From c2d62c44ee3db5202292991fa3b77b9d5cb1e572 Mon Sep 17 00:00:00 2001 From: Brian Harris Date: Fri, 24 Mar 2017 15:20:38 -0500 Subject: [PATCH] Spirv compiler fixes --- tools/shaderc/shaderc_spirv.cpp | 38 ++++++++++++++++++--------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/tools/shaderc/shaderc_spirv.cpp b/tools/shaderc/shaderc_spirv.cpp index f5f6e99d1..517192e20 100644 --- a/tools/shaderc/shaderc_spirv.cpp +++ b/tools/shaderc/shaderc_spirv.cpp @@ -539,10 +539,9 @@ namespace bgfx { namespace spirv { case 'c': return EShLangCompute; case 'f': return EShLangFragment; - default: break; + case 'v': return EShLangVertex; + default: return EShLangCount; } - - return EShLangVertex; } // static void printError(spv_message_level_t, const char*, const spv_position_t&, const char* _message) @@ -554,10 +553,10 @@ namespace bgfx { namespace spirv { BX_UNUSED(_cmdLine, _version, _code, _writer); - const char* profile = _cmdLine.findOption('p', "profile"); - if (NULL == profile) + const char* type = _cmdLine.findOption('\0', "type"); + if (NULL == type) { - fprintf(stderr, "Error: Shader profile must be specified.\n"); + fprintf(stderr, "Error: Shader type must be specified.\n"); return false; } @@ -565,7 +564,12 @@ namespace bgfx { namespace spirv glslang::TProgram* program = new glslang::TProgram; - EShLanguage stage = getLang(profile[0]); + EShLanguage stage = getLang(type[0]); + if (EShLangCount == stage) + { + fprintf(stderr, "Error: Unknown shader type %s.\n", type); + return false; + } glslang::TShader* shader = new glslang::TShader(stage); EShMessages messages = EShMessages(0 @@ -575,14 +579,12 @@ namespace bgfx { namespace spirv | EShMsgSpvRules ); - const char* shaderStrings[] = { _code.c_str() }; - const char* shaderNames[] = { "" }; + shader->setEntryPoint("main"); - shader->setStringsWithLengthsAndNames( + const char* shaderStrings[] = { _code.c_str() }; + shader->setStrings( shaderStrings - , NULL - , shaderNames - , BX_COUNTOF(shaderNames) + , BX_COUNTOF(shaderStrings) ); bool compiled = shader->parse(&resourceLimits , 110 @@ -651,7 +653,7 @@ namespace bgfx { namespace spirv uint16_t count = (uint16_t)program->getNumLiveUniformVariables(); bx::write(_writer, count); - uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0; + uint32_t fragmentBit = type[0] == 'f' ? BGFX_UNIFORM_FRAGMENTBIT : 0; for (uint16_t ii = 0; ii < count; ++ii) { Uniform un; @@ -681,8 +683,7 @@ namespace bgfx { namespace spirv uint8_t nameSize = (uint8_t)un.name.size(); bx::write(_writer, nameSize); bx::write(_writer, un.name.c_str(), nameSize); - uint8_t type = uint8_t(un.type | fragmentBit); - bx::write(_writer, type); + bx::write(_writer, uint8_t(un.type | fragmentBit)); bx::write(_writer, un.num); bx::write(_writer, un.regIndex); bx::write(_writer, un.regCount); @@ -696,7 +697,10 @@ namespace bgfx { namespace spirv ); } } - program->dumpReflection(); + if (g_verbose) + { + program->dumpReflection(); + } BX_UNUSED(spv::MemorySemanticsAllMemory);