mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Updated ImGui.
This commit is contained in:
160
3rdparty/dear-imgui/imgui_demo.cpp
vendored
160
3rdparty/dear-imgui/imgui_demo.cpp
vendored
@@ -1,4 +1,4 @@
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// dear imgui, v1.88 WIP
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// dear imgui, v1.89 WIP
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// (demo code)
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// Help:
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@@ -302,13 +302,19 @@ void ImGui::ShowDemoWindow(bool* p_open)
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// Dear ImGui Apps (accessible from the "Tools" menu)
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static bool show_app_metrics = false;
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static bool show_app_debug_log = false;
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static bool show_app_stack_tool = false;
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static bool show_app_style_editor = false;
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static bool show_app_about = false;
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static bool show_app_style_editor = false;
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if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); }
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if (show_app_stack_tool) { ImGui::ShowStackToolWindow(&show_app_stack_tool); }
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if (show_app_about) { ImGui::ShowAboutWindow(&show_app_about); }
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if (show_app_metrics)
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ImGui::ShowMetricsWindow(&show_app_metrics);
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if (show_app_debug_log)
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ImGui::ShowDebugLogWindow(&show_app_debug_log);
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if (show_app_stack_tool)
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ImGui::ShowStackToolWindow(&show_app_stack_tool);
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if (show_app_about)
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ImGui::ShowAboutWindow(&show_app_about);
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if (show_app_style_editor)
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{
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ImGui::Begin("Dear ImGui Style Editor", &show_app_style_editor);
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@@ -395,10 +401,14 @@ void ImGui::ShowDemoWindow(bool* p_open)
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if (ImGui::BeginMenu("Tools"))
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{
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IMGUI_DEMO_MARKER("Menu/Tools");
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#ifndef IMGUI_DISABLE_METRICS_WINDOW
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ImGui::MenuItem("Metrics/Debugger", NULL, &show_app_metrics);
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ImGui::MenuItem("Stack Tool", NULL, &show_app_stack_tool);
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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const bool has_debug_tools = true;
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#else
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const bool has_debug_tools = false;
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#endif
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ImGui::MenuItem("Metrics/Debugger", NULL, &show_app_metrics, has_debug_tools);
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ImGui::MenuItem("Debug Log", NULL, &show_app_debug_log, has_debug_tools);
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ImGui::MenuItem("Stack Tool", NULL, &show_app_stack_tool, has_debug_tools);
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ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor);
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ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about);
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ImGui::EndMenu();
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@@ -406,7 +416,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::EndMenuBar();
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}
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ImGui::Text("dear imgui says hello. (%s)", IMGUI_VERSION);
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ImGui::Text("dear imgui says hello! (%s) (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM);
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ImGui::Spacing();
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IMGUI_DEMO_MARKER("Help");
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@@ -463,6 +473,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::SameLine(); HelpMarker("Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.");
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ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink);
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ImGui::SameLine(); HelpMarker("Enable blinking cursor (optional as some users consider it to be distracting).");
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ImGui::Checkbox("io.ConfigInputTextEnterKeepActive", &io.ConfigInputTextEnterKeepActive);
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ImGui::SameLine(); HelpMarker("Pressing Enter will keep item active and select contents (single-line only).");
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ImGui::Checkbox("io.ConfigDragClickToInputText", &io.ConfigDragClickToInputText);
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ImGui::SameLine(); HelpMarker("Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving).");
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ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges);
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@@ -3202,59 +3214,58 @@ static void ShowDemoWindowLayout()
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ImGui::DragFloat2("size", (float*)&size, 0.5f, 1.0f, 200.0f, "%.0f");
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ImGui::TextWrapped("(Click and drag to scroll)");
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HelpMarker(
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"(Left) Using ImGui::PushClipRect():\n"
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"Will alter ImGui hit-testing logic + ImDrawList rendering.\n"
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"(use this if you want your clipping rectangle to affect interactions)\n\n"
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"(Center) Using ImDrawList::PushClipRect():\n"
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"Will alter ImDrawList rendering only.\n"
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"(use this as a shortcut if you are only using ImDrawList calls)\n\n"
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"(Right) Using ImDrawList::AddText() with a fine ClipRect:\n"
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"Will alter only this specific ImDrawList::AddText() rendering.\n"
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"This is often used internally to avoid altering the clipping rectangle and minimize draw calls.");
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for (int n = 0; n < 3; n++)
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{
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if (n > 0)
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ImGui::SameLine();
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ImGui::PushID(n);
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ImGui::BeginGroup(); // Lock X position
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ImGui::InvisibleButton("##empty", size);
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ImGui::PushID(n);
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ImGui::InvisibleButton("##canvas", size);
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if (ImGui::IsItemActive() && ImGui::IsMouseDragging(ImGuiMouseButton_Left))
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{
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offset.x += ImGui::GetIO().MouseDelta.x;
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offset.y += ImGui::GetIO().MouseDelta.y;
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}
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ImGui::PopID();
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if (!ImGui::IsItemVisible()) // Skip rendering as ImDrawList elements are not clipped.
