Fixed unused variables.

This commit is contained in:
bkaradzic
2012-07-02 20:53:12 -07:00
parent a115ce5554
commit be7600e560
5 changed files with 46 additions and 39 deletions

View File

@@ -9,7 +9,7 @@
namespace bgfx
{
void ConstantBuffer::commit(bool _force)
void ConstantBuffer::commit()
{
}
@@ -17,7 +17,7 @@ namespace bgfx
{
}
void TextVideoMemBlitter::render(uint32_t _numIndices)
void TextVideoMemBlitter::render(uint32_t /*_numIndices*/)
{
}
@@ -33,103 +33,103 @@ namespace bgfx
{
}
void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
void Context::rendererCreateIndexBuffer(IndexBufferHandle /*_handle*/, Memory* /*_mem*/)
{
}
void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
void Context::rendererDestroyIndexBuffer(IndexBufferHandle /*_handle*/)
{
}
void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
void Context::rendererCreateVertexDecl(VertexDeclHandle /*_handle*/, const VertexDecl& /*_decl*/)
{
}
void Context::rendererDestroyVertexDecl(VertexDeclHandle _handle)
void Context::rendererDestroyVertexDecl(VertexDeclHandle /*_handle*/)
{
}
void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
void Context::rendererCreateVertexBuffer(VertexBufferHandle /*_handle*/, Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/)
{
}
void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
void Context::rendererDestroyVertexBuffer(VertexBufferHandle /*_handle*/)
{
}
void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/)
{
}
void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/)
{
}
void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle /*_handle*/)
{
}
void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/)
{
}
void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/)
{
}
void Context::rendererDestroyDynamicVertexBuffer(uint16_t _pool)
void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle /*_handle*/)
{
}
void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
void Context::rendererCreateVertexShader(VertexShaderHandle /*_handle*/, Memory* /*_mem*/)
{
}
void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
void Context::rendererDestroyVertexShader(VertexShaderHandle /*_handle*/)
{
}
void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
void Context::rendererCreateFragmentShader(FragmentShaderHandle /*_handle*/, Memory* /*_mem*/)
{
}
void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
void Context::rendererDestroyFragmentShader(FragmentShaderHandle /*_handle*/)
{
}
void Context::rendererCreateMaterial(MaterialHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
void Context::rendererCreateMaterial(MaterialHandle /*_handle*/, VertexShaderHandle /*_vsh*/, FragmentShaderHandle /*_fsh*/)
{
}
void Context::rendererDestroyMaterial(FragmentShaderHandle _handle)
void Context::rendererDestroyMaterial(FragmentShaderHandle /*_handle*/)
{
}
void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
void Context::rendererCreateTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/)
{
}
void Context::rendererDestroyTexture(TextureHandle _handle)
void Context::rendererDestroyTexture(TextureHandle /*_handle*/)
{
}
void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
void Context::rendererCreateRenderTarget(RenderTargetHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint32_t /*_flags*/, uint32_t /*_textureFlags*/)
{
}
void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
void Context::rendererDestroyRenderTarget(RenderTargetHandle /*_handle*/)
{
}
void Context::rendererCreateUniform(UniformHandle _handle, ConstantType::Enum _type, uint16_t _num, const char* _name)
void Context::rendererCreateUniform(UniformHandle /*_handle*/, ConstantType::Enum /*_type*/, uint16_t /*_num*/, const char* /*_name*/)
{
}
void Context::rendererDestroyUniform(UniformHandle _handle)
void Context::rendererDestroyUniform(UniformHandle /*_handle*/)
{
}
void Context::rendererSaveScreenShot(Memory* _mem)
void Context::rendererSaveScreenShot(Memory* /*_mem*/)
{
}