonemap.z;
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float threshold = u_tonemap.z;
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float offset = u_tonemap.w;
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rgb = max(vec3_splat(0.0), rgb - treshold) * middleGray / (lum + 0.0001);
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rgb = max(vec3_splat(0.0), rgb - threshold) * middleGray / (lum + 0.0001);
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rgb = reinhard2(rgb, whiteSqr);
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gl_FragColor = toGamma(vec4(rgb, 1.0) );
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@@ -20,7 +20,7 @@ void main()
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float middleGray = u_tonemap.x;
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float whiteSqr = u_tonemap.y;
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float treshold = u_tonemap.z;
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float threshold = u_tonemap.z;
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float offset = u_tonemap.w;
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float lp = Yxy.x * middleGray / (lum + 0.0001);
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