diff --git a/examples/common/imgui/imgui.cpp b/examples/common/imgui/imgui.cpp index d71942420..8c6a38514 100644 --- a/examples/common/imgui/imgui.cpp +++ b/examples/common/imgui/imgui.cpp @@ -87,8 +87,8 @@ struct OcornutImguiContext bgfx::setViewRect(m_viewId, 0, 0, uint16_t(width), uint16_t(height) ); } - const ImVec2 clip_off = _drawData->DisplayPos; // (0,0) unless using multi-viewports - const ImVec2 clip_scale = _drawData->FramebufferScale; // (1,1) unless using retina display which are often (2,2) + const ImVec2 clipPos = _drawData->DisplayPos; // (0,0) unless using multi-viewports + const ImVec2 clipScale = _drawData->FramebufferScale; // (1,1) unless using retina display which are often (2,2) // Render command lists for (int32_t ii = 0, num = _drawData->CmdListsCount; ii < num; ++ii) @@ -154,22 +154,24 @@ struct OcornutImguiContext } // Project scissor/clipping rectangles into framebuffer space - ImVec4 clip_rect; - clip_rect.x = (cmd->ClipRect.x - clip_off.x) * clip_scale.x; - clip_rect.y = (cmd->ClipRect.y - clip_off.y) * clip_scale.y; - clip_rect.z = (cmd->ClipRect.z - clip_off.x) * clip_scale.x; - clip_rect.w = (cmd->ClipRect.w - clip_off.y) * clip_scale.y; + ImVec4 clipRect; + clipRect.x = (cmd->ClipRect.x - clipPos.x) * clipScale.x; + clipRect.y = (cmd->ClipRect.y - clipPos.y) * clipScale.y; + clipRect.z = (cmd->ClipRect.z - clipPos.x) * clipScale.x; + clipRect.w = (cmd->ClipRect.w - clipPos.y) * clipScale.y; - if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f) + if (clipRect.x < fb_width + && clipRect.y < fb_height + && clipRect.z >= 0.0f + && clipRect.w >= 0.0f) { - const uint16_t xx = uint16_t(bx::max(clip_rect.x, 0.0f) ); - const uint16_t yy = uint16_t(bx::max(clip_rect.y, 0.0f) ); - bgfx::setScissor(xx, yy - , uint16_t(bx::min(clip_rect.z, 65535.0f)-xx) - , uint16_t(bx::min(clip_rect.w, 65535.0f)-yy) - ); + const uint16_t xx = uint16_t(bx::max(clipRect.x, 0.0f) ); + const uint16_t yy = uint16_t(bx::max(clipRect.y, 0.0f) ); + bgfx::setScissor(xx, yy + , uint16_t(bx::min(clipRect.z, 65535.0f)-xx) + , uint16_t(bx::min(clipRect.w, 65535.0f)-yy) + ); - //bgfx::setScissor((int)clip_rect.x, (int)clip_rect.y, (int)clip_rect.z, (int)clip_rect.w); bgfx::setState(state); bgfx::setTexture(0, s_tex, th); bgfx::setVertexBuffer(0, &tvb, 0, numVertices);