mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-20 05:43:12 +01:00
Added support for LATC/3DC texture compression.
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@@ -22,6 +22,7 @@ namespace bgfx
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EXT_texture_compression_dxt1,
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CHROMIUM_texture_compression_dxt3,
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CHROMIUM_texture_compression_dxt5,
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EXT_texture_compression_latc,
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ARB_texture_float,
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OES_texture_float,
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OES_texture_float_linear,
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@@ -70,6 +71,7 @@ namespace bgfx
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{ "GL_EXT_texture_compression_dxt1", false, true },
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{ "GL_CHROMIUM_texture_compression_dxt3", false, true },
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{ "GL_CHROMIUM_texture_compression_dxt5", false, true },
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{ "GL_EXT_texture_compression_latc", false, true },
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{ "GL_ARB_texture_float", false, true },
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{ "GL_OES_texture_float", false, true },
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{ "GL_OES_texture_float_linear", false, true },
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@@ -152,7 +154,6 @@ namespace bgfx
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: m_capture(NULL)
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, m_captureSize(0)
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, m_maxAnisotropy(0.0f)
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, m_dxtSupport(false)
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, m_vaoSupport(false)
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, m_programBinarySupport(false)
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, m_textureSwizzleSupport(false)
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@@ -328,7 +329,6 @@ namespace bgfx
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void* m_capture;
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uint32_t m_captureSize;
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float m_maxAnisotropy;
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bool m_dxtSupport;
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bool m_vaoSupport;
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bool m_programBinarySupport;
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bool m_textureSwizzleSupport;
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@@ -521,26 +521,29 @@ namespace bgfx
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GLenum m_fmt;
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GLenum m_type;
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uint8_t m_bpp;
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bool m_supported;
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};
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static TextureFormatInfo s_textureFormat[TextureFormat::Count] =
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{
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{ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, 4 },
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{ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, 4 },
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{ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, 4 },
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{ GL_ZERO, GL_ZERO, GL_ZERO, 0 },
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{ GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 8 },
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{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32 },
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{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32 },
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{ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, 4, false },
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{ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, 4, false },
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{ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, 4, false },
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{ GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, 4, false },
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{ GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, 4, false },
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{ GL_ZERO, GL_ZERO, GL_ZERO, 0, true },
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{ GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 8, true },
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{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
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{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
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#if BGFX_CONFIG_RENDERER_OPENGL
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{ GL_RGBA16, GL_RGBA, GL_HALF_FLOAT, 64 },
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{ GL_RGBA16, GL_RGBA, GL_HALF_FLOAT, 64, true },
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#else
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{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 64 },
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{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 64, true },
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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{ GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16 },
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{ GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16 },
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{ GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16 },
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{ GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 32 },
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{ GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16, true },
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{ GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16, true },
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{ GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16, true },
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{ GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 32, true },
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};
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const char* glslTypeName(GLuint _type)
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@@ -1019,7 +1022,7 @@ namespace bgfx
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target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
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}
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if (!s_renderCtx.m_dxtSupport
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if (!tfi.m_supported
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|| TextureFormat::Unknown < dds.m_type)
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{
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bool decompress = TextureFormat::Unknown > dds.m_type;
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@@ -1790,15 +1793,14 @@ namespace bgfx
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}
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}
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s_renderCtx.m_dxtSupport = true
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&& s_extension[Extension::EXT_texture_compression_dxt1].m_supported
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&& s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported
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&& s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported
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;
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bool dxtSupported = s_extension[Extension::EXT_texture_compression_s3tc].m_supported;
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s_textureFormat[TextureFormat::BC1].m_supported = dxtSupported || s_extension[Extension::EXT_texture_compression_dxt1].m_supported;
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s_textureFormat[TextureFormat::BC2].m_supported = dxtSupported || s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported;
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s_textureFormat[TextureFormat::BC3].m_supported = dxtSupported || s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported;
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s_renderCtx.m_dxtSupport |=
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s_extension[Extension::EXT_texture_compression_s3tc].m_supported
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;
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bool latcSupported = s_extension[Extension::EXT_texture_compression_latc].m_supported;
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s_textureFormat[TextureFormat::BC4].m_supported = latcSupported;
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s_textureFormat[TextureFormat::BC5].m_supported = latcSupported;
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s_renderCtx.m_vaoSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
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|| s_extension[Extension::ARB_vertex_array_object].m_supported
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