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continue;
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const ImVec2 p0 = ImGui::GetItemRectMin();
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const ImVec2 p1 = ImGui::GetItemRectMax();
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const char* text_str = "Line 1 hello\nLine 2 clip me!";
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const ImVec2 text_pos = ImVec2(p0.x + offset.x, p0.y + offset.y);
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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switch (n)
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{
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case 0:
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HelpMarker(
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"Using ImGui::PushClipRect():\n"
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"Will alter ImGui hit-testing logic + ImDrawList rendering.\n"
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"(use this if you want your clipping rectangle to affect interactions)");
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ImGui::PushClipRect(p0, p1, true);
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draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255));
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draw_list->AddText(text_pos, IM_COL32_WHITE, text_str);
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ImGui::PopClipRect();
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break;
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case 1:
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HelpMarker(
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"Using ImDrawList::PushClipRect():\n"
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"Will alter ImDrawList rendering only.\n"
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"(use this as a shortcut if you are only using ImDrawList calls)");
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draw_list->PushClipRect(p0, p1, true);
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draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255));
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draw_list->AddText(text_pos, IM_COL32_WHITE, text_str);
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draw_list->PopClipRect();
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break;
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case 2:
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HelpMarker(
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"Using ImDrawList::AddText() with a fine ClipRect:\n"
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"Will alter only this specific ImDrawList::AddText() rendering.\n"
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"(this is often used internally to avoid altering the clipping rectangle and minimize draw calls)");
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ImVec4 clip_rect(p0.x, p0.y, p1.x, p1.y); // AddText() takes a ImVec4* here so let's convert.
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draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255));
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draw_list->AddText(ImGui::GetFont(), ImGui::GetFontSize(), text_pos, IM_COL32_WHITE, text_str, NULL, 0.0f, &clip_rect);
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break;
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}
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ImGui::EndGroup();
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ImGui::PopID();
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}
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ImGui::TreePop();
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@@ -3547,19 +3558,12 @@ static void ShowDemoWindowPopups()
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ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!");
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ImGui::Separator();
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// Note: As a quirk in this very specific example, we want to differentiate the parent of this menu from the
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// parent of the various popup menus above. To do so we are encloding the items in a PushID()/PopID() block
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// to make them two different menusets. If we don't, opening any popup above and hovering our menu here would
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// open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it,
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// which is the desired behavior for regular menus.
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ImGui::PushID("foo");
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ImGui::MenuItem("Menu item", "CTRL+M");
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if (ImGui::BeginMenu("Menu inside a regular window"))
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{
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ShowExampleMenuFile();
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ImGui::EndMenu();
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}
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ImGui::PopID();
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ImGui::Separator();
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ImGui::TreePop();
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}
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@@ -4841,7 +4845,7 @@ static void ShowDemoWindowTables()
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ImGui::TableSetColumnIndex(1);
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ImGui::SliderFloat("float1", &dummy_f, 0.0f, 1.0f);
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ImGui::TableSetColumnIndex(2);
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ImGui::SliderFloat("float2", &dummy_f, 0.0f, 1.0f);
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ImGui::SliderFloat("##float2", &dummy_f, 0.0f, 1.0f); // No visible label since right-aligned
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ImGui::PopID();
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}
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ImGui::EndTable();
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@@ -5729,8 +5733,6 @@ static void ShowDemoWindowMisc()
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ImGui::Text("Keys released:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key++) { if (funcs::IsLegacyNativeDupe(key)) continue; if (ImGui::IsKeyReleased(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d", ImGui::GetKeyName(key), key); } }
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ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : "");
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ImGui::Text("Chars queue:"); for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine(); ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public.
