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shaderc: Fixed SPIR-V uniform array size reflection. Issue #2964.
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@@ -652,10 +652,10 @@ namespace bgfx { namespace spirv
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continue;
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}
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un.num = 0;
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un.num = uint8_t(program->getUniformArraySize(ii) );
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const uint32_t offset = program->getUniformBufferOffset(ii);
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un.regIndex = uint16_t(offset);
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un.regCount = uint16_t(program->getUniformArraySize(ii));
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un.regCount = un.num;
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switch (program->getUniformType(ii) )
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{
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