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ImGui::Text("NavInputs down:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputs[i] > 0.0f) { ImGui::SameLine(); ImGui::Text("[%d] %.2f (%.02f secs)", i, io.NavInputs[i], io.NavInputsDownDuration[i]); }
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ImGui::Text("NavInputs pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] == 0.0f) { ImGui::SameLine(); ImGui::Text("[%d]", i); }
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// Draw an arbitrary US keyboard layout to visualize translated keys
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{
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@@ -5755,39 +5757,66 @@ static void ShowDemoWindowMisc()
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{ 2, 0, "", ImGuiKey_LeftShift },{ 2, 1, "Z", ImGuiKey_Z }, { 2, 2, "X", ImGuiKey_X }, { 2, 3, "C", ImGuiKey_C }, { 2, 4, "V", ImGuiKey_V }
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};
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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draw_list->PushClipRect(board_min, board_max, true);
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for (int n = 0; n < IM_ARRAYSIZE(keys_to_display); n++)
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{
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const KeyLayoutData* key_data = &keys_to_display[n];
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ImVec2 key_min = ImVec2(start_pos.x + key_data->Col * key_step.x + key_data->Row * key_row_offset, start_pos.y + key_data->Row * key_step.y);
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ImVec2 key_max = ImVec2(key_min.x + key_size.x, key_min.y + key_size.y);
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draw_list->AddRectFilled(key_min, key_max, IM_COL32(204, 204, 204, 255), key_rounding);
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draw_list->AddRect(key_min, key_max, IM_COL32(24, 24, 24, 255), key_rounding);
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ImVec2 face_min = ImVec2(key_min.x + key_face_pos.x, key_min.y + key_face_pos.y);
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ImVec2 face_max = ImVec2(face_min.x + key_face_size.x, face_min.y + key_face_size.y);
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draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, ImDrawFlags_None, 2.0f);
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draw_list->AddRectFilled(face_min, face_max, IM_COL32(252, 252, 252, 255), key_face_rounding);
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ImVec2 label_min = ImVec2(key_min.x + key_label_pos.x, key_min.y + key_label_pos.y);
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draw_list->AddText(label_min, IM_COL32(64, 64, 64, 255), key_data->Label);
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if (ImGui::IsKeyDown(key_data->Key))
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draw_list->AddRectFilled(key_min, key_max, IM_COL32(255, 0, 0, 128), key_rounding);
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}
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draw_list->PopClipRect();
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// Elements rendered manually via ImDrawList API are not clipped automatically.
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// While not strictly necessary, here IsItemVisible() is used to avoid rendering these shapes when they are out of view.
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ImGui::Dummy(ImVec2(board_max.x - board_min.x, board_max.y - board_min.y));
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if (ImGui::IsItemVisible())
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{
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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draw_list->PushClipRect(board_min, board_max, true);
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for (int n = 0; n < IM_ARRAYSIZE(keys_to_display); n++)
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{
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const KeyLayoutData* key_data = &keys_to_display[n];
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ImVec2 key_min = ImVec2(start_pos.x + key_data->Col * key_step.x + key_data->Row * key_row_offset, start_pos.y + key_data->Row * key_step.y);
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ImVec2 key_max = ImVec2(key_min.x + key_size.x, key_min.y + key_size.y);
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draw_list->AddRectFilled(key_min, key_max, IM_COL32(204, 204, 204, 255), key_rounding);
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draw_list->AddRect(key_min, key_max, IM_COL32(24, 24, 24, 255), key_rounding);
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ImVec2 face_min = ImVec2(key_min.x + key_face_pos.x, key_min.y + key_face_pos.y);
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ImVec2 face_max = ImVec2(face_min.x + key_face_size.x, face_min.y + key_face_size.y);
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draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, ImDrawFlags_None, 2.0f);
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draw_list->AddRectFilled(face_min, face_max, IM_COL32(252, 252, 252, 255), key_face_rounding);
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ImVec2 label_min = ImVec2(key_min.x + key_label_pos.x, key_min.y + key_label_pos.y);
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draw_list->AddText(label_min, IM_COL32(64, 64, 64, 255), key_data->Label);
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if (ImGui::IsKeyDown(key_data->Key))
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draw_list->AddRectFilled(key_min, key_max, IM_COL32(255, 0, 0, 128), key_rounding);
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}
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draw_list->PopClipRect();
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}
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Capture override"))
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{
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ImGui::Button("Hovering me sets the\nkeyboard capture flag");
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if (ImGui::IsItemHovered())
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ImGui::CaptureKeyboardFromApp(true);
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ImGui::SameLine();
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ImGui::Button("Holding me clears the\nthe keyboard capture flag");
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if (ImGui::IsItemActive())
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ImGui::CaptureKeyboardFromApp(false);
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HelpMarker(
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"The value of io.WantCaptureMouse and io.WantCaptureKeyboard are normally set by Dear ImGui "
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"to instruct your application of how to route inputs. Typically, when a value is true, it means "
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"Dear ImGui wants the corresponding inputs and we expect the underlying application to ignore them.\n\n"
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"The most typical case is: when hovering a window, Dear ImGui set io.WantCaptureMouse to true, "
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"and underlying application should ignore mouse inputs (in practice there are many and more subtle "
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"rules leading to how those flags are set).");
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ImGui::Text("io.WantCaptureMouse: %d", io.WantCaptureMouse);
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ImGui::Text("io.WantCaptureMouseUnlessPopupClose: %d", io.WantCaptureMouseUnlessPopupClose);
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ImGui::Text("io.WantCaptureKeyboard: %d", io.WantCaptureKeyboard);
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HelpMarker(
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"Hovering the colored canvas will override io.WantCaptureXXX fields.\n"
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"Notice how normally (when set to none), the value of io.WantCaptureKeyboard would be false when hovering and true when clicking.");
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static int capture_override_mouse = -1;
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static int capture_override_keyboard = -1;
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const char* capture_override_desc[] = { "None", "Set to false", "Set to true" };
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 15);
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ImGui::SliderInt("SetNextFrameWantCaptureMouse()", &capture_override_mouse, -1, +1, capture_override_desc[capture_override_mouse + 1], ImGuiSliderFlags_AlwaysClamp);
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 15);
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ImGui::SliderInt("SetNextFrameWantCaptureKeyboard()", &capture_override_keyboard, -1, +1, capture_override_desc[capture_override_keyboard + 1], ImGuiSliderFlags_AlwaysClamp);
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ImGui::ColorButton("##panel", ImVec4(0.7f, 0.1f, 0.7f, 1.0f), ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoDragDrop, ImVec2(256.0f, 192.0f)); // Dummy item
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if (ImGui::IsItemHovered() && capture_override_mouse != -1)
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ImGui::SetNextFrameWantCaptureMouse(capture_override_mouse == 1);
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if (ImGui::IsItemHovered() && capture_override_keyboard != -1)
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ImGui::SetNextFrameWantCaptureKeyboard(capture_override_keyboard == 1);
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ImGui::TreePop();
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}
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@@ -7336,7 +7365,7 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
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static void ShowExampleAppFullscreen(bool* p_open)
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{
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static bool use_work_area = true;
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static ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
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static ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings;
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// We demonstrate using the full viewport area or the work area (without menu-bars, task-bars etc.)
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// Based on your use case you may want one of the other.
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@@ -7774,7 +7803,8 @@ void ShowExampleAppDocuments(bool* p_open)
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if (ImGui::MenuItem("Close All Documents", NULL, false, open_count > 0))
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for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++)
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app.Documents[doc_n].DoQueueClose();
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if (ImGui::MenuItem("Exit", "Alt+F4")) {}
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if (ImGui::MenuItem("Exit", "Ctrl+F4") && p_open)
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*p_open = false;
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ImGui::EndMenu();
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}
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ImGui::EndMenuBar();
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